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Posts by FMPONE

  • Now playing

    • FMPONE
    • August 13, 2007 at 8:33 PM
    Quote from D3ads

    System Shock 2 owns Doom 3 when it comes to atmospheric PDA's...NP: Tomb Raider - Anniversary

    Spent most of yesterday pissing about in Lara's Manor, finished it but I still can't get that final artifact where you have to jump backwards onto the slopes with the grapple.. far far too hard

    lmfao that whole level was fun but it was so frustrating I don't feel like going back and playing that game

    oh well

  • 3d Skybox Problem in Source Engine

    • FMPONE
    • August 13, 2007 at 12:02 AM

    yeah its really a simple thing to do technically but getting them to look natural next to eachother might be impossible

    you can try faking it by using regular lights, darken them and place them along the line of the bottom of the skybox geometry and adjust the distance they cast light etc until its sufficiently convincing, a pretty awful method but it'll probably work

  • 3d Skybox Problem in Source Engine

    • FMPONE
    • August 12, 2007 at 11:59 PM

    adjust the angles on the light_envs

  • Kevin Smith at Comic Con lays the smack down.

    • FMPONE
    • August 4, 2007 at 8:10 PM
    Quote from Skjalg

    lol you are just mad that it was kevin smith who said something funny and not you, kt

    your momma jokes, the cutting edge of comedy

  • Kevin Smith at Comic Con lays the smack down.

    • FMPONE
    • August 4, 2007 at 11:03 AM

    yeah his jokes were straight out of middle school

  • Show your mapcorian love :)

    • FMPONE
    • August 4, 2007 at 10:17 AM

    congratulations

    don't spend it all in one place now young man

  • Everything ;)

    • FMPONE
    • August 4, 2007 at 9:35 AM

    oh so that was you taking my rap video's photoshoot

    you must live a very exciting life

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 4, 2007 at 9:00 AM

    It looks good.

    a little 3 minute paintover, if you get the general ideas

    http://www.uploadhouse.com/viewfile.php?id=317898

    Also, if I were you I would play with 1) color correction 2) building textures or 3) lighting to try to match the map to a one or two color in order to kind of create a vibe and a mood for the map overall. You could leave everything just standard daytime, but I think saturating the lighting would give the map alot more personality and help it "glow".

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 4, 2007 at 6:21 AM
    Quote from SnipaMasta

    What else can he do with a structure that looks like 'one big block' of concrete in real life?

    What kind of a goofball question is this? There is always detail to add, to anything.

    If you can't see why detailing a large solid single textured cube is important I'm not sure you'll even be able to read this post. But I wont assist you in shitting up the thread either, if thats your goal This is a holy place.

    Quote from SnipaMasta

    How about actually answering it rather than dodge around it? It's a solid block of concrete with a slope - aside from a rail there's nothing you can add.

    No buddy, no dice

    You just said there was nothing to add and then two posts down changed your mind and added "other than a rail"... see why it was a stupid conversation to try to bait? Good.

  • Kevin Smith at Comic Con lays the smack down.

    • FMPONE
    • August 4, 2007 at 3:09 AM

    I agree with his point but the dude was right, you never, ever attack the guy with the microphone

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 4, 2007 at 2:34 AM

    Now that we've seen night and day I agree with JP, night hides all the neat little details

  • Crysis release date announced

    • FMPONE
    • August 3, 2007 at 10:56 PM

    system requiremensts:

    1) NASA computer farm

    2) Three terabytes RAM

    3) Permission from God

    on a serious note I better be able to run it

  • Crysis release date announced

    • FMPONE
    • August 3, 2007 at 9:00 AM

    thats pwnage I will admit but I think we all know both games will be equally, completely, unbelievably great

  • Post your room pic extravaganza 2007!!!~

    • FMPONE
    • August 3, 2007 at 8:11 AM

    god bless u, mr.pikachu *sings a song for a glowing yellow comrade*

  • Post your room pic extravaganza 2007!!!~

    • FMPONE
    • August 3, 2007 at 6:15 AM

    good lord pikachu lollin

  • The random model thread!

    • FMPONE
    • August 3, 2007 at 4:35 AM
    Quote from leileilol

    i made a certain person I HATE in 3d, but i can't post it here because it would be vely nsfw

    eoteoteot

  • New GTA IV trailer!

    • FMPONE
    • August 2, 2007 at 11:43 PM

    I'm very glad they delayed it.

    There is an abundance of good games coming out and if the game needed more time, then they were smart to give it that time.

  • I am making a DoD:s map.

    • FMPONE
    • August 2, 2007 at 10:28 PM

    turn vvis off

  • Texture artist blog

    • FMPONE
    • August 2, 2007 at 8:12 PM

    Gears of war *swoon*

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 2, 2007 at 6:27 PM

    You map very fast and its a bit scary, but maybe... slow it down? Your brushwork and texturing while much improved from what we last saw could still use a bit of extra time on each building and some more thought put into individual areas. Like the foot ramp in this shot: http://www.albatros44.de/soviets/sov5.jpg which is basically just one big block with a concrete texture applied.

    Just try to map like everyone else ;p Slow and steady. You've got enough maps, no need to rush-pump another one out. Take it slow and I'm sure you'll blow us all away

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