1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. FMPONE

Posts by FMPONE

  • Gabe Newell: Reflections of a Video Game Maker

    • FMPONE
    • February 5, 2013 at 6:50 AM

    That experts might be wrong is just a part of life, it doesn't mean you shouldn't aspire to know more than others, just that you might end up being wrong. Anyways an interesting discussion not really related to the topic at hand, but whatever, all we were doing was saying how amazing Gabe was

  • Gabe Newell: Reflections of a Video Game Maker

    • FMPONE
    • February 4, 2013 at 10:37 PM
    Quote from Wail

    I think that's a bit of a naive view. Every single day there are tons and tons of, "Look what my girlfriend made," or "Look what I saw on my way to work today" posts. Oftentimes these headlines are untrue but these items are upvoted because their content is interesting or humorous, even though the post is in some respects false. The vast majority of these untrue things on a site like Reddit are not challenged and exposed as untrue because their truth or falsehood is tangential to the supposed entertainment value they possess. It'd be like going to "Damn You Autocorrect" and trying to discern real autocorrects versus humorous staged ones.

    As another example I went to Reddit and pulled off a headline: "Today I learned about the Officious Website of [An ex-President] which include tips on how to prevent masturbation and what causes these 'impure activities' such as rock and roll music and idealism" The link here is to a political humor site not the official website of that president. However, no one stepped forward in the comments to say, "This is untrue." Stepping in and correcting something that is untrue takes additional effort and means someone has to care enough to spend their time doing that. That person isn't a given. Many places on Reddit drive out "conscientious objector" types, such as /r/Atheism or /r/Politics, because their hivemind mentality is too strong. Echo chambers are a problem everywhere, but the anonymity and the explicit up-down mechanisms of Reddit amplify it even further.

    And even whether someone actually corrected this or not is largely irrelevant because finding out the truth in a sea of unreliable sources of information is hard work and human minds are lazy. Almost everyone probably knows the mythical factoid of "Human beings only use 10% of their brains," but that's not even close to true. However it's doubtful anyone knows offhand of any factual debunkings of this myth. Even reading falsehoods that are later corrected impacts your thinking, and not necessarily towards believing the truth. This sort of thing is lazy and deceptive but extremely common, and it's widely used in advertising and politics because human beings are wired to believe things we hear more than we are to disbelieve them (See Thinking, Fast & Slow for more in depth on this one).

    There is a big difference between "I told a bunch of people some silly piece of made up trivia" and "XYZ lied to us about [important issue]"

    Everything you said about collective falsehoods is true, but if they're collective falsehoods you don't care about, that's not really going to the nature of what Gabe was speaking. At least not in my opinion. The nature of reddit is that people congregate in areas they're most passionate about, so it's less and less likely to be able to con those people, and if you can't con them, you risk that their knowledge spreads and becomes the mainstream opinion.

    Anyways, I think he's fundamentally right. It's harder to con people now than it was in the past, because we have more access to information. Obviously this means less important shit gets cloudier, and there is a lot of low level bullshit, but if something a dedicated subset of people are interested in, it becomes clearer in the sense that you can go to those experts and get a more credible answer or they themselves might take action to inform others.

  • Gabe Newell: Reflections of a Video Game Maker

    • FMPONE
    • February 4, 2013 at 8:30 PM

    In the short term you can lie to reddit, but ultimately you'll be exposed

  • What have you watched recently?

    • FMPONE
    • February 4, 2013 at 1:48 AM
    Quote from Erratic

    holy shit i hate everyone in this show so far

    thats pretty much the point I guess but how long can it go like this

    haha, that's a good point. the characters are really hatable. Spacey's character comes around, but honestly I'm really liking the show. It's like west wing but way sexier and way more cynical

    edit: I'm 5 episodes in, this show is the real deal. it's great

  • What have you watched recently?

    • FMPONE
    • February 2, 2013 at 10:53 AM

    I've been watching house of cards on netflix, you can see the first episode for free here (they want to get people hooked and buy the service)

    http://movies.netflix.com/WiMovie/House_…17?locale=en-US

    it's really good if you like a) kevin spacey and b) political stuff

  • Bioshock Infinite (Spoiler free thread)

    • FMPONE
    • February 2, 2013 at 1:16 AM

    it's very hard to pull off convincing horror with all those sunny landscapes. not sure if successful, but its an interesting challenge

  • Gabe Newell: Reflections of a Video Game Maker

    • FMPONE
    • February 1, 2013 at 8:15 PM

    Man oh man. This guy is light years ahead of the rest

  • Playstation 4

    • FMPONE
    • February 1, 2013 at 2:17 AM
    Quote from Thurnip

    there's a leaked techdemo already....

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    holy FUCKING SHIT

  • Playstation 4

    • FMPONE
    • January 31, 2013 at 11:22 PM

    Graphics incoming

  • LawBreakers

    • FMPONE
    • January 31, 2013 at 11:10 PM
    Quote from Warby

    so the internet apparently hasnt noticed yet but ... cliffy works QA at "double fine" now .... i am not kidding

    lol wut

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • January 31, 2013 at 7:25 PM

    Think more analytically about your lights. Light should light up doorways, and provide illumination for the room. Nothing else. Lights for design or aesthetic reasons have to be incredibly well placed and can only happen once the other stuff is taken care of.

    [Blocked Image: http://i.imgur.com/fsVT2NPl.jpg]

    in this shot for instance, notice how none of the lights in and of themselves appear to have any real effect in lighting the room. it's almost as if you're suggesting that the total of the lights is what is lighting the room. That's very disorienting for players. Light up doorways, and have the props which are providing the light be believeable for the amount of light created. Same thing for the rest of the room, have lights which are believably illuminating the entire playable area.

  • So how does one continue..? [CS:GO]

    • FMPONE
    • January 31, 2013 at 7:23 PM

    Floors are probably one of the simplest aspects of using hammer. I would recommend getting a good amount of experience and practice with displacements in some practice maps, and then study the official maps of Day of Defeat: Source, because that's probably where displacements were used most effectively. The key thing with displacements is just to have a series of brushes about the same size in a patchwork or quilt sort of pattern, very simple, then just get a rough idea of the topography of the displacements you wish to create.

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • January 30, 2013 at 10:57 PM

    Didn't get a chance to play 747 really.

    Favela

    Pros:

    -Graphics are astounding, polished, really works well

    -Atmosphere is humongous, it really feel like its a real place at times!

    Cons:

    -I only spawned T side in the time I played, but it was pretty dull TBQH. Not enough personality in that spawn

    -Routes feel pretty matter of fact. Here's one way, here's another, here's another. Some feeling of flanking through the middle T lane would be nice

    -Needs better bombsite guidance with spray decals, it was hard to know where I was in name terms

    -As a new player, I wasn't precisely sure where to expect the upcoming wave. I know this is more of a vague concern, but more red and/or yellow near areas where players can expect a big fight would be welcome

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • January 30, 2013 at 10:01 PM
    Quote from 3Dnj

    Congrats in advance Rick for your map beeing included in the game.

    no fucking kidding

  • Splinter Cell: Blacklist

    • FMPONE
    • January 29, 2013 at 2:29 AM

    im psyched for this plane

  • Bioshock Infinite (Spoiler free thread)

    • FMPONE
    • January 28, 2013 at 6:30 PM

    Awesome trailer.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • January 27, 2013 at 11:43 PM

    good job DIck

  • Zelda: Wind Waker HD

    • FMPONE
    • January 26, 2013 at 11:33 AM
    Quote from Evert

    All this zelda love makes me want to re-play OOT :s

    I felt completely empty upon killing Ganon and felt there's no use playing games anymore as it was perfect

    that was actually one of teh coolest boss battles I can remember.

    DEATH TENNIS

  • de_vannah

    • FMPONE
    • January 26, 2013 at 11:31 AM

    I tend to agree with Pampers that at least in that instance it looks pretty iffy to have the door be so narrow

  • Splinter Cell: Blacklist

    • FMPONE
    • January 26, 2013 at 3:24 AM
    Quote from Dark

    Who wants a mutha fuckin plane?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    [Blocked Image: http://assets1.ignimgs.com/2013/01/25/scbl-paladin-ce-renderjpg-756706_800w.jpg]

    that is awesome lol

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Is Hiring a PPC Company in Noida Worth It for Small Businesses?

    seobix
    August 3, 2026 at 11:09 AM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™