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Posts by FMPONE

  • Aliens: Colonial Marines - WTF Happened!?!

    • FMPONE
    • February 16, 2013 at 12:28 PM

    HP dropping knowledge

  • CS_MUSEUM

    • FMPONE
    • February 16, 2013 at 9:01 AM
    Quote from leplubodeslapin

    No problem your work deserved this. And yes, sorry for dailymotion, I uploaded it on youtube :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm glad you liked it.

    Thank you from the bottom of my heart! This is wonderful.

  • CS_MUSEUM

    • FMPONE
    • February 16, 2013 at 2:52 AM
    Quote from leplubodeslapin

    Hi,

    I wrote a small article about your map, I hope you'll appreciate it.

    http://www.vakarm.net/breve/read/Map…-par-FMPONE/160

    (french CS:GO esport website)

    Really good job.

    Wow you have honored us all greatly! What a lovely tribute that video is, superb stuff...!!! You seem to have a great understanding of the mood of the map, as for the video, I really want to thank you for doing that.

    Would it be possible for you to put the video on youtube so that I can link it on the steam page? It would mean a lot!!

  • CS_MUSEUM

    • FMPONE
    • February 15, 2013 at 9:27 PM

    Thanks for the feedback! I'll consider all of it, although the clearly unbelievably unsanitary pond in the middle of a big city right next to a major roadway IS NOT GOING ANYHERE!!!!!!!!!!!

    Jk. Thanks you guys, we're on the top of the workshop. If you'd like some exposure for your CS:GO map let me know and I'll link you

  • CS_MUSEUM

    • FMPONE
    • February 15, 2013 at 8:37 AM
    Quote from moroes

    Really nice !

    Perhaps the global lighting is a little bit too yellow in all the map

    Thanks!

    I'll be addressing the lighting, a lot of people felt it was too bloomy/performance was not great

  • CS_MUSEUM

    • FMPONE
    • February 14, 2013 at 5:55 PM

    Ya it's on the workshop go for it

  • CS_MUSEUM

    • FMPONE
    • February 14, 2013 at 4:48 PM

    Just got a chance to taze penE and play with sota poika, and now museum will be on the number 1 american server

    FUN

  • Aliens: Colonial Marines - WTF Happened!?!

    • FMPONE
    • February 14, 2013 at 3:41 PM

    If this sells very well then GBX is playing a very dangerous game with gaming fans, it might keep the studio open but nobody will forget these failures

  • CS_MUSEUM

    • FMPONE
    • February 14, 2013 at 3:17 PM

    We were having some issues with sounds, but they are there. The pit is still there, it's the elevator shaft, but its unlikely you'll fall in because it's barricaded off.

    As for the lighting, I'll probably tone it down ever so slightly.

  • CS_MUSEUM

    • FMPONE
    • February 14, 2013 at 7:57 AM

    thanks for all the kind words guys, just played a 32 player game and damn it was a lot of fun. go to http://www.slgaming.org/ and ask 40 or one of the SL clan members to play the map!

  • Gabe Newell: Reflections of a Video Game Maker

    • FMPONE
    • February 14, 2013 at 12:55 AM

    seems like a large number of very very very valuable, talented people just got laid off. what the heck (i realize that this would be the case if valve fired anyone, though)

  • Journey

    • FMPONE
    • February 14, 2013 at 12:09 AM
    Quote

    ' timestamp='1360800032' post='323742']

    C'mon now, Mapcore doesnt need a second dux mmkay? maybe you should play it, It's an amazing and unique experience

    Funnily enough, I own this game since it came out but for some reason I only actually sat down and finished it last weekend, and man, it was one of the most relaxing and magical experiences I've had on a console. What a fucking beautiful game, it really makes you forget any stress you have in life for a couple of hours and go with the flow.

    This game really is something that can't be explained, you have to play it.

    I think that was 99% bitterness about not owning a console, the game does look amazing and I've heard nothing but positive stuff. So excuse my immaturity, I'll be on notice that I need to play this one day

  • CS_MUSEUM

    • FMPONE
    • February 13, 2013 at 11:42 PM
    Quote from RedYager

    oh my... this looks magnificent

    How much of what we are seeing is props, such as those arches and other ornamental geometry?

    That's an interesting question, at one point it looked exactly the way it did with brushwork I made, but performance was abysmal, so I tried propper, which was abysmal, so 3DNJ saved the map (and performance) by making them models So for instance, it's about half models, half geometry. That's for performance.

    Since this is a mapping forum, perhaps it won't bore everybody to post this:

    [Blocked Image: http://i.imgur.com/Yw8F8eP.png]

  • CS_MUSEUM

    • FMPONE
    • February 13, 2013 at 11:22 PM

    Hey guys, release time

    CS_MUSEUM:

    [Blocked Image: http://i.imgur.com/ni7kKu6.jpg]

    [Blocked Image: http://i.imgur.com/Fdqo3F1.jpg]

    [Blocked Image: http://i.imgur.com/UJ7D1zL.jpg]

    [Blocked Image: http://i.imgur.com/n54sMON.jpg]

    [Blocked Image: http://i.imgur.com/fB5l7Vl.jpg]

    [Blocked Image: http://i.imgur.com/tcIfSPP.jpg]

    More screenshots can be seen at my portfolio.

    Layout:

    [Blocked Image: http://i.imgur.com/YxSiSnv.png]

    A hostage rescue map set in a Museum.

    "A creationist terror-squad has taken over the Hurg Museum of Natural History!"

    Thanks to 3DNJ and PENE are in order for their help with the map's art assets.

    The 3d models are by 3DNJ, you can see pene's texturing

    Please support the map and download at

    http://steamcommunity.com/sharedfiles/fi…s/?id=127012360

  • Gabe Newell: Reflections of a Video Game Maker

    • FMPONE
    • February 13, 2013 at 9:51 PM

    The fact that it came in a big wave suggests at least to me, that there is more to this story, either that Valve was doing a new year's cleaning, or that some project has gone under, who knows

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • February 13, 2013 at 8:29 PM

    The server is a bastardo

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • February 13, 2013 at 7:57 PM

    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • February 13, 2013 at 3:50 PM
    Quote from KungFuSquirrel

    Hey guys, to help Psy and Puddy organize this a bit better, we've created a new Steam group (separate from the main MapCore group) for playtesting. Having a separate group will allow for use of Steam's event scheduling/notifications to help organize playtests across time zones, but won't bother anyone in the main MapCore group who may not want to participate in playtests.

    Right now it'll focus on the CS:GO playtests, but there's no reason we can't expand that to other games if we have people available to manage it.

    Anyway, without further ado, join up! http://steamcommunity.com/groups/MapCorePT It's still getting off the ground, but hopefully Puddy and Psy will have it rolling soon.

    Also, if anyone wants to make a custom playtest group logo, that'd be neat. Otherwise we can just use the regular MapCore group logo.

    Don't forget about this guys!

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • February 13, 2013 at 8:51 AM

    Here is museum for tommorow. 3pm eastern. looking forward to it.

    https://docs.google.com/file/d/0B77iMt…dit?usp=sharing

  • [L4D2] Search for Safety

    • FMPONE
    • February 13, 2013 at 4:24 AM

    Hey there,

    well some of the shots seem quite pleasant, they're not doing too much but they're also not making any bad mistakes. So I think you've got a lot to work with.

    Some of the buildings are a bit geometric. I'd recommend trying to add more detail. You can start of course by looking at the maps that come with L4D2, as you can more or less copy these with the assets provided, that's the easiest learning method. I would recommend decompiling the official maps and, while not copy and pasting anything, trying to recreate the portions you feel are appropriate, and do your own spin on it for practice. As you get better at rendering details with brushes, you can work more on working off of photographic references or your imagination. But the flatness and simplicity of the buildings is the one thing that jumps out at me, that said, you're doing some nice things with the roads and the props.

    As far as the roads go, they could be broken up and a bit more detail added there. Take a look at displacements and how they might aid your roads with some more detail and variety. Overall you've got a nice basic framework, now I would recommend really studying the official maps and trying to implement some ideas based off of that.

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