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Posts by FMPONE

  • CS_MUSEUM

    • FMPONE
    • February 26, 2013 at 12:31 PM
    Quote from Jetsetlemming

    Played about 30 minutes of this tonight, and it was really well designed and fun. There were a couple areas I didn't really dig (The big open areas on the outer sides and the CT street spawn are too open for my preferred gameplay style), but the indoor areas are really, really nice. I love the second floor's access methods and view points over the lower areas. Shooting down on CTs from near the T-Rex head is great.

    Glad you enjoyed it!

    I hope to play with more of you guys soon

  • Pre-orders

    • FMPONE
    • February 25, 2013 at 2:37 PM

    The whole idea of scarcity is pretty much obsolete. Pre-orders made a lot of sense when the alternative was waiting in a long line in the mall only to find out that EB games sold out and you wouldn't be able to play Halo 2 with your pimple faced friends

  • Killzone: Shadow Fall

    • FMPONE
    • February 24, 2013 at 12:05 PM

    The art style isn't quite clicking for me, but you can't deny those are true next-gen graphics.

    As much as it really felt natural to hate on that trailer given the really dorky shooting mechanics, when he started flying around with the ship I started coming around and think it could be pretty badass by the time it gets released

  • Playstation 4

    • FMPONE
    • February 23, 2013 at 11:57 PM
    Quote from knj

    http://www.gametrailers.com/videos/qcv4np/…eting-takeaways

    this gys is 99% what i think - love him !

    He does a good job, a little spaced out at times but good

  • Destiny

    • FMPONE
    • February 22, 2013 at 5:01 AM
    Quote from Sentura

    it might just be me, but pacing in games with a single core mechanic (such as combat) are very hard to do right from a LD perspective. I got combat fatigue from playing halo because there was too much combat, which is probably not the intention of the developers. it seems a given that combat should just be combat and in these run of the mill fps times, nobody really gives a fuck about good gameplay anymore as long as shit sells. brands have taken the place of good games.

    i don't want every game to be emergent like stealth games, but something as simple as a counterweight to the combat mechanic seems necessary. i don't think i would have played half-life 1 to the end if it wasn't for the amazing pacing and balance between combat and puzzles throughout the game.

    hl2 was amazing at this imo. it's something i didn't realize until i looked back on it, those boating missions were crucial to the pace.

    valve really got good at it with episode 2 though. that's a perfectly paced game, especially at the end when you're screaming for mercy

  • MapCore Job Census

    • FMPONE
    • February 22, 2013 at 4:25 AM
    Quote from Sentura

    the birth of the game design secret society...

    we no joke have people very high up now. pullin fuckin strangs

  • Crysis 3

    • FMPONE
    • February 22, 2013 at 3:42 AM
    Quote from dux

    I'd love to play that.

    too crazy

  • de_stadium

    • FMPONE
    • February 21, 2013 at 11:51 PM

    Welcome to Mapcore! Happy to have you here!

    It looks good

    If I were you I would continue on this project. It looks like everything is in place and (I'm assuming) working well. So polish it up, spend a lot of time on the texturing etc. I think it looks solid but more potential is there, I would study the official maps by decompiling them and seeing how the little details are done, it would add a lot to the presentation

  • PC gaming nirvana

    • FMPONE
    • February 21, 2013 at 9:09 AM

    Fap fuel spotted, top right

  • de_ali (working name)

    • FMPONE
    • February 21, 2013 at 4:59 AM
    Quote from Squad

    Thanks, Minos!

    I again spent some time searching the web for skies (oddly enough, the pink one disappeared from my HD and I haven't found it on the web again so far).

    This one is good quality and somewhat leans towards the pink one (actually halfway between the bright blue and the pink dusk one). I kinda like how the lighting gives the map a mixture of warm (sunlight) and cold (shadows).

    I'm also in the process of rebuilding each building in the map, as you can hopefully notice

    [Blocked Image: http://users.telenet.be/gus/csgo16.jpg]

    [Blocked Image: http://users.telenet.be/gus/csgo17.jpg]

    Display More

    Extreme improvements

    One criticism: your scenes are still very "noisy"

    I would recommend really restricting yourself and trying to exercise restraint to get smooth, clear surfaces. Not because thats just better, but because it looks better in CS:GO source (a lot of this relates to using clearer textures)

  • Destiny

    • FMPONE
    • February 21, 2013 at 2:56 AM

    First "in-game" trailer

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Nothing exciting imo. pretty generic, safe looking shooter. Halo 5

  • The Natural Selection 2 Thread

    • FMPONE
    • February 21, 2013 at 2:31 AM
    Quote from Nz-Nexus

    -

    ..

    Nexus, have you considered writing an article for Mapcore?

    ...

    Obviously you're being weird, NS2 has great maps, that's probably the strongest point of the game along with the FPS/RTS. Tram is amazing. Although I do really like some of the changes that were made to Veil by someone other than me (the shit over the vents) and therefore I can claim no personal bias when I say that map is cool

  • CS_MUSEUM

    • FMPONE
    • February 20, 2013 at 9:49 PM
    Quote from FrieChamp

    No problem your work deserved this. And yes, sorry for dailymotion, I uploaded it on youtube :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm glad you liked it.

    What's that song called again?

    Sunshine Soundtrack Kaneda's Death, Pt. 2 (Adagio In D Minor)

  • CS_MUSEUM

    • FMPONE
    • February 20, 2013 at 7:33 AM

    RC2 is out on steam and game banana. Seems to be a big hit. I'll wait a few months to make minor tweaks of whatever people still complain about.

    This project is >>>>>DONE<<<<< baby. on to da next one

  • de_ali (working name)

    • FMPONE
    • February 19, 2013 at 10:10 PM

    I think this look

    [Blocked Image: http://users.telenet.be/gus/csgo10.jpg]

    is strong enough to go with. One thing I suspect is happening with Ali is that it doesn't stand out quite enough in individual screenshots, that would help

  • Kinky's 3D Stuff

    • FMPONE
    • February 19, 2013 at 4:38 PM

    That's excellent! But the outline makes it a bit hard to see all the detials, just IMO

  • What have you watched recently?

    • FMPONE
    • February 17, 2013 at 8:26 PM

    Watched The Master by Paul Thomas Anderson. I'd be lying if I said I wasn't a little dissapointed. Literally everything but the script was perfect. But it's hard to like a movie when what the characters say isn't that meaningful or interesting

  • Destiny

    • FMPONE
    • February 17, 2013 at 8:24 PM

    That trailer reminds me a bit of why Bungie irks me sometimes with the tone of their games. It's like they're a bit pretentious or high off their own supply. And the phone thing seems like a gimmick. The art is pretty spiffy though

  • Bioshock Infinite (Spoiler free thread)

    • FMPONE
    • February 17, 2013 at 3:30 AM

    that trailer was even cooler than the last. lamb of colombia? wtf... sounds awesome. this story has got me intrigued!

  • CS_MUSEUM

    • FMPONE
    • February 17, 2013 at 1:08 AM

    a link has been added squad!

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