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Posts by FMPONE

  • What have you watched recently?

    • FMPONE
    • April 17, 2021 at 3:21 AM
    Quote from blackdog

    On 2/15/2021 at 9:22 PM, blackdog said: If you like gangster stories, you can't miss on ZeroZeroZero. It’s basically Sicario (the first) extended for 8 hours -in terms of pacing, tension, action.

    I just couldn't help myself and watched the last 4 episodes, half of the mini series, in one sitting.

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    I'm at the same time impressed and in disbelief this comes from a core of Italian writers/producers. Makes me so angry that we don't spend money in producing cinema that clearly has an international audience.

    It's co-produced by Amazon, so I guess it's on Prime in the US.

    This is the most vicious show I've ever seen. Pretty damn good

  • Let's talk VR

    • FMPONE
    • April 17, 2021 at 3:17 AM

    Nothing gets me pumped to play a fifteen year old game like ancient geezers immediately namedropping FACEBOOK and showing five seconds of gameplay footage in their two minute video

  • Mapcore could sue this game ?

    • FMPONE
    • April 16, 2021 at 4:11 PM

    “Imitation is the sincerest form of flattery.”

  • Corona Virus

    • FMPONE
    • April 16, 2021 at 3:49 PM

    I felt terrible from shot 1 of Moderna, supposedly a walk in the park compared to shot 2. I would not want to feel that bad for weeks or months on end. Just based on that small experience it seems obvious to me that COVID would be very unpleasant. But some people barely have any reaction to the first shot. People are all different.

    Quote from Bunglo

    9 hours ago, Bunglo said: I had covid back at the start of February. Had I not lost most of my sense of taste, I wouldn't have known I had it. I had to take a nap every now and then, I had hangovers that were worse. It was nothing for me, so it's very strange seeing the measures the entire planet took and is still taking after having had it.

    Edit: I also had what's known has covid toes a few weeks after quarantine. It's an inflammation in your toes caused by a your immune systems response or something. Usually occurs in people who have little to no symptoms, such as myself. Apparently some people test negative for the virus and get it as well.

    Supposedly viral load is a factor in COVID. In other words if you are sneezed on by someone and intake a large viral load, you could get quite sick compared to how you would react if you came into contact with much lower quantities of the virus.

    Its possible that you had limited exposure to the virus, enough to make an impact, but not enough to cause severe illness.

  • Corona Virus

    • FMPONE
    • April 15, 2021 at 6:50 PM

    Got my vaccine, this thing hurt my arm like a motherfucker. Low level flu symptoms the next day, I can only imagine what Covid really feels like

  • Age of Empires

    • FMPONE
    • April 11, 2021 at 10:18 PM

    Mediocre ass graphics. AoE2 is beloved because it was polished as hell for the time, and the graphics were incredible for the time. This is just hollow, hollow stuff. It doesn't withstand inspection and I honestly fail to see what they have brought to the table that is new, other than the golden ghost people spamming around when you build something. That ain't cutting it

  • Site Changes and Feedback

    • FMPONE
    • April 11, 2021 at 8:00 PM

    Fixed that quickly. Badass~ @Thrik

  • Hitman 3

    • FMPONE
    • April 11, 2021 at 6:43 PM

    Some of the screenshots from this are absolutely beautiful. It's working its way onto my playlist I think

  • Site Changes and Feedback

    • FMPONE
    • April 11, 2021 at 3:33 PM
    Quote from Radu

    3 hours ago, Radu said: While I like the daily picks as a small quick highlight, they take too much space now. I guess that applies overall, everything feels zoomed in after the recent update.

    [Blocked Image: https://i.imgur.com/6YkZ3Ha.png]

    You don’t like seeing my avatar six hundred times?

    Maybe we can adjust this area @Thrik

  • Age of Empires

    • FMPONE
    • April 10, 2021 at 6:03 PM

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    looks kinda meh, animations seem to suck. also seeing some obvious lag, hopefully they'll sort it out before release. I really enjoyed AoE 2 back in the day, nothing I see here makes me reach for my wallet, but I guess it could be fun to see big battles. Just wish it had more of an epic feel

  • Source 2 Documentation

    • FMPONE
    • April 6, 2021 at 3:12 AM

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  • What have you watched recently?

    • FMPONE
    • April 5, 2021 at 3:37 AM

    Since Godzilla vs. King Kong was so good I decided to go old school. Godzilla vs. Destroyah, apparently it's a classic (100% on Rotten Tomatoes)... it was definitely dope. You can see where Evangelion stole most of its ideas, and the special effects while hilariously bad in some parts are also rock and roll as fuck in other parts. Overall very fun

    [Blocked Image: https://external-content.duckduckgo.com/iu/?u=https://mykaiju.com/wp-content/uploads/images/posters/godzillavsdestroyah_poster_med.jpg&f=1&nofb=1]

  • What have you watched recently?

    • FMPONE
    • April 2, 2021 at 4:01 AM

    Godzilla vs. King Kong baby. Kicked ass

  • (Source 2) Porto - Portugal

    • FMPONE
    • March 30, 2021 at 1:49 AM
    Quote from ┌HP┘

    3 hours ago, ┌HP┘ said: I wanted to document my lighting process, so I recorded myself doing that night scene. It's sorta long (3.5 hours) but I hope it helps someone. Plus, it's free so you can't say uncle HP has never done anything for you


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    I actually learned a lot making this. One thing is to never narrate these things at 1am, I was a bit too whispery.

    I really like this version of the scene, the night lighting really pops. Going to watch the whole series, but damn you went ham! These are long af :D

  • S.T.A.L.K.E.R. 2

    • FMPONE
    • March 28, 2021 at 7:13 PM
    Quote from will2k

    47 minutes ago, will2k said: Honestly, if they just take the areas from stalker original game + clear sky + call of Pripyat, and remake them in one seamless open world in UE4 (or upcoming 5) with new storyline/quests, I'd be happy.

    Yes, agreed. I think most people would feel this way. There is no need to reinvent the wheel in this instance

  • S.T.A.L.K.E.R. 2

    • FMPONE
    • March 28, 2021 at 3:23 AM
    Quote from blackdog

    24 minutes ago, blackdog said: Trilogy? Thought there was a main game with one stand alone expansion

    There was Stalker, Stalker Clear Sky, and Call of Pripyat. I can't remember which, I beat them all at the time, but after I replayed the main game and very much enjoyed it, and after replaying Clear Sky, which I also enjoyed, I tried to go back to Call of Pripyat and didn't enjoy it. This is a bit contrary to what the reviews said, as I think Pripyat reviewed better but they changed a bunch of mechanics for the worse IMO.

  • S.T.A.L.K.E.R. 2

    • FMPONE
    • March 27, 2021 at 3:17 PM
    Quote from Buddy

    3 hours ago, Buddy said: Lol, they are promoting this like a mod :D

    Lol

    Everything I’ve seen looks dope, but yes I agree the way they are promoting this it seems like it will take one hundred million years to complete. So closer to a mod timeline than a real commercial product. The tooth modifier is classic mod scope-creep bullshit. But also, everything looks awesome?

  • [UE4] [WIP] Ryokan

    • FMPONE
    • March 22, 2021 at 4:44 PM
    Quote from Corvus

    1 hour ago, Corvus said: Thanks for the feedback. You're right about the overloading thing, i did went a bit overboard with the flowers.

    As for the trees i had to disable the tangent normals for the leaves since they were producing really ugly normals by default and that was the only way to fix it. Im using Speedtree and it cant really export to Maya or smth to do the smooth foliage normals. I've tweaked the shader a bit however and here's the result. Not ideal but that's the only solution for now.

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823583269093244938/ScreenShot00160.png]


    Also i was kinda hard pressed to find the examples of the dirt and grime on those types of architecture from the references

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823578843842740274/unknown.png]


    Like here for example the walls look really clean. I do have the dirt decals on the edges though but they are fairly subtle.


    : D

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    just zoomed in on this. Im not sure to what extent you are going for stylized vs realistic, but I wouldn’t describe that wood or that wall as particularly realistic. It’s basically (from my perception here), some normals on a single-color albedo. If you look at that corner wood plank, it’s looking really much more like plastic than wood. I think that may be a case of an albedo being too clean.

    This is not too dissimilar from how Valorant or Overwatch handled similar materials, heavy emphasis on normals to fake or emphasize bevels, very light on the albedo, but you’re going for something far more realistic (Or so it seems).

    The wall is almost untextured white. If you want to go for that look, given the limitations of game technology, I think you will have to signal to the viewer that you are doing it on purpose. Light but long and finger-like streaks of stain decals, or intentionally “plaster” bits, right now it doesn’t appear deliberate just how blank it is. Sometimes you have to be more “real” than reality, if that makes sense. That way you can keep your simple albedo and use decals for a pinch of detail.

    Same thing with your rooftops. A decal on top of your tiling mesh would add large-scale noise that will help you add detail without throwing a bunch of noise across the entire mesh the way a noisier albedo would.

    As for your tree leaves, if you do nothing else, I would dial the saturation back a bit, in my experience a bit of a grey-lime look is going to work better than a full green. All of this is just my opinion btw, the scene is really nice. I just think these little things would help

  • [UE4] [WIP] Ryokan

    • FMPONE
    • March 21, 2021 at 9:48 PM

    Looks great but IMO the tree leaves need some additional internal contrast (and less saturation). The trees in your earlier screenshots felt a lot more satisfying. I also think you are really overloading those flower beds, the flowers won’t pop and look as pretty without some dirt/rocks/less amazing ground to contrast with. In general I think you should explore ways to introduce some dirt and grunge, if only to make the pristine parts of your visuals pop (the building facades also seem unrealistically pristine). Photographs of real places will provide imperfection inspiration.

    The interiors are also incredibly clean but they work better in my opinion.

  • Aliens: Fireteam

    • FMPONE
    • March 19, 2021 at 6:47 PM
    Quote from dux

    1 minute ago, dux said: Perhaps the core should branch out with it's own game dev team. We could resurrect classics and show AAA publisher monkeys how it's done.

    The first and most crucial step is good taste...

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