Posts by FMPONE
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Favela also didn't get selected, which is idiotic.
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I honestly have no idea how the hell this didn't make it to the finals.
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Quote from KosireDisplay More
After having played the latest _se version on the steam workshop I have a few improvements I think you should do.
Also, glad that you got middle fixed so that the terrorists can now safely go to bombsite B without getting AWP'd during round start by counter-terrorists. Still not a fan of how CT's can loose HP jumping down to defend the bombsite B.
However, the _se version is much better than the non-se for competitive play. God that map is cluttered!

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Also, my map de_pressure is in the Top 10 aswell.
So, Good luck to everyone!
Good luck my friend, and thank you for this feedback
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Attention Mapcore! fellas, de_gwalior_se has made it to the finals of the CEVO contest.
SO me and Kikette need your support! Please, lend us your vote!
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Quote from Hipshot
http://steamcommunity.com/games/765/anno…777813150191807
Greenlit =) Awesome.
I have so many people to thank and I don't wanna forget anyone, so I'm just not gonna thank anyone!
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It's a bit hard to read but pretty for hl1 to be very sure
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Looks nice. A little ambiguous in terms of what the environment is, other than a deserty-facility, but it's pretty solid. I think the vents are a pain to navigate personally. Best of luck.
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ya that was making me a bit sick
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Looking forward to play this
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The CS:GO Show did a little video on Gwalior_se (the less pretty, competitive version) today, check it out
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Quote from Marcem
http://csgo.gamebanana.com/maps/173676
Looks like you will need to rename it.
The new pictures look really nice, but a little dark. Maybe you should make the inside a bit lighter.
That's a totally different map, actually
Quote from MarcemThat's a totally different map, actually
My feedback and the gamebanana link were separate thoughts, that was a bit confusing.hahahahaha wow im dumb
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puddy brah not to call u out but the last 4 posts have been by you, just speaking for myself i think we should allow more opportunity for people to get involved if we want to call it a mapcore thing. nto because i'm demanding we do it, but because I think you'll get better results. For instance, throwing up times and allowing people to form a kind of consensus to get the maximum number for tests, etc.
unfortunately 4pm est is a bit early for me personally but thats cool cause most of you are Euros. also do we have other mappers with stuff to test? 3dnj?
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Some trims on the floor of the gallery wall where it meets the floor would be nice. And I'd lower the floor scale a bit, that wood looks like it came from a giant redwood or something. I'd raise the ceilings in the cafe as well.
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Quote from blackdog
Since the impending deadline, wouldn't be probably more easy just to cut the rain effect for the contest, and then adjust for a final release?
yes i mean we have to consider the contest and the deadline. i would not presume to tell 3dnj how to do it, but i think if he can get something a bit more coherent (perhaps use aztec's settings? i mean its a pretty similar map to aztec? but then again aztec isn't that popular...) it's tough. a sunny aztec without rain sounds good to me, personally
edit: those screenshots above are a step in teh right direction. i would go with more green shadows though, the purple is a color i'm very biased towards liking, but it's an odd fit for this map
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I'd keep the increased fov to like 90-110 at the most. otherwise it starts looking silly. map looks pretty cool though

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it seems really bipolar right now. its raining on a very sunny day but the rocks are extremely cooly lit, etc. seems to make virtually no sense I'm afraid. I would really sit back and rethink the lighting, perhaps going back to the night but just making the walls brighter