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Posts by FMPONE

  • Leviathan: Warships

    • FMPONE
    • April 18, 2013 at 6:31 AM

    awesome

  • CS:GO - de_print

    • FMPONE
    • April 18, 2013 at 4:17 AM

    Favela also didn't get selected, which is idiotic.

  • CS:GO - de_print

    • FMPONE
    • April 18, 2013 at 3:04 AM

    I honestly have no idea how the hell this didn't make it to the finals.

  • DE_GWALIOR

    • FMPONE
    • April 18, 2013 at 2:16 AM
    Quote from Kosire

    After having played the latest _se version on the steam workshop I have a few improvements I think you should do.

    Also, glad that you got middle fixed so that the terrorists can now safely go to bombsite B without getting AWP'd during round start by counter-terrorists. Still not a fan of how CT's can loose HP jumping down to defend the bombsite B.

    However, the _se version is much better than the non-se for competitive play. God that map is cluttered!

    [Blocked Image: http://i.imgur.com/1dUQzT7.jpg]

    [Blocked Image: http://i.imgur.com/wdIhqgI.jpg]

    [Blocked Image: http://i.imgur.com/NvJBF2x.jpg]

    Also, my map de_pressure is in the Top 10 aswell.

    So, Good luck to everyone!

    Display More

    Good luck my friend, and thank you for this feedback

  • DE_GWALIOR

    • FMPONE
    • April 18, 2013 at 1:32 AM

    Attention Mapcore! fellas, de_gwalior_se has made it to the finals of the CEVO contest.

    SO me and Kikette need your support! Please, lend us your vote!

    http://www.cevo.com/custom/vote/ce…st/#poll-widget

  • Indiegame - Hammerwatch beta/demo

    • FMPONE
    • April 17, 2013 at 7:43 PM
    Quote from Hipshot

    http://steamcommunity.com/games/765/anno…777813150191807

    Greenlit =) Awesome.

    I have so many people to thank and I don't wanna forget anyone, so I'm just not gonna thank anyone!

    [Blocked Image: https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcT3PlrtDYsuztG08bX6rq03nWSTxvQeC-CEUqUDsKiVsNA3F0aG]

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 17, 2013 at 12:34 AM
    Quote from Trempler

    Thank you, yeah my english isnt very well. Still need to refresh my knowledge ... sadly.

    no, I mean the surfaces are difficult to identify in the image, because it's dark but there are very bright lights. Your english is fine my friend.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 17, 2013 at 12:21 AM

    It's a bit hard to read but pretty for hl1 to be very sure

  • De_rust [CS:GO]

    • FMPONE
    • April 16, 2013 at 2:37 PM

    Looks nice. A little ambiguous in terms of what the environment is, other than a deserty-facility, but it's pretty solid. I think the vents are a pain to navigate personally. Best of luck.

  • Oculus Rift

    • FMPONE
    • April 16, 2013 at 2:35 PM

    ya that was making me a bit sick

  • [HL2:EP2] Station 51 Sequel (Station 52?) - Looking for Feedback

    • FMPONE
    • April 16, 2013 at 6:59 AM

    Looking forward to play this

  • DE_GWALIOR

    • FMPONE
    • April 16, 2013 at 5:41 AM

    The CS:GO Show did a little video on Gwalior_se (the less pretty, competitive version) today, check it out

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  • De_ruins

    • FMPONE
    • April 16, 2013 at 3:01 AM
    Quote from Marcem

    http://csgo.gamebanana.com/maps/173676

    Looks like you will need to rename it.

    The new pictures look really nice, but a little dark. Maybe you should make the inside a bit lighter.

    That's a totally different map, actually

    Quote from Marcem

    That's a totally different map, actually

    My feedback and the gamebanana link were separate thoughts, that was a bit confusing.hahahahaha wow im dumb

  • Oculus Rift

    • FMPONE
    • April 15, 2013 at 10:53 AM
    Quote from Jord

    Almost a marketing tagline. "It'll give your nan a heart attack".

    Need this in my life.

    hahaha

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • April 15, 2013 at 9:46 AM

    puddy brah not to call u out but the last 4 posts have been by you, just speaking for myself i think we should allow more opportunity for people to get involved if we want to call it a mapcore thing. nto because i'm demanding we do it, but because I think you'll get better results. For instance, throwing up times and allowing people to form a kind of consensus to get the maximum number for tests, etc.

    unfortunately 4pm est is a bit early for me personally but thats cool cause most of you are Euros. also do we have other mappers with stuff to test? 3dnj?

  • Oculus Rift

    • FMPONE
    • April 15, 2013 at 2:34 AM

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  • [WIP] ar_cobertura

    • FMPONE
    • April 14, 2013 at 10:23 PM

    Some trims on the floor of the gallery wall where it meets the floor would be nice. And I'd lower the floor scale a bit, that wood looks like it came from a giant redwood or something. I'd raise the ceilings in the cafe as well.

  • De_ruins

    • FMPONE
    • April 14, 2013 at 9:50 PM
    Quote from blackdog

    Since the impending deadline, wouldn't be probably more easy just to cut the rain effect for the contest, and then adjust for a final release?

    yes i mean we have to consider the contest and the deadline. i would not presume to tell 3dnj how to do it, but i think if he can get something a bit more coherent (perhaps use aztec's settings? i mean its a pretty similar map to aztec? but then again aztec isn't that popular...) it's tough. a sunny aztec without rain sounds good to me, personally

    edit: those screenshots above are a step in teh right direction. i would go with more green shadows though, the purple is a color i'm very biased towards liking, but it's an odd fit for this map

  • [WIP] ar_cobertura

    • FMPONE
    • April 14, 2013 at 8:18 PM

    I'd keep the increased fov to like 90-110 at the most. otherwise it starts looking silly. map looks pretty cool though

  • De_ruins

    • FMPONE
    • April 14, 2013 at 4:28 AM

    it seems really bipolar right now. its raining on a very sunny day but the rocks are extremely cooly lit, etc. seems to make virtually no sense I'm afraid. I would really sit back and rethink the lighting, perhaps going back to the night but just making the walls brighter

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