i think the darkness is fine as a general idea but not well implemented in this example. it's just plain hard to see, you can have darkness that isn't game-breaking
local lighting (artificial lights) is a good compromise
i think the darkness is fine as a general idea but not well implemented in this example. it's just plain hard to see, you can have darkness that isn't game-breaking
local lighting (artificial lights) is a good compromise
I agree the slow pace kind of makes it boring to watch, but you seem to have all the ingredients to make something really special. I would increase the tension and make it a bit spookier and more atmospheric, that way you're willing to get into more of a sci fi creepy crawly vibe and enjoy the maybe slower pace. The key then would be to have explosive moments.
All in all the art is looking really nice
just watched open your eyes (spanish flick) really good if you like the matrix, inception type movies. or if you like penelope cruz naked. i've never seen vanilla sky, but this is the original version of that movie
lol at poeple who haven't realized that Nexus is gabe newell's alt account
i wish i knew why this game just cannot grab me. something about it just seems so dull, I think it's the lack of personality behind the characters... no idea.
going to do gog so i can mod it
just call it the next operation payback season and be done with it ![]()
jk, but seriously mapcore owns. Good job guys and good idea here.
it does look good, the foreground is where it kind of loses the plot I think. overall pretty nice
The lighting is the big issue for me now, too many colors not congealing well together
might make it a night map?
smart, i thought baout doing this a while ago. should be a lot of fun
People are happy to follow Valve's lead, but they refuse to adapt to new stuff because there is a default assumption that unless it's packaged with the game, it isn't up to snuff. Certain things are only available through alternative means (surf maps, climbing maps, aim maps, etc) but for the most part those probably get played at really marginal rates as well.
I wrote a bunch of stuff about how getting in officially would be better for custom mappers, but actually that sounded like outdated logic. Only a handful of maps get the vast majority of play in CS, it's not like the old days where merely being official was enough to get play. Now, even official maps that the community doesn't like get ignored. It's very tough to break through, and OP is a good way to see what sticks because it engenders a wave of publicity surrounding the launch.
People have always preferred a handful of maps in any FPS I've played, but what is new in CS:GO is Valve's direct involvement. Now it's up to the mappers AND Valve to get the map over the first initial hill of getting people to try it (without Valve's help, nobody would). It used to be Valve was sort of hands off... more of a skimming process, less of a fishing role.
The part that concerns me a bit is that new maps aren't looked at as permanent fixtures in the landscape, but as "events" that border on gimmicks. Then again, if a map is absolutely amazing, I'm sure it would be put in permanently.
tl;dr: Valve is getting more efficient at doing what they've always done, which is watching for the best content, but they're also very wisely rewarding mappers both financially and in experience so as to encourage more production, even if this comes at a slight and perhaps imaginary cost in prestige (quasi-official status)
it is looking much better
the testing times rarely work in my favor but i'd be interested in running around this one way or another ![]()
Not much intrigue to my eyes, just a sad story
Quote' timestamp='1368212283' post='331881']Anyone here do any exercise actually? I NEED to get back to the fucking gym, or at least do some jogging...
diet is way way more important
Quote from Rick_Di've quit my job and am now making brick walls for a living
Solid move
Quote from Al Anselmo~Intelect0It's awesome that Valve does these smart things to give back to the community contributors. We have the Dota 2 item creators who, as many of you know, are able to make a living nowadays from the item sales alone.
Quick question: "How has Operation Payback been?"
Of course, the most important thing IMHO is to have our maps getting official and noticed by Valve.
I'm aware that this was the first one, and it's still pretty recent. But how's the payout going? Good? Bad?
I'll just answer this with an image
[Blocked Image: http://blog.twowholecakes.com/wp-content/uploads/2011/03/scrooge-mcduck.jpg]
Not every game needs mp. A lot of these mp modes won't get played anyways. Just sell a good sp
pc version jaysus!!!!!!!!!!
badass as all hell