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Posts by FMPONE

  • de_abbottabad (wip)

    • FMPONE
    • May 20, 2013 at 11:52 PM

    i think the darkness is fine as a general idea but not well implemented in this example. it's just plain hard to see, you can have darkness that isn't game-breaking

    local lighting (artificial lights) is a good compromise

  • UDK - Sci-fi Dungeon crawler prototype

    • FMPONE
    • May 18, 2013 at 1:56 AM

    I agree the slow pace kind of makes it boring to watch, but you seem to have all the ingredients to make something really special. I would increase the tension and make it a bit spookier and more atmospheric, that way you're willing to get into more of a sci fi creepy crawly vibe and enjoy the maybe slower pace. The key then would be to have explosive moments.

    All in all the art is looking really nice

  • What have you watched recently?

    • FMPONE
    • May 16, 2013 at 7:20 PM

    just watched open your eyes (spanish flick) really good if you like the matrix, inception type movies. or if you like penelope cruz naked. i've never seen vanilla sky, but this is the original version of that movie

  • MapCore Job Census

    • FMPONE
    • May 16, 2013 at 9:52 AM

    lol at poeple who haven't realized that Nexus is gabe newell's alt account

  • Metro: Last Light

    • FMPONE
    • May 16, 2013 at 1:10 AM

    i wish i knew why this game just cannot grab me. something about it just seems so dull, I think it's the lack of personality behind the characters... no idea.

  • System Shock 2 on steam 30% off

    • FMPONE
    • May 15, 2013 at 8:45 PM

    going to do gog so i can mod it

  • CS:GO Steam Workshop Collection!

    • FMPONE
    • May 15, 2013 at 8:43 PM

    just call it the next operation payback season and be done with it

    jk, but seriously mapcore owns. Good job guys and good idea here.

  • ITT: Post maps/scenes that never saw the light of the day.

    • FMPONE
    • May 15, 2013 at 8:11 AM

    it does look good, the foreground is where it kind of loses the plot I think. overall pretty nice

  • de_chinatown

    • FMPONE
    • May 14, 2013 at 11:40 PM

    The lighting is the big issue for me now, too many colors not congealing well together

    might make it a night map?

  • de_abbottabad (wip)

    • FMPONE
    • May 13, 2013 at 8:11 PM

    smart, i thought baout doing this a while ago. should be a lot of fun

  • Let's hear it for the boys!

    • FMPONE
    • May 13, 2013 at 9:33 AM

    People are happy to follow Valve's lead, but they refuse to adapt to new stuff because there is a default assumption that unless it's packaged with the game, it isn't up to snuff. Certain things are only available through alternative means (surf maps, climbing maps, aim maps, etc) but for the most part those probably get played at really marginal rates as well.

    I wrote a bunch of stuff about how getting in officially would be better for custom mappers, but actually that sounded like outdated logic. Only a handful of maps get the vast majority of play in CS, it's not like the old days where merely being official was enough to get play. Now, even official maps that the community doesn't like get ignored. It's very tough to break through, and OP is a good way to see what sticks because it engenders a wave of publicity surrounding the launch.

    People have always preferred a handful of maps in any FPS I've played, but what is new in CS:GO is Valve's direct involvement. Now it's up to the mappers AND Valve to get the map over the first initial hill of getting people to try it (without Valve's help, nobody would). It used to be Valve was sort of hands off... more of a skimming process, less of a fishing role.

    The part that concerns me a bit is that new maps aren't looked at as permanent fixtures in the landscape, but as "events" that border on gimmicks. Then again, if a map is absolutely amazing, I'm sure it would be put in permanently.

    tl;dr: Valve is getting more efficient at doing what they've always done, which is watching for the best content, but they're also very wisely rewarding mappers both financially and in experience so as to encourage more production, even if this comes at a slight and perhaps imaginary cost in prestige (quasi-official status)

  • de_ali (working name)

    • FMPONE
    • May 13, 2013 at 8:32 AM

    it is looking much better

    the testing times rarely work in my favor but i'd be interested in running around this one way or another

  • MURDER! SUICIDE! INTRIGUE!

    • FMPONE
    • May 13, 2013 at 8:22 AM

    Not much intrigue to my eyes, just a sad story

  • What have you purchased recently?

    • FMPONE
    • May 10, 2013 at 11:54 PM
    Quote

    ' timestamp='1368212283' post='331881']Anyone here do any exercise actually? I NEED to get back to the fucking gym, or at least do some jogging...

    diet is way way more important

  • Let's hear it for the boys!

    • FMPONE
    • May 10, 2013 at 5:00 PM
    Quote from Rick_D

    i've quit my job and am now making brick walls for a living

    Solid move

    Quote from Al Anselmo~Intelect0

    It's awesome that Valve does these smart things to give back to the community contributors. We have the Dota 2 item creators who, as many of you know, are able to make a living nowadays from the item sales alone.

    Quick question: "How has Operation Payback been?"

    Of course, the most important thing IMHO is to have our maps getting official and noticed by Valve.

    I'm aware that this was the first one, and it's still pretty recent. But how's the payout going? Good? Bad?

    I'll just answer this with an image

    [Blocked Image: http://blog.twowholecakes.com/wp-content/uploads/2011/03/scrooge-mcduck.jpg]

  • Gamasutra Game Developer Salary Survey

    • FMPONE
    • May 10, 2013 at 5:57 AM
    Quote from AlexM

    From working at a company that is nothing but doctorates and masters degree people mostly i think I can see why they get paid less.

    what do you mean? just curious

  • Wolfenstein Returns?

    • FMPONE
    • May 9, 2013 at 7:09 AM

    Not every game needs mp. A lot of these mp modes won't get played anyways. Just sell a good sp

  • Hellraid (www.hellraid.com)

    • FMPONE
    • May 8, 2013 at 9:05 PM

    would buy

  • GTA V

    • FMPONE
    • May 8, 2013 at 6:55 AM

    pc version jaysus!!!!!!!!!!

  • Wolfenstein Returns?

    • FMPONE
    • May 8, 2013 at 3:44 AM

    badass as all hell

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