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Posts by FMPONE

  • Wolfenstein Returns?

    • FMPONE
    • May 29, 2013 at 11:21 AM

    more excited after watching that video than i was before... promising looking stuff

    also very exciting that the main character has some duke style humor, apparently

  • Tropes vs Women in Video Games

    • FMPONE
    • May 29, 2013 at 3:12 AM

    [Blocked Image: http://media.tumblr.com/5058d8f53a69ce3fdac8cd5fff889d54/tumblr_inline_mii0bwrZXc1rctfjr.gif]

  • Blizzard "resetting" Titan...

    • FMPONE
    • May 29, 2013 at 2:11 AM

    I n t e r s e t i n g

    maybe they don't want it to steal any of WoW's thunder, even if the game is getting older now

  • De_ruins

    • FMPONE
    • May 29, 2013 at 2:04 AM

    epic. readability might still be an issue but damn if it isn't sexy!

  • computer games

    • FMPONE
    • May 28, 2013 at 2:06 AM

    damn. that is pretty awesome

  • Xbox One

    • FMPONE
    • May 28, 2013 at 2:06 AM

    [Blocked Image: http://i.minus.com/ibgB4ph3NZXjFq.gif]

  • Killzone: Shadow Fall

    • FMPONE
    • May 27, 2013 at 10:44 AM
    Quote from blackdog

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/25/kz-sf_wide_screen_large_jpg_0x0_watermark-big_q85.jpg]

    I like that they know they have to use colors now, but it just lacks that foreboding sense of cool the first games had

  • CS:GO - de_print

    • FMPONE
    • May 27, 2013 at 10:29 AM

    what's this

    http://www.reddit.com/r/GlobalOffens…nally_made_its/

    you know what to do, Mapcore!

  • League of Legends

    • FMPONE
    • May 27, 2013 at 7:22 AM

    i should learn more about these mobas. If I was a modeller I would model so many dota2 hats it's not evne cool

  • De_cache WIP (new version)

    • FMPONE
    • May 25, 2013 at 6:58 AM

    I know how dear Russia is to you D3 I'd definitely take a look at the signs, thank you, especially if I decide to make my own texs for this, which I think will try.

    I want it to be a Chernobyl map but the idea of strict accuracy isn't what I'm going for. Although perhaps you will appreciate that the sarcophagus is the 2013 version with the new support system, not the old one with cranes.

  • De_cache WIP (new version)

    • FMPONE
    • May 24, 2013 at 11:12 PM
    Quote from D3ads

    It looks brilliant just like all of your work, absolutely stunning! I'm just not honestly sure what it is, Chernobyl NPP has been teleported into an American Industrial Complex... ?!

    It'll be in Russia, but right now I don't have all the assets I need, so there's a lot of placeholder

    and thanks for the feedback and kind words

  • De_cache WIP (new version)

    • FMPONE
    • May 23, 2013 at 10:37 AM

    Hey guys, so after my last map I spoke with someone who encouraged me to make a current competitive map (de_cache) pretty. It felt like a good fun, brief project to work on after two pretty strenuous original maps which had their own set of balance needs and weeks-long adjustment period. This one we know is fun, and I could just have some fun making it look nice. The creator Volcano is one of the most famous CS players in history~~ (his kdr>yours lol) and he's cool and totally supportive.

    Only problem now is I need like 2-3 custom models and textures to replace some of the placeholders I'm using, but the idea of adding a third person to such a project is not ideal. This shows me a place I definitely need to grow as an artist, unfortunately I'm a bit overloaded with projects to learn to model or texture, but the need is now pretty glaring, I should be able to handle something like this on my own... still, I may attempt to make the textures we need, learning to model would take too long for this one project.

    Old:

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    New:

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    [Blocked Image: http://i.imgur.com/DIStaC3.jpg]

    Anyways I'm taking a weekend vacation now, but I look forward to hearing what you guys think. Take care.

  • de_abbottabad (wip)

    • FMPONE
    • May 23, 2013 at 10:08 AM
    Quote from garthbartin

    I'm working on lighting all the shadowed areas with artificial lights, do you think the environmentally lit places are too dim as well?

    I agree with DamDam, look at l4d and l4d2 to get an idea of what's acceptable night lighting, I think you'd have trouble with your current approach

  • de_abbottabad (wip)

    • FMPONE
    • May 23, 2013 at 3:21 AM

    Those screenshots are so dark I can't tell what I'm looking at, brah

  • De_ruins

    • FMPONE
    • May 23, 2013 at 3:20 AM

    Yah the grass in CS:GO is pretty bad

  • Call of Duty: Ghosts

    • FMPONE
    • May 22, 2013 at 9:13 PM
    Quote from Thrik

    I'm definitely underwhelmed. KZ3 looked like a decent start for a new generation to me, but in the Ghosts trailer alone I saw a lot of flat-looking surfaces, clipped sprites, uninspiring lighting, etc. it's far from ugly, but I was expecting more polish considering the blank cheque budget it surely has.

    It's just an assembly line at this point. I doub anyone over there cares what it looks like when they know they'll have six more just like it already in the pipeline.

  • Xbox One

    • FMPONE
    • May 22, 2013 at 5:46 PM

    Seems like a disaster. Hindenburg status baby!

  • [CS:GO]ar_smc_bk

    • FMPONE
    • May 22, 2013 at 4:03 AM

    I really like the geometry. Good job.

  • Xbox One

    • FMPONE
    • May 22, 2013 at 12:22 AM

    wow all you had to do was not give it a dumb name and make it look dumb. fail microsoft

  • [CS:GO] de_convention

    • FMPONE
    • May 21, 2013 at 10:11 AM

    my immediate impression is that ct's need another route into both bomb sites, because they basicaly have one route that splits into 2 ways only, at each. that said, the layout looks simple enough to work. see you guys tommorow.

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