more excited after watching that video than i was before... promising looking stuff
also very exciting that the main character has some duke style humor, apparently
more excited after watching that video than i was before... promising looking stuff
also very exciting that the main character has some duke style humor, apparently
I n t e r s e t i n g
maybe they don't want it to steal any of WoW's thunder, even if the game is getting older now
epic. readability might still be an issue but damn if it isn't sexy!
damn. that is pretty awesome
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Quote from blackdog
I like that they know they have to use colors now, but it just lacks that foreboding sense of cool the first games had
i should learn more about these mobas. If I was a modeller I would model so many dota2 hats it's not evne cool
I know how dear Russia is to you D3
I'd definitely take a look at the signs, thank you, especially if I decide to make my own texs for this, which I think will try.
I want it to be a Chernobyl map but the idea of strict accuracy isn't what I'm going for. Although perhaps you will appreciate that the sarcophagus is the 2013 version with the new support system, not the old one with cranes.
Quote from D3adsIt looks brilliant just like all of your work, absolutely stunning! I'm just not honestly sure what it is, Chernobyl NPP has been teleported into an American Industrial Complex... ?!
It'll be in Russia, but right now I don't have all the assets I need, so there's a lot of placeholder
and thanks for the feedback and kind words ![]()
Hey guys, so after my last map I spoke with someone who encouraged me to make a current competitive map (de_cache) pretty. It felt like a good fun, brief project to work on after two pretty strenuous original maps which had their own set of balance needs and weeks-long adjustment period. This one we know is fun, and I could just have some fun making it look nice. The creator Volcano is one of the most famous CS players in history~~ (his kdr>yours lol) and he's cool and totally supportive.
Only problem now is I need like 2-3 custom models and textures to replace some of the placeholders I'm using, but the idea of adding a third person to such a project is not ideal. This shows me a place I definitely need to grow as an artist, unfortunately I'm a bit overloaded with projects to learn to model or texture, but the need is now pretty glaring, I should be able to handle something like this on my own... still, I may attempt to make the textures we need, learning to model would take too long for this one project.
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Anyways I'm taking a weekend vacation now, but I look forward to hearing what you guys think. Take care.
Quote from garthbartinI'm working on lighting all the shadowed areas with artificial lights, do you think the environmentally lit places are too dim as well?
I agree with DamDam, look at l4d and l4d2 to get an idea of what's acceptable night lighting, I think you'd have trouble with your current approach
Those screenshots are so dark I can't tell what I'm looking at, brah
Yah the grass in CS:GO is pretty bad
Quote from ThrikI'm definitely underwhelmed. KZ3 looked like a decent start for a new generation to me, but in the Ghosts trailer alone I saw a lot of flat-looking surfaces, clipped sprites, uninspiring lighting, etc. it's far from ugly, but I was expecting more polish considering the blank cheque budget it surely has.
It's just an assembly line at this point. I doub anyone over there cares what it looks like when they know they'll have six more just like it already in the pipeline.
Seems like a disaster. Hindenburg status baby!
I really like the geometry. Good job.
wow all you had to do was not give it a dumb name and make it look dumb. fail microsoft
my immediate impression is that ct's need another route into both bomb sites, because they basicaly have one route that splits into 2 ways only, at each. that said, the layout looks simple enough to work. see you guys tommorow.