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Posts by FMPONE

  • Papers, Please

    • FMPONE
    • August 12, 2013 at 3:47 AM
    Quote from Sentura

    it did nothing for me. it just felt like a chore. then my family died and the game was over. what a relief.


    sounds like the most Russian game ever. maybe since Stalker

  • [CS:GO]de_Keystone

    • FMPONE
    • August 11, 2013 at 4:51 PM

    That looks great!

    edit: so I just ran around this: great work indeed. A few important things to mention, however.


    My FPS were on the low side in the map, and stuttered very badly in some places such as CT spawn. That'd be something to really look at and try to fix.


    Some rooms were too dark like the circular red room, it's simply going to be impossible to see enemies and have fun firefights in such a black environment.


    A could use a graffiti marker similar to B, I didn't realize it was a bombsite until I studied my surroundings and the radar. An immediate visual cue would be nice.


    Overall looking very good -- get this up on the workshop mate!

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 9, 2013 at 11:55 PM

    The merging of the S and the P is a lot more successful to my eyes than the G and the R, even looking at it now it's difficult to see where the shapes diverge

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 9, 2013 at 10:33 PM

    its lovely looking but that font is probably unreadable without first knowing the word grasp is meant to be conveyed

  • PAYDAY 2

    • FMPONE
    • August 9, 2013 at 2:48 AM

    Congratulations, that's great

  • MapCore CS:GO Playtesting 3.0

    • FMPONE
    • August 8, 2013 at 12:43 PM

    Not I, map looked nice

  • Breaking Bad

    • FMPONE
    • August 8, 2013 at 3:02 AM

    o m g

  • Oculus Rift

    • FMPONE
    • August 7, 2013 at 8:50 PM

    This all but guarantees quantum leaps in the art. Love it

  • [CS:Go Workshop] Failed to update file! Please try agian later.

    • FMPONE
    • August 6, 2013 at 1:15 PM

    Yes I've had the issue, actually if you continue to wait it should go away. Very annoying/strange

  • MapCore CS:GO Playtesting 3.0

    • FMPONE
    • August 4, 2013 at 9:20 PM

    Agency: Really liked it. I'd like to see more glass inbetween the rooms though, almost ot the point of not having solid walls. What that means for optimization though I'm not sure... either way that's my main complaint. It just seems like a fun map that's not fully taking advantage of a glassy, transparent theme.

  • [CS:GO] Crash whilst loading custom map

    • FMPONE
    • August 4, 2013 at 9:19 PM

    Pakrat it once more. This happened to me and I redid my pakrat and it worked

  • [CS:GO] Crash whilst loading custom map

    • FMPONE
    • August 3, 2013 at 7:55 PM

    Did you use pakrat?

  • MapCore CS:GO Playtesting 3.0

    • FMPONE
    • August 3, 2013 at 7:03 PM

    Smart move to the rooftop setting, but since the outside doesn't get a ton of use it should probably be something a bit more interesting. Rain and thunder anyone? Night time? Who knows.

  • Everquest Next

    • FMPONE
    • August 2, 2013 at 10:36 PM

    those animations are atrocious. voxels sound cool though. im all for that

  • MapCore CS:GO Playtesting 3.0

    • FMPONE
    • August 2, 2013 at 9:55 AM

    I'll also have a new map to test.

  • [CS:GO] de_BlackGold (oilrush)

    • FMPONE
    • August 2, 2013 at 12:27 AM

    Trying to avoid visual noise and using the color yellow is probably not a good mixture

  • [CS:GO] de_BlackGold (oilrush)

    • FMPONE
    • August 1, 2013 at 6:44 PM

    I like what I see!

  • Spider vs Penis

    • FMPONE
    • August 1, 2013 at 1:43 PM

    this is one of those videos that makes you kneel over in agony

  • DE_CACHE (new version)

    • FMPONE
    • July 31, 2013 at 1:04 PM

    thank you all for the support, i know it means a lot to me, and to Volcano, and to penE. and if you can spread the word, here's my workshop collection and the mapcore workshop collection


    http://steamcommunity.com/workshop/filedetails/?id=136834289

    http://steamcommunity.com/sharedfiles/fi…s/?id=145309288

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • July 31, 2013 at 2:57 AM
    Quote from PogoP

    So I've been tinkering with the scene a little more and I've decided to go a bit more creepy with it, and changed it to night lighting. Still just roughing out ideas, I need to start a topic! Also, I really need to sort out my monitors. One of my monitors has a lot more contrast and saturation, I'm not sure which is the correct one now..


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Apartment/Screens/corridor_wip_night_01a.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Apartment/Screens/corridor_wip_night_01b.jpg]


    I would also add some lighting in the level itself for some circular blue ambience

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