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Posts by FMPONE

  • Heroes of the Storm

    • FMPONE
    • November 12, 2013 at 5:42 PM
    Quote from FrieChamp


    Quote

    On July 12, 2013, Business Insider named Riot Games #4 on its list of the top 25 technology companies to work for in 2013


    http://en.wikipedia.org/wiki/Riot_Games


    Yep, definitely a niche and I'm sure they're trembling...


    The most played videogame in the world changes a lot throughout the years. I don't foresee LoL being number one forever...


    and when I say niche, I think I meant genre more. Remember when the FPS genre was on top? I think the novelty of the MOBAs will wear off to some degree, although it is probably a more casual friendly genre than shooter games.

  • Heroes of the Storm

    • FMPONE
    • November 11, 2013 at 8:03 PM

    Yeah I totally agree with the cannibalizing point. I think this is where I begin to shit my pants if I'm Riot Games, my biggest and basically only franchise is LoL, and bigger more established game companies are edging in on my little niche turf.

  • Heroes of the Storm

    • FMPONE
    • November 9, 2013 at 6:20 AM
    Quote from dux

    I'll keep saying it till I'm blue in the face but Blizzard never fail on good cinematics.


    So this is basically blizzards version of dota?


    Yeah it definitely meets that description. It's interesting to see the MOBA-scene turn into a frenzy. More competition for League, we'll see what happens I guess.

  • The random model thread!

    • FMPONE
    • November 8, 2013 at 6:26 PM
    Quote from tomdon

    Few trees and bush/trees I am working on


    [Blocked Image: http://i.imgur.com/DT9l9eO.jpg]


    [Blocked Image: http://i.imgur.com/xiGPKjS.jpg]


    quite nice!

  • Arbor Vitae - UDK Scene [WIP]

    • FMPONE
    • November 7, 2013 at 12:40 AM

    I would say I'm not totally vibing on the traditional philK orange/blue or the seriously halo4 vibes in either shot. I don't think the right balance has been struck yet, personally. Mirrors edge didn't do sort of generic blorange too much, at least not in that sort of a straightforward manner, and I think the halo4 style of geometry is so hard to do without seeming cluttered and messy and reinforcing the lack of purpose. I think the answer really does go back to asking yourselves, "when people sit around and talk about this scene, what actually are they going to refer to this scene AS?" If you say "generic pretty sci-fi area" that impresses way less than "hi-tech laser drill in a mountainous area"... stating the obvious of course, but my point is really that this decision will aid you in your visual design which seems a tad discombobulated for my eyes.

  • Arbor Vitae - UDK Scene [WIP]

    • FMPONE
    • November 7, 2013 at 12:27 AM

    philk and HP, oh lordy, better luck next year Everbody Else

  • Project CRN447

    • FMPONE
    • November 6, 2013 at 4:51 PM
    Quote from Steppenwolf

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    most apropos video ever

  • Call of Duty: Ghosts

    • FMPONE
    • November 5, 2013 at 6:50 PM

    Feels like a jump the shark moment to me. The franchise lost most of its good will.

  • [Source]Shadow on displacement

    • FMPONE
    • November 5, 2013 at 4:36 AM

    turn the brushes on top of it to func_brush, disable shadows. ftw.

  • Game News

    • FMPONE
    • November 1, 2013 at 11:32 PM

    Kotaku is about as legitimate as every other video game news source, that is to say not at all. Most news nowadays is thinly veiled editorial anyway

  • Game News

    • FMPONE
    • November 1, 2013 at 10:06 PM

    i herd about this "kotaku" website

  • CS:GO Workshop: Weapon Finishes

    • FMPONE
    • October 31, 2013 at 10:00 PM
    Quote from vcool

    Thanks Puddy, means a lot! I wasn't satisfied with the Galil though, the shading was great but the pattern was messed up on the edges. I decided to go the length of editing over the UVs and it didn't turn out so bad. It's a shame I can't get the metal shading look on the CUstom Paint Job finish, but I thinks it's still better than before.


    [Blocked Image: https://dl.dropboxusercontent.com/u/4034215/bulldozer24.jpg]


  • What have you cooked recently

    • FMPONE
    • October 27, 2013 at 3:04 PM
    Quote from blackdog

    Stuffed vegetarian aubergines

    [Blocked Image: https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/q73/s720x720/1381336_10151693114130773_439556652_n.jpg]


    YUM

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • October 26, 2013 at 10:03 PM

    I hate to be "that guy" but the look of the map is just too similar to cs_italy for my taste. it doesn't do anything new visually

  • CS:GO Workshop: Weapon Finishes

    • FMPONE
    • October 26, 2013 at 9:58 PM
    Quote from Marcem

    As a sort of crash course in learning the tool, I made these three variations:


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5767521702…C72863861DB215/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=188910425

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767521702…7C23704DFAA498/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=188914042

    Display More


    I like this, very simple but effective

  • Captain America: The Winter Soldier

    • FMPONE
    • October 24, 2013 at 10:43 PM

    i dont know shit about captain america but that was a cool trailer

  • Alien: Isolation

    • FMPONE
    • October 23, 2013 at 7:26 PM

    so we play as a little girl running away from an Alien?


    thats cool and all but where are my fish AI, and combat dogs? Fuck This Game.

  • Dark Matter team (Interwave Studios) laid off after failed Kickstarter

    • FMPONE
    • October 23, 2013 at 4:26 PM

    sounds like I need to get into management. you're all fired, and I get a raise. sweet

  • Alien: Isolation

    • FMPONE
    • October 23, 2013 at 9:26 AM

    LIAMMMMMM

  • Hammer editor: texture problem.

    • FMPONE
    • October 23, 2013 at 6:12 AM
    Quote from cashed

    Also, make sure your not adding displacements to the entire brush. Only the top face needs to be selected when creating the displacement.


    i suspect this is the problem. using the texture editor face selection tool, select every face except for the displacement-desired face, and delete using the displacement tool.

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