Quote from Puddyhttp://blog.counter-strike.net/index.php/2014/02/8557/
Congrats to Volcano and FMPONE
Hardly a surprise though.
Hey thanks! We can't leave out penE either ![]()
You know what comes next~
Quote from Puddyhttp://blog.counter-strike.net/index.php/2014/02/8557/
Congrats to Volcano and FMPONE
Hardly a surprise though.
Hey thanks! We can't leave out penE either ![]()
You know what comes next~
Games like this have been around forever. I think people are overreacting. Imagine if they had sold the helicopter flash game around 10 years ago? There would have been just as much interest and sales probably. These games don't directly compete with high quality AAA titles any more than a Quentin Tarantino movie competes with Frozen. Totally different core-audience, totally different need.
The mistake is when high quality developers freak out because they can't get the Flappy Bird dollars. No, maybe you can't -- that's not where your skill-set really helps you.
If you rub it hurg comes out
*stairs at blurry stills from an 80's film in order to create 30 billion poly models* *eyes begin to bleed from squinting*
Quote from knj
yeah the plant is a bad example of being literal to the concept art, because it does look better than the statue ![]()
So if you have something else on your mind, hit me. Every crit is a good tip ![]()
It's more of a philosophical debate. Do you personally want to recreate this piece of concept art as closely as possible because you think it looks cool, or are you trying to make your own take on it? For me personally, I like the original piece a lot, and would be 100% satisfied just recreating it to prove I could do it, but that may not be your interest. IF you were interested in being literal, I spotted a bunch of different areas (it's kind of like those pictures as a kid, try to find the dissimilarities between two images). I can totally see why this might bore you, but to me, capturing these kind of details would be pretty fun!
Also IMO, the reason a piece of concept art is strong is not because the overall impression is good, what makes concept art in particular useful is the tiny details which an artist can then relay to the viewer. If concept art isn't precise, it's not that valuable (at least to a level designer), because anyone can come up with vague "impressions", it takes a true artist to nail the tiny details. So that's why I respect being literal.
[Blocked Image: http://i.imgur.com/O4KrXDA.jpg]
Quote from Seldoon182[Blocked Image: http://i.imgur.com/YUyzWCG.jpg]
Your credibility just went up!
Quote from OskmosIt's a great shader. Im using it on Insertion. Was using $Multiblend before. But it wasn't supported so the CSM lighting didnt work on it and for Mac users it showed as just a white texture.
A really nice programmer at Valve took time and helped me. I thought he was just gonna fix $multiblend. Really cool that he made a new and improved one.
Can you post some screenshots of the shader in action for us?
also say hi to reltham guys! (second valve employee to ever post on Mapcore?)
Hell yeah!! Congratulations!
Definitely going to check this out asap.
Edit:
Got a chance to run around this. Seems like a REALLY solid job on the polish end, and seems like a viable competitive map. Critique would probably be the dull color scheme, could really use some livelier spots in certain areas. Overall this is a great map.
Quote from knjDux - yeah much easier to model
but tbh, i like plants a lot and a big one fits much better IMO than a statue - in game there is empty space
Fmpone - sure man there will be tweak war after most of the meshes will be in place, most of the books/papers meshes are just place holders, but you should never stick to concept in 100%, just like i did with the plant, and i think i got a good feel to the concept in my work - please bare in minde that there are just TWO lights there (placeholders) and the scene is not baked
thanks all
yeah the plant is a bad example of being literal to the concept art, because it does look better than the statue ![]()
That's really cool!
I do think, however, that if you're going to try to base your scene off of the concept art, you should probably try to match it as close as possible (to demonstrate that you are technically capable of doing so). IMO
When companies like Netflix begin to fight back, there will be hell to pay
http://gigaom.com/2014/02/05/sni…ress-rehearsal/
SCARY STUFF.. Seems ripe for the plot of the next Call of Duty...
Yeah that looks really cool but honestly too difficult to see stuff
Quote from MinosLooks nice but so noisy and saturated! I don't think I would be able to play this game for more than 20 minutes XD
It's sort of like low-fi music, they've definitely made a conscious choice for whatever reason, perhaps technical limitations, to go for that 1990's look. I dig it personally and I find it kind of fascinating
GREAT
LEADER
IS
DEAD
GAME
LOOKS
REALLY
COOL
Quote from cincinnati
no kidding...
We need a relaunch of Lanmaniax as a museum of classic old maps
I dunno. I've been meaning to watch Wolf of Wallstreet for like two weeks and can't get around to it
everyone knows that dogecoin is the true sound investment