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Posts by FMPONE

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 8, 2014 at 11:42 AM
    Quote from Puddy

    http://blog.counter-strike.net/index.php/2014/02/8557/

    Congrats to Volcano and FMPONE Hardly a surprise though.

    Hey thanks! We can't leave out penE either

    You know what comes next~

  • Flappy Octopus, Flappy Jellfish, Flappy Whale, Flappy Fish, Flappy Wings

    • FMPONE
    • February 8, 2014 at 10:50 AM

    Dong Nguyen on the success of his Flappy Bird: "@dongatory: I can call 'Flappy Bird' is a success of mine. But it also ruins my simple life. So now I hate it."

    Seems like a good hearted person.

  • Flappy Octopus, Flappy Jellfish, Flappy Whale, Flappy Fish, Flappy Wings

    • FMPONE
    • February 8, 2014 at 3:59 AM

    Games like this have been around forever. I think people are overreacting. Imagine if they had sold the helicopter flash game around 10 years ago? There would have been just as much interest and sales probably. These games don't directly compete with high quality AAA titles any more than a Quentin Tarantino movie competes with Frozen. Totally different core-audience, totally different need.


    The mistake is when high quality developers freak out because they can't get the Flappy Bird dollars. No, maybe you can't -- that's not where your skill-set really helps you.

  • Free magic lamp 3d model

    • FMPONE
    • February 7, 2014 at 10:41 PM

    If you rub it hurg comes out

  • Alien: Isolation

    • FMPONE
    • February 7, 2014 at 10:08 PM

    *stairs at blurry stills from an 80's film in order to create 30 billion poly models* *eyes begin to bleed from squinting*

  • DE: HR - Dr Megan Reed's Office

    • FMPONE
    • February 7, 2014 at 9:26 AM
    Quote from knj


    yeah the plant is a bad example of being literal to the concept art, because it does look better than the statue


    So if you have something else on your mind, hit me. Every crit is a good tip


    It's more of a philosophical debate. Do you personally want to recreate this piece of concept art as closely as possible because you think it looks cool, or are you trying to make your own take on it? For me personally, I like the original piece a lot, and would be 100% satisfied just recreating it to prove I could do it, but that may not be your interest. IF you were interested in being literal, I spotted a bunch of different areas (it's kind of like those pictures as a kid, try to find the dissimilarities between two images). I can totally see why this might bore you, but to me, capturing these kind of details would be pretty fun!


    Also IMO, the reason a piece of concept art is strong is not because the overall impression is good, what makes concept art in particular useful is the tiny details which an artist can then relay to the viewer. If concept art isn't precise, it's not that valuable (at least to a level designer), because anyone can come up with vague "impressions", it takes a true artist to nail the tiny details. So that's why I respect being literal.


    [Blocked Image: http://i.imgur.com/O4KrXDA.jpg]

  • Investment Bankers...

    • FMPONE
    • February 7, 2014 at 8:30 AM
    Quote from Seldoon182

    [Blocked Image: http://i.imgur.com/YUyzWCG.jpg]


    Your credibility just went up!

  • Something new for CS:GO SDK

    • FMPONE
    • February 7, 2014 at 8:12 AM
    Quote from Oskmos

    It's a great shader. Im using it on Insertion. Was using $Multiblend before. But it wasn't supported so the CSM lighting didnt work on it and for Mac users it showed as just a white texture.

    A really nice programmer at Valve took time and helped me. I thought he was just gonna fix $multiblend. Really cool that he made a new and improved one.


    Can you post some screenshots of the shader in action for us?


    also say hi to reltham guys! (second valve employee to ever post on Mapcore?)

  • [CSGO] de_pakistan

    • FMPONE
    • February 7, 2014 at 2:20 AM

    Hell yeah!! Congratulations!


    Definitely going to check this out asap.


    Edit:


    Got a chance to run around this. Seems like a REALLY solid job on the polish end, and seems like a viable competitive map. Critique would probably be the dull color scheme, could really use some livelier spots in certain areas. Overall this is a great map.

  • DE: HR - Dr Megan Reed's Office

    • FMPONE
    • February 6, 2014 at 11:02 PM
    Quote from knj

    Dux - yeah much easier to model but tbh, i like plants a lot and a big one fits much better IMO than a statue - in game there is empty space

    Fmpone - sure man there will be tweak war after most of the meshes will be in place, most of the books/papers meshes are just place holders, but you should never stick to concept in 100%, just like i did with the plant, and i think i got a good feel to the concept in my work - please bare in minde that there are just TWO lights there (placeholders) and the scene is not baked

    thanks all


    yeah the plant is a bad example of being literal to the concept art, because it does look better than the statue

  • DE: HR - Dr Megan Reed's Office

    • FMPONE
    • February 6, 2014 at 2:42 AM

    That's really cool!


    I do think, however, that if you're going to try to base your scene off of the concept art, you should probably try to match it as close as possible (to demonstrate that you are technically capable of doing so). IMO

  • Does this mean it is for real?

    • FMPONE
    • February 6, 2014 at 1:10 AM

    When companies like Netflix begin to fight back, there will be hell to pay

  • Found this interesting

    • FMPONE
    • February 6, 2014 at 12:58 AM

    http://gigaom.com/2014/02/05/sni…ress-rehearsal/


    SCARY STUFF.. Seems ripe for the plot of the next Call of Duty...

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • February 5, 2014 at 1:44 PM

    Yeah that looks really cool but honestly too difficult to see stuff

  • Matador

    • FMPONE
    • February 5, 2014 at 1:34 AM
    Quote from Minos

    Looks nice but so noisy and saturated! I don't think I would be able to play this game for more than 20 minutes XD


    It's sort of like low-fi music, they've definitely made a conscious choice for whatever reason, perhaps technical limitations, to go for that 1990's look. I dig it personally and I find it kind of fascinating

  • Matador

    • FMPONE
    • February 5, 2014 at 12:15 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    GREAT
    LEADER
    IS
    DEAD


    GAME
    LOOKS
    REALLY
    COOL

  • de_crossfire, work in progress

    • FMPONE
    • February 4, 2014 at 10:08 PM
    Quote from cincinnati

    sadface


    [Blocked Image: http://i.imgur.com/q1Rzl9M.jpg]


    no kidding...


    We need a relaunch of Lanmaniax as a museum of classic old maps

  • Any interest in a mapcore 2014 50/50/50

    • FMPONE
    • February 1, 2014 at 2:19 AM

    I dunno. I've been meaning to watch Wolf of Wallstreet for like two weeks and can't get around to it

  • Investment Bankers...

    • FMPONE
    • January 31, 2014 at 10:12 AM
    Quote from Seldoon182

    $800 BTC today which should assert over $100 000 in a near future.


    Lick my ball and such my ass.


    HMMMMMMmmm

  • Investment Bankers...

    • FMPONE
    • January 30, 2014 at 11:54 PM

    everyone knows that dogecoin is the true sound investment

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