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Posts by FMPONE

  • Respawn Entertainment's - Titanfall

    • FMPONE
    • February 13, 2014 at 11:01 PM
    Quote

    If I can refer to the ten minute video I posted, much of what is going on doesn't involve the marquee sort of namesake of the game, the Titans. The action ongoing is not figuratively indistinguishable from Call of Duty, it is literally indistinguishable. A gun with barely any recoil gunning down endless clones of enemies and receiving "perks" and little positive reinforcements from a very repetitive lady in the top right hand corner of your screen.Again, so many people wanted to yell at Flappy Bird guy for making a derivative game, unlike these ladies and gentlemen, he didn't have millions of dollars at his disposal before making a derivative title. That's fine, they have a right do that. But I've used one word in reference to this game a lot, and that's boring. If you have millions of dollars and you bore me, shame on you. The only caveat I will provide for my entire argument is that, because these developers have signed annoying exclusivity agreements with what I consider two totally inferior content distribution platforms, I won't be able to even verify from the game footage I've seen without signing up for Origin, that this game won't induce me to snoring after my tenth kill. Again negativity towards the people making the games themselves I agree is a bad thing, but I have no issue with people disliking a game or making commentary that they feel it's pretty crassly derivative and just plain boring, as far I'm concerned that's fair game.

    And as you mentioned level design, obviously it's difficult to critique the level design from my standpoint, other than to say that graphically this game isn't visually as impressive as, say, Evolve.

    I totally recognize that most people are psyched about this game. I want to check back in 1 month and see if any of you are still playing it. I strongly doubt it. But now I want to make a PERSONAL LIFE MISSION of mine, to play the game and tell you if I still feel that way. Because I don't hate the people making the game, at all. I just feel that there is a duty in art to do new and exciting things and this doesn't float my boat personally. In fact, I'm irked by it.

  • Respawn Entertainment's - Titanfall

    • FMPONE
    • February 13, 2014 at 10:18 PM
    Quote from PogoP

    I said:


    "Similar to how CSGO is just a rehash of 1.6? :P"


    I was being sarcastic lol.


    Fair enough but excuse me for jumping on anyone who really attempts to justify this game's existence because at this point I regard it with pretty straightforward disgust


    Quote from Puddy

    Yes. As an already risky startup, they should've avoided doing the kind of game they enjoy and are skilled at to do something risky.


    yo dawg i heard you wanna go in the deep end while you're in the deep end, so you can be in the deep end while you're in the deep end

    So I should applaud them for setting the bar low? They did COD+Mechs and apparently there is an audience for that. Cool, I don't respect that artistic decision at all.

    Quote from PogoP


    Fair enough but excuse me for jumping on anyone who really attempts to justify this game's existence because at this point I regard it with pretty straightforward disgust


    Man that's a bit harsh. It's definitely good fun. I was not sold on the videos but I'm enjoying it in-game.


    I'm glad you're enjoying it. I don't think I would at all, and judging by the fact that its an Origin/XBONE exclusive, I'm not sure how I would ever get a chance to test that theory. Very little positive to say about it! So I'll let you guys discuss it without my bias

  • Respawn Entertainment's - Titanfall

    • FMPONE
    • February 13, 2014 at 10:10 PM
    Quote from PogoP

    Similar to how CSGO is just a rehash of 1.6?


    What? Your analogy makes no sense at all. COD+Mechs is pejorative because anyone with about ten brain cells is bored of COD by now. And the mechs appear to be totally superflous boring gimmicks!


    Quote from cincinnati

    it's not very encouraging that the guy passes up 3 opportunities to get in his titan, is it?

    Quote from (HP)

    You'll also find it ridiculously disappointing when they sell millions in the first weeks


    Actually, I think this game won't do all that well. I think it should be a success, but it won't do COD numbers because at this point COD is really like Madden or some other "bro title", 24-40 year old men just buy it do be part of the hip fad. I'd say long odds Titanfall becomes the next COD because it's sort of an uncomfortable mix of COD's ridiculously generic gameplay + mechs. Maybe I'm misjudging the public, but I think they'll stick with COD #9000000000000000000000000

  • Respawn Entertainment's - Titanfall

    • FMPONE
    • February 13, 2014 at 8:56 PM

    External Content www.youtube.com
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    Here's a whole ten minute video but to be quite honest I find it makes me sleepy


    I find it ridiculously disappointing that Respawn formed as an entirely new studio with the ability to make any game they wanted, and they chose to make Call of Duty + Giant Mechs. That's boring.

  • de_ali (working name)

    • FMPONE
    • February 13, 2014 at 7:43 PM

    I think the "simplest possible connection" is pretty appropriate here. Stick with it IMO


    I think Ali is already a bit awkward and "twisty" as is. It needs to really be dialed in and focused and more pure angles the better.

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 13, 2014 at 6:12 AM

    I honestly love the new gun. It's entire purpose is to get an early round pick and it's very good at that job

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 13, 2014 at 2:40 AM

    Yeah I enjoy Motel, quite honestly.

  • Respawn Entertainment's - Titanfall

    • FMPONE
    • February 13, 2014 at 1:50 AM

    People hate Chrome?

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 13, 2014 at 12:47 AM
    Quote from Squad

    I wonder how many maps will be in the next operation. Usually it's 7 maps (Bravo: 7 maps plus Seaside), but I'm guessing it'll be more this time.


    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/posts/seaside_strip.jpg]


    This image suggests there will be 8 returning maps, but it's not clear what the number of new maps will be. I do hope there will be a bunch of new maps in, because there has definately been some high quality maps released over the past months.


    Probably 8 new and 8 old, I guess

  • [CS:GO] de_season

    • FMPONE
    • February 12, 2014 at 3:21 PM
    Quote from El Moroes

    I'll say what I already said before here :

    Explore your thematic and don't make something we already see somewhere else (industry / vegetation / blablabla )

  • Textures / Materials reference Thread

    • FMPONE
    • February 12, 2014 at 8:01 AM

    WOW. WOW. MUCH GOOD THREAD


    Thrik: is there a way to make these images load faster? Perhaps thumbnails?

  • Steam Dev Days Presentations -- Jan 2014

    • FMPONE
    • February 12, 2014 at 7:37 AM
    Quote from Skjalg

    Yeah I agree. Maybe he was sick? I hope he starts working out and eating healthy soon so that he can continue being awesome many more years.


    You know, I wasn't going to comment, but I agree.


    It sounded like he was out of breathe on stage, which could have been nerves, but quite frankly I worry he's not taking care of himself. Love that guy. You can be the smartest guy in the room (and we all know Gabe is) but you better get your health shit in order IMO


    It's kind of a de-rail but it was to the point where it was hard to ignore watching the video

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 12, 2014 at 4:04 AM
    Quote from Beck

    Saw this posted over at Reddit:

    http://www.reddit.com/r/GlobalOffens…n_cache_plus_a/


    FMPONE, not sure you were aware?


    Hey there, I vaguely remember trying to solve this issue prior to release and not being able to. Can't remember what the deal is with the ladder entity, but I'm not inclined to fiddle around with it until I get more free time. Thanks for the heads up!

  • Evolve (Turtle Rock Studio's new baby)

    • FMPONE
    • February 12, 2014 at 12:31 AM
    Quote from 2d-chris

    I think it looks interesting, defo more interesting to me than Titanfall, Will defo check this one out.


    agreed

  • Steam Dev Days Presentations -- Jan 2014

    • FMPONE
    • February 11, 2014 at 11:06 PM

    External Content www.youtube.com
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    just started watching these ^^

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 11, 2014 at 1:38 AM

    SQUAD coming in strong with the second player's choice! For Ali!


    http://blog.counter-strike.net/index.php/2014/02/8583/

  • Callie (CSGO)

    • FMPONE
    • February 10, 2014 at 5:55 AM

    I'll definitely review this map and give you some feedback here tomorrow! Congratulations on the release mate.

  • Alien: Isolation

    • FMPONE
    • February 10, 2014 at 12:22 AM

    Yeah, I think there is a good risk of fun overload for Liam

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • February 9, 2014 at 2:58 AM
    Quote from Pampers

    By request, headbut body slam is now the only way to kill the cubes, unless you shoot them of course still pretty rough, and I need to find a way to blend in an get-up animation

    External Content www.youtube.com
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    edit: I'm playing with a controller so the aiming is a bit bad


    It's awesome!


    I'd like to see you go in a more subversive direction with it. Cute mousketeer says Duke Nukem quotes as he smashes watermelons, M-M-M-M-Megakill sound effects on every 3rd kill, etc.

  • Flappy Octopus, Flappy Jellfish, Flappy Whale, Flappy Fish, Flappy Wings

    • FMPONE
    • February 8, 2014 at 9:40 PM

    Wow.

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