Me and Dux played some yesterday. Not sure if the beta is still going. Probably gonna buy this one
Posts by FMPONE
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Quote from ThurnipDisplay More
yo dudes! how are you doing?
today i released a new weapon in the workshop, its part of a collection called Sho, that means, writing or calligraphy, the theme is the year of the horse. I used actual ink and paper to develop this finish and is my fav so far

What do you think?
wow. that's a beauty
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Just played some Angel city on hardpoint, much better than Attrition on that map. You get ot actually enjoy the rooftops and stuff instead of running around the tight spaces aimlessly when you spawn on the ground
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Quote from SpronyvanJohnsonDisplay More
Like my previous I decided to collect my questions in this single thread, instead of flooding the forums with separate topics. Hopefully this will not only help me but the community as well.
I've been playing with Source for a couple of weeks and the question are piling up so here we go:
- I've been decompiling maps to see how they are made. According to this page I should use GFCScape. If I follow the instructions to the letter I'm not finding a map directory inside pak01_dir.vpk. However, I can browse to the map directory using Windows and simply use BSPSource to decompile what I want. Is it the previous link outdated or am I missing something?
- I did the above primarily to see how the environments outside the gameplay area are made. For instance the buildings and bridge that FMPONE uses in Museum or the reactor in Cache. Anyway, doesn't matter which map I decompile (vanilla or custom) all of them have this issue: I select a building and immediately most of the map turns red because it selects a whole lot of stuff. What is this? Why can't I select a single building? Are these models? How do I apply these techniques myself? I would love to do a Google but I have no idea what keywords to use. In short, what are we talking about here?
- Besides being new, I'm used to GTKRadiant. In that editor, you load a map and you can have a nice overview of all the textures it uses. By using the shaderlist I could access each map's textures through the texture window. How does this work in Hammer? I have a hard time finding things. Let's say I would like to use the reflective windows from CS_Office. How would I know which ones are used? Must I decompile each map and look it up in the editor?
Ok, that's it for now. I would appreciate help even though the above will most likely be very simple. If anyone else has other CSGO specific editing questions feel free to use this thread.
Using GCFScape allows you to open Valve's files. You then need to decompile the map itself by taking the .bsp file of the map you want from the maps folder and then decompiling that file. You can do so with http://ata4.info/bspsrc/downloads.html
As for where to find textures, that's a bit more basic, you simply select a face with the face selection tool and then select a texture from the option to find textures. (this is hard to explain with text, I would look up a youtube tutorial for that)
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Yeah, I have to admit, Composite has been very... composed badum-tisk, throughout this entire thread. Really managed to ignore first impressions and allow people the chance to let the game stand on its own merits. Good guy dev for sure, learned a lesson from him I think it's fair to say!
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Microsoft Is Selling "Xbox Division" to Amazon, Says Insider
Fuckkkkkkkkk Meeeeeeee. Just rumors for now
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Been playing a lot of Attrition

I enjoy the game. It's a bit crazy and there is definitely a bit of wildness to it that can feel strange. I think I might enjoy it more on a console, probably. Overall it's fun. I enjoy the Titan combat a lot, there's a ton of variety there.
I think my fears about it being a COD ripoff are sort of true but sort of not true. I think it will appeal to the same audience, for sure, but the Titans really transform things enough to be new and innovative. I'm going to give some of the other game modes a shot. Fracture is a beautiful map, I don't like the Angel city one much (really awkward to play on, graphics are sort of grey/unreadable)
Thanks to Composite for grin and bearing my premature judgement
Quote from MarcemTry out hardpoint, it's absolutely nuts. Angel city feels like it was made for hardpoint, I've done some really fast runs from a to b.
OK! will do right now

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Quote from SkjalgDisplay More
Dear Esther moving to Unity:
http://www.littlelostpoly.co.uk/dear-esther-and-unity/
I cant really understand why, even with the explanation there...
edit; my mind had actually skipped over a section there. And it makes things a lot clearer
Sometimes I think Robert is a) insane b) a masochist
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Quote from Fuzyhead
Just found some old screenshots ofa source mod I worked on... might be a little to dark.
[Blocked Image: http://mathiswidrat.com/images/misc/ivans_secrets_1.jpg]
[Blocked Image: http://mathiswidrat.com/images/misc/ivans_secrets_2.jpg]
I think that looks pretty sweet, personally!
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Well the lighting in all of these scenes is fantastic so clearly your portfolio was effective to that extent. Agreed about the characters, if the emphasis is on lighting that seems distracting.
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First day I get a beta code and the servers are down for hours and hours and hours and hours. Can't say I'm totally full of shit

On the positive side, the download was surprisingly light and Origin setup (or re-setup?) was pretty painless.
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Alright, FMPONE on Origin if you want to do this. That sentence took every bit of strength I had to type
Joseph adey you better add me fool
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Welcome to Mapcore Will

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I can dig a shield. It's like the tazer, it's not allowed in competitive so its honestly no sweat off my back EXCEPT for the fact that it's probably wasted development time
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Quote from SpronyvanJohnson
I have a written and signed letter, with witnesses, that in the new house I'll get the attic to do with whatever the fuck I want. I'm going to build the ultimate mancave!
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Keep us posted mate !
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Thank you for posting these here

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Quote from CompoSITeWell hopefully you get a chance to play the game at some point Shawn.
 I intend to. Again, I'm in an uncomfortable spot with Origin, but I intend to. ANYWAYS I totally get that there will be a perception I was being unfair toward this game in this thread. Let me assure you, there are thousands of others who feel exactly the way I do! Much love.