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Posts by FMPONE

  • DE_CROWN

    • FMPONE
    • April 15, 2014 at 9:43 PM

    Hurg is in middle and in a few other spots, I'll leave it to you to find those

  • London meet up ?

    • FMPONE
    • April 15, 2014 at 12:23 PM

    I'll be there. And by I, I mean a little robot with an iPad FaceTime app running. Please serve the robot beers (put the beers up to the iPad) and pretend like I'm consuming them. Maybe you could pour the beer out while I make drinking noises? A lot of logistics to discuss of course, either way it should be a fun meet up. See you in London!

  • Monument Valley – mobile

    • FMPONE
    • April 15, 2014 at 7:59 AM

    I'm sure they'll make a more challenging sequel with the money from the original

  • [cs:go] de_import

    • FMPONE
    • April 15, 2014 at 3:46 AM

    Congratulations, looks really cool! When my computer is back in order I intend to take a look

  • Arbor Vitae - UDK Scene [WIP]

    • FMPONE
    • April 14, 2014 at 7:58 PM

    Like a boss.

  • DE_CROWN

    • FMPONE
    • April 14, 2014 at 5:11 PM

    Just released a major update


    -Implemented new architectural features to bring map into scale

    -Added new route through middle for faster rotations

    -Added trick-jump to Lower B

    -Made squeaky-door louder for Counter-Terrorist awareness

    -Removed both vents

    -Added movement smoothness to "mid"

    -Added interactive soccer court at Terrorist spawn

    -Added self-boost by main archway chokepoint to add mobility between catwalk and lower

    -Made it easier for Terrorists to peek Barn safely after entering A Bombsite

    -Added cover to A-bridge

    -Added cover to A-platform

    -Added cover to T-side mid by double-doors

    -Added shoulder-peek to Upper B for Counter-Terrorists

    -Added subtle dynamic sounds to increase player comfort

    -Increased lighting variety

    -Made areas feel more realistic

    -Improved readability throughout the map

  • [WIP] Half-Life 2: Dreaming

    • FMPONE
    • April 14, 2014 at 4:28 PM

    Thanks for the comments guys!


    Quote from Demonz312

    nice Keep up great work!,and why are you suddenly decided to make a map of hl2?


    Well, I like SP stuff, and I feel like its easier to do original stuff with the HL2 universe than Portal, because the settings you can create are a bit more diverse/action oriented

  • What have you purchased recently?

    • FMPONE
    • April 14, 2014 at 5:15 AM
    Quote from dux

    [Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]awwyisssss.jpg


    dat house money though

  • Sharing my newly released paper on optimization testing in Source engine

    • FMPONE
    • April 14, 2014 at 4:29 AM

    Congratulations! Will definitely read this asap !

  • [WIP] Half-Life 2: Dreaming

    • FMPONE
    • April 12, 2014 at 10:29 AM
    Quote from will2k

    What happened to the "train in motion" sequence?


    Great visuals so far


    The big greybox you see is the moving train you crawl under

  • Hellou greetings... I make Level Design/Environment Analysis for the fun!

    • FMPONE
    • April 12, 2014 at 5:14 AM

    Looks like some fantastic content. Are you on twitter?

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 11, 2014 at 11:57 PM

    It's very very very dark


    Still nice though

  • MGS Shadow Moses Docks

    • FMPONE
    • April 11, 2014 at 10:52 PM

    Awesome. Please keep us informed of your progress, excited to see some UE4 stuff on here, and Shadow Moses is a really great idea for a project too

  • Star Citizen

    • FMPONE
    • April 11, 2014 at 7:55 PM

    WOW. that ingame footage though

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 11, 2014 at 7:33 PM

    I think the fact that you can suddenly put snow everywhere sort of illustrates the problem. You haven't committed to a geographic location for your map, and as a result all of the geometry feels sort of pointless and lacking in identity.


    I do think its well made geometry, though, which leads me to believe that if you can find a geographic location and only use props which are appropriate there, and tailor everything to that, you will have more success.

  • Fortnite (new game by Epic Games)

    • FMPONE
    • April 11, 2014 at 9:52 AM

    I'm surprised you took issue with the guys in the video, they were impressive as fuck to me with what they were saying, and they seemed pretty genuine and passionate. Also WOW this game looked polished. Easily the most polished building/crafting game I've seen yet.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 11, 2014 at 8:52 AM

    Are you using mostly constant-style lighting? You can switch out of that for better results, probably

  • Russell 'Castle' Meakim - Level Designer

    • FMPONE
    • April 11, 2014 at 7:06 AM

    Impressive stuff! Welcome to Mapcore. Glad to see someone with some nice industry experience joining the action, your TF2 map looks especially great!


    I do think your website's presentation could use a bit of work, especially the header is looking a little basic/rough.

  • The random model thread!

    • FMPONE
    • April 11, 2014 at 1:50 AM

    I think Mr. Horsies' legs might be a bit on the short side, he looks sort of zebra-ish right now

  • [WIP] Half-Life 2: Dreaming

    • FMPONE
    • April 10, 2014 at 9:39 PM
    Quote from soultron

    Love the last area shot. I hope we're able to use that walkway (upper level, "3A" graffiti nearby). I say that selfishly... one of my favourite concepts in SP experiences is seeing something from your current view, being able to go in/over there and then see the space you passed through from a different perspective.


    Yep. That entire area is playable.


    Quote from holiestcows

    Cool stuff, Ive never seen you make any SP maps before. Is all the content stock?

    Some random stuff in there that isn't stock

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