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Posts by FMPONE

  • CS:GO Stickers

    • FMPONE
    • September 11, 2014 at 5:29 PM

    Is Rekt in the game yet? Your stickers are awesome man, thanks for contributing.

  • Post Your Pic Extravaganza

    • FMPONE
    • September 11, 2014 at 5:28 PM

  • What have you purchased recently?

    • FMPONE
    • September 11, 2014 at 4:49 AM
    Quote from AlexM

    My third fightstick. Only 500 of these ever made. Managed to track down a Canadian distributor that still had 3 left.


    Funny I also have the madcatz limited edition fightstick from about 4 years ago. When I was shopping online I saw a new one for 1200$! I originally paid 250$. Even the used ones appreciated in price.


    [Blocked Image: https://38.media.tumblr.com/4ed946b54bfeb3eafd01bd7a89b8b2b0/tumblr_nbppqdEsVt1rc9vrqo1_500.jpg]


    [Blocked Image: https://33.media.tumblr.com/f47cf389acca0086f1a54302af4f5a02/tumblr_nbppqdEsVt1rc9vrqo2_500.jpg]

    Display More


    That is gorgeous

  • De_tuscan beta discussion

    • FMPONE
    • September 11, 2014 at 3:44 AM

    Let's not turn this into a shit show guys. If you wanna give feedback on the map give feedback, otherwise maybe we should close the thread.

  • Mapcore's UE4 Whitebox Challenge

    • FMPONE
    • September 11, 2014 at 3:43 AM

    Guys, stahp. How u do dis


    Quote from Leigh

    Welcome Raste! Nice map as well!


    After seeing all the great work you guys have been putting up I decided my map simply wasn't good enough and I've gone back to scratch to try and create something better. I'm happier with it now than I was before but I still think it has plenty of issues, I seem to struggle from getting away from boxy rooms it seems!


    Here are some screenshots.


    [Blocked Image: http://i.imgur.com/PUzEdsD.png]

    The flag will sit in the middle of these ramps.


    [Blocked Image: http://i.imgur.com/SNTEqSd.png]

    From this angle you can see out into the main area of the level.


    [Blocked Image: http://i.imgur.com/fZleN7M.png]


    The main area is made up of 3 levels, I've tried to make it look like two buildings connected by bridges, two on each floor. The top level bridge can also be reached by a jump pad from the basement and the middle level has a jump pad up as well.


    [Blocked Image: http://i.imgur.com/mBQP9lO.png]


    [Blocked Image: http://i.imgur.com/V0SNms3.png]


    [Blocked Image: http://i.imgur.com/4KEvdwM.png]


    So yeah... Still not entirely happy with my work but I'm happier with this than the last level.


    Also the shortest time between the two flags is about 20 seconds, it's right through the middle of the level though with opportunities to be hit from almost anywhere else on the map, so it would be unlikely to be a successful route.

    Display More


    Those sight lines look a wee bit long, not sure how that would play out.

  • Destiny

    • FMPONE
    • September 10, 2014 at 5:23 PM
    Quote from dux

    I don't get the big hoo hoo ha about this game. It's just Borderlands with less personality and a very bored sounding tyrion lanister?

    I'm going to buy a console for it soon (PS4). Doubted it but I think the franchise will come into it's own

  • Destiny

    • FMPONE
    • September 10, 2014 at 6:18 AM

    Early impressions from critics:


    http://www.metacritic.com/feature/destin…nd-observations


    seems positive overall

  • [CS:GO] de_highlands (WIP)

    • FMPONE
    • September 8, 2014 at 11:37 PM

    Respect! Looks really cool.

    I would, suggest doing something with it to make it a little bit less Castley, or generic. Maybe rains? Snow? Fire? Night? Just a thought. Really bright and happy is cool too though. It needs a little "something" to set it apart IMO. Can't wait to see your progress on this one Valentin!

  • Destiny

    • FMPONE
    • September 8, 2014 at 6:57 PM

    Launch Day is comink

  • (UE4) Sci-fi Colony Bunk Room

    • FMPONE
    • September 8, 2014 at 2:57 AM

    Full on lava-lamp shag-carpeting style pls.

  • CS:GO Stickers

    • FMPONE
    • September 7, 2014 at 8:53 AM

    Some strong stickers! I really liek that one Ashton, definitely applies to my 64 tick adventures...

    I might change the "this guy" to something more catchy. "This player has gone" maybe?

  • (UE4) Sci-fi Colony Bunk Room

    • FMPONE
    • September 7, 2014 at 4:14 AM
    Quote from PogoP

    That's a very charming comment Shawn!

    Honestly though I'm looking for any and all feedback, so please do share your thoughts on why you think it looks dull. I have a great deal of dressing left to do on this scene, it's still just the bare bones really, plus I have some exterior stuff I want to work on too, as well as getting lots of blueprint stuff in.

    I don't have a great deal of time to work on stuff at home really, this is why I chose a really contained environment.

    I mean obviously you're being ironic, but I think it's a pretty fair crit. What I'm seeing is a wood paneled bedroom in presumably a space station of some sort. I need a little bit more to grab onto, at least in my opinion. Wood panelling is an interesting choice, but right now there's not much story there. Is this set in like the Aliens universe? Am I supposed to be scared by the scene? Impressed by the level of detail? Should I eventually find it humorous if you add in more 1970s elements? None of that is clear to me, but those are the sorts of decisions that would help me find the scene intrinsically more interesting.

    You're doing a great job with the geometry, but I do think some ideas or more color or detail intensity is needed. Genuinely hope that helps.

    e: after really re-reading my original post it is too harshly worded. Sorry d00d. I stand by the crit but I hate when people aren't more careful about wording of crit, so my bad.

  • (UE4) Sci-fi Colony Bunk Room

    • FMPONE
    • September 7, 2014 at 4:01 AM

    It's cool that it's realistic, but I think the scene itself is extremely dull. It's like the least interesting part of an epic RPG or something. But if it helps you learn the editor ^^

    I guess what I'm saying is I'd like to see something a bit more ambitious/less confined conceptually, sort of like how Sampa was a big cityscape. Not because there's anything wrong with this scene per-se, it just doesn't hold much inherent interest. In terms of crit of the scene, some more blues or hard reds would definitely help liven it up, not to mention some signs of human life. Sorry if this came across as reductive in any way, you're obviously demonstrating a lot of technical skill here.

  • What have you watched recently?

    • FMPONE
    • August 31, 2014 at 10:35 PM

    Watched Zodiac last night, really highly recommended. I was skeptical because the material seemed dark and sort of gross, but it's a well-made film with much more emphasis on the thriller/mystery aspects than glorifying the violence

  • Post Your Pic Extravaganza

    • FMPONE
    • August 30, 2014 at 9:13 PM
    Quote from Thrik

    [Blocked Image: https://dl.dropboxusercontent.com/u/37346336/self-bubs.jpg]


    If we milk you, will beer come out?

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 30, 2014 at 9:12 PM

    The flowers don't really work logically in a cold and snowy area. Try adding some trim to your floor concrete to get a more polished look to them. I would also try to restrict the overall color of the scene to one color + the snow + some lighting for directional-sense for players. Nice to see some of your progress!

  • What are you playing now?

    • FMPONE
    • August 27, 2014 at 11:01 PM

    Been playing a lot of Swing Copters, the new best game ever from the maker of Flappy Bird. I just scored an 11, which is pretty much MLG status as far as I'm concerned

  • [Insurgency] Kandagal

    • FMPONE
    • August 27, 2014 at 2:22 AM

    Noice........

  • Which game really made you fell in love with it's world and characters?

    • FMPONE
    • August 25, 2014 at 2:41 AM

    Final Fantasy 7, Shadow of the Collosus

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 25, 2014 at 12:58 AM
    Quote from Pampers

    Got some new stuff in, cornerflags, morphtargets and you can type in your own player name when joining.

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    This is looking pretty cool, but don't get cocky.

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