Thanks loads fury
Posts by Zeta
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I remember someone posting an extremely nifty website which featured a useful map with lots and lots of games studios on it. Anyone remember the link?
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Tried the dxlevel thing again and it's still broken but slightly less so. Really wish they'd it sorted already.
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Little bit of an irritating problem.
As a i mentioned im anal when it comes to things being alligned to the grid, so i set up the grid as you mentioned and imported a set of clean geometry into max. Everything worked great but it seems to not allign 100% correctly to the new grid settings?
[Blocked Image: http://img440.imageshack.us/img440/1144/raged0ux.jpg]
Im not worried about the player brush but the floor and 'wall' brushes are all perfectly alligned on the large grid in hammer but for some reason don't allign to the max grid properly?
Here's the grid settings i imputted (for some reason i wasn't able to imput 16,0 only as max defaulted it to what you see here when i pressed enter).
[Blocked Image: http://img508.imageshack.us/img508/9141/grid9tf.jpg]
It wouldn't be so bad if i just had to zoom into a smaller grid level to allign things using this scale but the boxes dont even allign on the smaller levels of the grid :{
Ideas?
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Yeah i tried the dxlevel parameter but to no avail.
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It's hammer that's totally wrecked atm.
The hl2 config is the only one that works correctly - the cs:s config features fun filled visual model glitches in the 3d window and brush selection is totally shot to hell.
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That looks pretty nice. Some interesting shapes, if a little odd looking in the last screen.
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Thanks for the response hessi.
In that case - do you know how i can import some brush work into max for reference and to build around?
Cheers
edit - thanks Pericolos0, exactly the tut i was looking for

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Just starting to dip into modelling and texturing so i can be 100% self reliant and have complete control over my environments.
My question is: How do you set the 3ds max units / grid to the same scale as hammer's? I'm sort of a neatness freak when it comes to grids and snapping nowadays so i'd like to be working on the correct scale to begin with.
Thanks in advance
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How about fixing the sdk first

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These are great!
I love the way the map doesn't feel boxed in at all, and the sky box is wicked. Keep it up.
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Doesn't really look like my cup of tea at all to be honest.
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That editor looks great. Guy has my dream job basically.