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  3. Zeta

Posts by Zeta

  • Global map of game studios?

    • Zeta
    • July 1, 2006 at 7:14 PM

    Thanks loads fury

  • Global map of game studios?

    • Zeta
    • July 1, 2006 at 3:40 PM

    I remember someone posting an extremely nifty website which featured a useful map with lots and lots of games studios on it. Anyone remember the link?

  • Brilliance has a new name: Locoroco

    • Zeta
    • July 1, 2006 at 7:47 AM

    Looks fun

  • DoD: Source update tonight

    • Zeta
    • June 28, 2006 at 8:50 PM

    Tried the dxlevel thing again and it's still broken but slightly less so. Really wish they'd it sorted already.

  • Anyone know how to syncronise max's grid with hammers?

    • Zeta
    • June 28, 2006 at 8:13 PM

    Little bit of an irritating problem.

    As a i mentioned im anal when it comes to things being alligned to the grid, so i set up the grid as you mentioned and imported a set of clean geometry into max. Everything worked great but it seems to not allign 100% correctly to the new grid settings?

    [Blocked Image: http://img440.imageshack.us/img440/1144/raged0ux.jpg]

    Im not worried about the player brush but the floor and 'wall' brushes are all perfectly alligned on the large grid in hammer but for some reason don't allign to the max grid properly?

    Here's the grid settings i imputted (for some reason i wasn't able to imput 16,0 only as max defaulted it to what you see here when i pressed enter).

    [Blocked Image: http://img508.imageshack.us/img508/9141/grid9tf.jpg]

    It wouldn't be so bad if i just had to zoom into a smaller grid level to allign things using this scale but the boxes dont even allign on the smaller levels of the grid :{

    Ideas?

  • DoD: Source update tonight

    • Zeta
    • June 28, 2006 at 8:07 PM

    Yeah i tried the dxlevel parameter but to no avail.

  • DoD: Source update tonight

    • Zeta
    • June 28, 2006 at 7:47 PM

    It's hammer that's totally wrecked atm.

    The hl2 config is the only one that works correctly - the cs:s config features fun filled visual model glitches in the 3d window and brush selection is totally shot to hell.

  • Olesko Castle - BF2 map project

    • Zeta
    • June 28, 2006 at 7:24 PM

    That looks pretty nice. Some interesting shapes, if a little odd looking in the last screen.

  • Anyone know how to syncronise max's grid with hammers?

    • Zeta
    • June 28, 2006 at 7:17 PM

    Thanks for the response hessi.

    In that case - do you know how i can import some brush work into max for reference and to build around?

    Cheers

    edit - thanks Pericolos0, exactly the tut i was looking for

  • Anyone know how to syncronise max's grid with hammers?

    • Zeta
    • June 28, 2006 at 6:42 PM

    Just starting to dip into modelling and texturing so i can be 100% self reliant and have complete control over my environments.

    My question is: How do you set the 3ds max units / grid to the same scale as hammer's? I'm sort of a neatness freak when it comes to grids and snapping nowadays so i'd like to be working on the correct scale to begin with.

    Thanks in advance

  • DoD: Source update tonight

    • Zeta
    • June 28, 2006 at 6:36 PM

    How about fixing the sdk first

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Zeta
    • June 28, 2006 at 7:39 AM

    These are great!

    I love the way the map doesn't feel boxed in at all, and the sky box is wicked. Keep it up.

  • The Ship

    • Zeta
    • June 28, 2006 at 7:37 AM

    Doesn't really look like my cup of tea at all to be honest.

  • Level Designing with Gears of War

    • Zeta
    • June 27, 2006 at 10:54 PM

    That editor looks great. Guy has my dream job basically.

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