1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Zeta

Posts by Zeta

  • totally random texture thread

    • Zeta
    • October 19, 2006 at 2:59 AM

    <3 cgtextures.com

  • Level Design, Modelling, Texture Collaboration Program

    • Zeta
    • October 17, 2006 at 6:36 PM

    Invite only could work well, but then you end up helping less people than a site such as this very well could.

  • battlefield 2142

    • Zeta
    • October 17, 2006 at 6:23 PM

    Well that has 100% put me off buying the game. And if the lag / stuttering issues that prevaid every online server are as abundant in the full game as they are in the demo, I won't be purchasing either.

  • Level Design, Modelling, Texture Collaboration Program

    • Zeta
    • October 16, 2006 at 10:57 PM

    There is indeed a great need for a cleanly designed, well run, centralised source for this sort of material. Whether or not there are enough contributers to make the system work well would have to be seen but a central place for people to post maps and models that was easily searchable would be great. I like the profile idea - with links to released works etc.

  • New skinning tutorial finished -dl inside

    • Zeta
    • October 16, 2006 at 6:41 PM

    reupload the 3dsmax model compile video :wave:

  • battlefield 2142

    • Zeta
    • October 11, 2006 at 12:48 AM

    Really enjoying playing the demo right now!

  • Alan Wake

    • Zeta
    • October 7, 2006 at 3:57 PM

    Looks like a fucking bomb

  • Alan Wake scene remake

    • Zeta
    • October 7, 2006 at 4:56 AM

    Started working on this yesterday.

    [Blocked Image: http://i12.tinypic.com/2lw57jq.jpg]

    I'm trying to be as faithful as possible to the original version but no doubt the end result won't look identical. Regardless i'm enjoying working on it so far!

    I've also created a few of the essential props that are needed.

    [Blocked Image: http://i12.tinypic.com/2d1nz3l.jpg]

    Tomorrow i plan to add in most of the remaining geometry and perhaps work on the model skins the day after. The final touch will be some nice mountains. modelled in world machine and converted into a model.

    Here's the image i'm recreating - http://i12.tinypic.com/30rw35t.jpg

    cheers

  • totally random texture thread

    • Zeta
    • September 30, 2006 at 2:07 AM

    holy wow

  • 3ds max video tutorial on compiling props

    • Zeta
    • September 27, 2006 at 4:33 PM

    I recommend picking up vivis texture/uv mapping tutorial from iwannamap.com.

  • The random model thread!

    • Zeta
    • September 15, 2006 at 7:18 PM
    Quote from Warby

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/random_prop_02.jpg]full brigth about but not quite 4k tris based on hessis vacation photos all statues are geometry

    WOW.

  • PK01 - Quake IV / Source Texture Set

    • Zeta
    • September 15, 2006 at 7:04 PM

    Astonishing work man.

  • The random model thread!

    • Zeta
    • August 28, 2006 at 2:58 AM

    Incredible!

  • Why do you do this?

    • Zeta
    • August 18, 2006 at 8:03 PM

    I can create interactive worlds.

    Pretty much sums it up for me.

  • Your first Level Editor

    • Zeta
    • August 18, 2006 at 8:00 PM

    I think it might actually have been worldcraft but i quickly moved onto DEdit when i got Noone Lives Forever (great game and great to mod) made some single player maps with that and also dabbled in Gta2 levels amazingly. Then it was onto hammer for the hl2 leak around 03.

  • DM ThinIce and CTF Decay

    • Zeta
    • August 15, 2006 at 7:46 PM

    Second shot is my favorite, great work!

  • Awesome advert

    • Zeta
    • August 13, 2006 at 6:34 PM

    I got a kick out of this

    http://www.joystiq.com/2006/08/13/grand ... cola-city/

  • totally random texture thread

    • Zeta
    • August 12, 2006 at 10:18 PM
    Quote from TeddyBear

    Here is what I am working on at the moment:[Blocked Image: http://img154.imageshack.us/img154/8778/dentsingamewnormaliu4.jpg]

    I think it's starting to turn out alright

    That is excellent!

  • The random model thread!

    • Zeta
    • August 7, 2006 at 2:10 AM

    i love those metal legs!

  • The random model thread!

    • Zeta
    • August 6, 2006 at 5:31 PM

    Looking good except that the wood ends on the second pic look like the have drawn black outlines on them.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™