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  3. Zeta

Posts by Zeta

  • CES Physics Demo

    • Zeta
    • January 24, 2007 at 11:14 PM

    The jelly and plant life were just incredible.

  • totally random texture thread

    • Zeta
    • January 24, 2007 at 8:25 PM

    Trying to make a some decent 3 story textures. (small couple of mini seams to fix)

    [Blocked Image: http://i13.tinypic.com/42m4cup.jpg]

    Have yet to take a texture through spec/bump yet, anyone know of any good tutorials? I know game artist has a couple.

  • Heading for Starbreeze this friday!

    • Zeta
    • January 23, 2007 at 1:50 AM

    Nice one man, best of luck with the interview.

  • totally random texture thread

    • Zeta
    • January 21, 2007 at 11:57 PM

    that's a girl

  • AS_RECON, by 3D_Mike and L.Duke

    • Zeta
    • January 20, 2007 at 4:13 PM

    This looks identical to how it was last year? Models are nice.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Zeta
    • January 19, 2007 at 3:50 PM

    Great stuff man!

  • WIP in WIP, post your level screenshots!

    • Zeta
    • January 19, 2007 at 3:48 PM

    the canyon is awesome, light on the rocks looks a bit off though for some reason

  • totally random texture thread

    • Zeta
    • January 18, 2007 at 6:47 PM
    Quote from Sindwiller

    Looks nice WIP by me:

    [Blocked Image: http://img479.imageshack.us/img479/7458/texng4.jpg]

    Finding my way into texture heaven

    i love it!

  • /!\ OLD SCHOOL CONTEST /!\

    • Zeta
    • January 18, 2007 at 6:44 PM

    great stuff in this thread guys

  • ol_downfall (Off Limits map)

    • Zeta
    • January 1, 2007 at 4:17 PM

    Oh and one note of contention - your interiors let the rest of the level down.

  • ol_downfall (Off Limits map)

    • Zeta
    • January 1, 2007 at 7:36 AM

    Looks fantastic - great work.

  • Map Prop_static Problem

    • Zeta
    • December 24, 2006 at 10:09 PM

    You can place info_lighting ents over the light sources (the use the lighting origin under each props properties to point to it) to try and reduce this but some times it just happens when you lack sufficient lighting for the area.

  • de_wanda by warby ... final release !

    • Zeta
    • December 15, 2006 at 3:41 PM

    Fantastic work mate.

  • 3ds max Gib model tutorial by : Generalvivi

    • Zeta
    • December 12, 2006 at 8:30 PM

    awesome, i'll watch this some time this week. Any idea when the compile tutorial will be working again? The last link i tried to download it from didn't work.

  • The Hows And Whys of Level Design - Released!

    • Zeta
    • December 8, 2006 at 8:03 PM

    Looks fantastic, i'll probably pick it up!

  • Poke646: Vendetta

    • Zeta
    • December 6, 2006 at 4:41 PM

    Suprised they didn't use the latest tech for it since they go to the effort of creating custom models and textures, although i suspect the npc choices hl1 provides were defining factor in the decision. Looks worth a download for sure.

  • Congrats garry!

    • Zeta
    • November 29, 2006 at 1:30 PM

    I love the effects in the videos of this i've seen.

  • The random model thread!

    • Zeta
    • November 21, 2006 at 12:45 AM

    nice little diorama vi

  • Train Pics

    • Zeta
    • November 1, 2006 at 4:16 PM

    Those are really beautiful, I especially love the colours.

  • 3DS Max Quick Normal Map Tutorial

    • Zeta
    • October 22, 2006 at 5:52 PM

    Great tutorial! I'll definatly be having a go at this.

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