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Posts by Zeta

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 9:36 AM

    got my jump pad working! compiling

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 9:04 AM

    having trouble getting my jump pad to work. Apparently enabling and disabling a trigger push doesnt work too well.

    will upload asap

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 6:54 AM

    adding guns etc and then ill upload

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 6:02 AM

    ack i guess, give me 15 mins and ill have it ready

  • WIP in WIP, post your level screenshots!

    • Zeta
    • May 1, 2007 at 5:58 AM

    the contrast between the right angled walls and all the beautiful curved rails and whatever that cylinder thing is a bit jarring, i do however love it anyway because its so damn awesome. I'd be interested in pics of how stuff in that engine is made (eg the rails, cables) as ive had no experience with it yet.

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 5:52 AM

    clearly not going to be able to finish adding ents and shit in time to finish it (wouldve loved to have not skimped on details for time's sake as well but w/e)

    so heres what we would've been complaining had shit gameplay;

    dm_coex

    [Blocked Image: http://i14.tinypic.com/4klfs04.jpg]

    [Blocked Image: http://i17.tinypic.com/4v3r09e.jpg]

    [Blocked Image: http://i14.tinypic.com/6csbshz.jpg]

    [Blocked Image: http://i18.tinypic.com/6fajnuu.jpg]

    [Blocked Image: http://i17.tinypic.com/5zfwa55.jpg]

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 5:14 AM

    that stone texture looks so good next to lights / in darkness :tard:

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 3:05 AM

    i should be done in about an hour and a half thank god

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 1:55 AM

    so now i have to setup my weapon spawns in 3 hours and i cant even remember how to do that

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • April 30, 2007 at 11:35 PM

    so when is the deadline, 5 hours?

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • April 30, 2007 at 8:27 PM

    oh snap caught out

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • April 30, 2007 at 7:27 PM

    given up fighting a couple of lighting issues, finishing my skybox now

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 29, 2007 at 8:29 PM

    ill up mine tonight / tomorrow

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 27, 2007 at 1:20 PM

    next comp definatly needs to be custom allowed, same size or a little larger - one month

  • The random model thread!

    • Zeta
    • April 27, 2007 at 1:17 PM

    how many polies is that beast? also, how the heck is the smoke plume handled?

  • WIP in WIP, post your level screenshots!

    • Zeta
    • April 27, 2007 at 1:14 PM

    is quake 4 done with brushes which you texture in the editor or is it all meshes?

  • Call of Duty: Modern Warfare announced

    • Zeta
    • April 26, 2007 at 11:38 AM
    Quote from FMPONE

    wow shocking :roll:First to the totally fresh topic of ww2 now to the even more original shooting arabs with shiny american guns! Thanks video game market for your continued ingenuity

    insurgency lols

  • WIP in WIP, post your level screenshots!

    • Zeta
    • April 26, 2007 at 9:34 AM

    It's an attempt at a copy, so ergo you fail.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 21, 2007 at 11:03 PM

    css

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 21, 2007 at 10:35 PM

    hl2 textures only plz thx

    looking good

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