got my jump pad working! compiling ![]()
Posts by Zeta
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having trouble getting my jump pad to work. Apparently enabling and disabling a trigger push doesnt work too well.
will upload asap
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adding guns etc and then ill upload
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ack i guess, give me 15 mins and ill have it ready
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the contrast between the right angled walls and all the beautiful curved rails and whatever that cylinder thing is a bit jarring, i do however love it anyway because its so damn awesome. I'd be interested in pics of how stuff in that engine is made (eg the rails, cables) as ive had no experience with it yet.
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clearly not going to be able to finish adding ents and shit in time to finish it (wouldve loved to have not skimped on details for time's sake as well but w/e)
so heres what we would've been complaining had shit gameplay;
dm_coex
[Blocked Image: http://i14.tinypic.com/4klfs04.jpg]
[Blocked Image: http://i17.tinypic.com/4v3r09e.jpg]
[Blocked Image: http://i14.tinypic.com/6csbshz.jpg]
[Blocked Image: http://i18.tinypic.com/6fajnuu.jpg]
[Blocked Image: http://i17.tinypic.com/5zfwa55.jpg]
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that stone texture looks so good next to lights / in darkness :tard:
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i should be done in about an hour and a half thank god
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so now i have to setup my weapon spawns in 3 hours and i cant even remember how to do that
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so when is the deadline, 5 hours?
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oh snap caught out
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given up fighting a couple of lighting issues, finishing my skybox now
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ill up mine tonight / tomorrow
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next comp definatly needs to be custom allowed, same size or a little larger - one month

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how many polies is that beast? also, how the heck is the smoke plume handled?
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is quake 4 done with brushes which you texture in the editor or is it all meshes?
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It's an attempt at a copy, so ergo you fail.
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hl2 textures only plz thx
looking good