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  3. Zeta

Posts by Zeta

  • I don't even know why this is so funny

    • Zeta
    • July 27, 2007 at 3:53 AM

    fond memories

  • The random model thread!

    • Zeta
    • July 27, 2007 at 2:46 AM

    [Blocked Image: http://i13.tinypic.com/4kw45t3.png]

    1k tris atm

    ed - updated

  • Interview with Garry on Shacknews

    • Zeta
    • July 27, 2007 at 2:42 AM

    auto patches would be pretty awesome

  • The random model thread!

    • Zeta
    • July 26, 2007 at 10:06 PM

    looks like you could fit a ton more detail on there, 1024 is huge

  • Interview with Garry on Shacknews

    • Zeta
    • July 25, 2007 at 6:48 PM

    The fact that his mod has no actual structured gameplay or art to speak of is kind of convenient when it comes to poking other projects for being slow that have a huge ammount of both. Gmod is obviously a very impressive piece of coding though.

  • The random model thread!

    • Zeta
    • July 25, 2007 at 5:53 PM

    nice one nooba

  • I am making a DoD:s map.

    • Zeta
    • July 25, 2007 at 12:16 AM

    oh snap

    http://www.badongo.com/file/3842818

    [Blocked Image: http://i10.tinypic.com/6d20rbr.jpg]

    [Blocked Image: http://i14.tinypic.com/4yqck8y.jpg]

    I don't even get why that bridge is displacement in the first place but whatever

  • I am making a DoD:s map.

    • Zeta
    • July 24, 2007 at 11:48 PM
    Quote from JeanPaul

    I already told you guysITS NOT SUBDIVIDE

    yeah because im not using subdivide all day long atm.

    I can't speak for the roof as ive not seen its destroyed form but there's a 99.9% chance it is subdivided. The bridge arch was 100% created in that way

  • I am making a DoD:s map.

    • Zeta
    • July 24, 2007 at 3:38 PM

    i stnd crctd

  • I am making a DoD:s map.

    • Zeta
    • July 24, 2007 at 1:47 PM

    lern 2 subdivide newb

  • Nuclear Dawn looking for Level Designers

    • Zeta
    • July 24, 2007 at 2:44 AM

    V:-DV

  • Nuclear Dawn looking for Level Designers

    • Zeta
    • July 24, 2007 at 2:41 AM
    Quote from FMPONE

    :words:

    have you been on your period for the last month or what

  • I am making a DoD:s map.

    • Zeta
    • July 23, 2007 at 8:12 PM
    Quote from ReNo

    Maybe it was to make it easier to notice which brushes were displacements. The public SDK version of Hammer didn't have the ability to render displacements in the 2D views until a while after release, so I guess they might not have had that internally either. That approach would make it quicker to differentiate between displacements and world brushes.

    this probably

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 21, 2007 at 12:53 PM

    No. -KFS

  • Peter Moore leaves MS for EA Sports

    • Zeta
    • July 18, 2007 at 9:12 PM

    sounds like this guy just got hooked the hell up

  • dm_japaneseheights

    • Zeta
    • July 16, 2007 at 5:23 PM

    inside is average

    skybox and garden are awesome

    6 days work =

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 16, 2007 at 3:00 PM

    very nice robert

  • The random model thread!

    • Zeta
    • July 13, 2007 at 7:31 PM

    NEXT GEN

  • Nuclear Dawn (www.nuclear-dawn.net) looking for 2D/3D Artist

    • Zeta
    • July 12, 2007 at 11:48 PM

    I dont have a great deal of time but id be pretty interested depending on how close to completion the underlying game modes are.

  • My new Portfolio [updated]

    • Zeta
    • July 11, 2007 at 8:39 PM

    good stuff

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