Posts by Zeta
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auto patches would be pretty awesome
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looks like you could fit a ton more detail on there, 1024 is huge
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The fact that his mod has no actual structured gameplay or art to speak of is kind of convenient when it comes to poking other projects for being slow that have a huge ammount of both. Gmod is obviously a very impressive piece of coding though.
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nice one nooba
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oh snap
http://www.badongo.com/file/3842818
[Blocked Image: http://i10.tinypic.com/6d20rbr.jpg]
[Blocked Image: http://i14.tinypic.com/4yqck8y.jpg]
I don't even get why that bridge is displacement in the first place but whatever
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i stnd crctd
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lern 2 subdivide newb
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Quote from ReNo
Maybe it was to make it easier to notice which brushes were displacements. The public SDK version of Hammer didn't have the ability to render displacements in the 2D views until a while after release, so I guess they might not have had that internally either. That approach would make it quicker to differentiate between displacements and world brushes.
this probably
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sounds like this guy just got hooked the hell up
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inside is average
skybox and garden are awesome
6 days work =

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very nice robert
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I dont have a great deal of time but id be pretty interested depending on how close to completion the underlying game modes are.
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