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  3. Zeta

Posts by Zeta

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 9:13 PM

    i doubt it will do anything but let us know

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 9:02 PM

    this is a real mess

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 8:58 PM

    [Blocked Image: http://i21.tinypic.com/rbabyt.jpg]

    Light preview for me. Only works on models and only light_spot's do anything. Brushes remain white and unaffected.

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 8:38 PM

    christ so why does skrs work but noone elses

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 8:37 PM
    Quote from Furyo

    We're still missing the vtex.dll to build cubemaps for TF2.

    :roll:

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 8:19 PM

    i tried light preview mode with a hollow box and white light.

    the light entity vanished from view and the walls all appeared as mono tone white and washed out.

    ray trace mode just freezes.

    i have an nvidia card

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 8:03 PM

    oh and

    Quote

    Indeed. In fact it's so fresh and piping hot I am still working on thedetailed release notes.

    Here are a couple of things to look out for right away.

    1. The sourcesdk_content folder is not getting updated consistently so I

    suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories

    before running the new SDK the first time. I will update the SDK

    Launcher to get around this problem but this is the workaround for now.

    2. '3D Lighting Preview' in Hammer works but you should avoid '3D

    Ray-traced Lighting Preview'. Really bogs down your machine.

    Display More

    might want to backup any maps you are working on before starting the new sdk just incase something unexpected happens

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 8:00 PM

    excellent ill go check it out now

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 5:48 PM

    *twiddles thumbs*

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 4:44 PM

    Is it an accurate representation of the real thing

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 4:24 PM

    If it doesnt have lpreview im going to top myself.

    Also this is now 'today' not 'tomorrow'.

  • HL2 sdk update tomorrow morning

    • Zeta
    • November 7, 2007 at 4:00 AM
    Quote

    Hi All- I wanted to let you all know that I have finished testing the SDK update

    and it will go live tomorrow morning. Thanks very much for your patience

    while I spent extra time testing it out.

    As I've said before the main purpose of this release is to get the

    updated content creation tools in the hands of the community. The next

    major release will include the client and server DLL code for Episode 2

    although there may be a couple of minor releases before to address any

    problems.

    Here are the interesting things to know about the release tomorrow:

    1. The new SDK contains tools for creating content compatible with both

    the Ep1 and Orange Box versions of the Source Engine.

    2. By default the SDK launcher will launch the Orange Box versions of

    Hammer, Face Poser, and Model Viewer.

    3. Adding '-engine ep1' to the launch options for the Source SDK tool

    will set the launcher to run the Ep1 versions of Hammer Face Poser, and

    Model Viewer

    4. There is a new directory structure underneath

    '%SteamInstallPath%\steamapps\\sourcesdk'

    a. sourcesdk\bin - contains the binaries needed to run the SDK

    Launcher

    b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the

    GameConfig.txt that is run when the Source SDK is in "Ep1" mode

    c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and

    the GameConfig.txt that is run when the Source SDK is in "Orange Box"

    mode

    5. There is a .vmf file for one of the shipping Portal maps in the

    'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example

    map for Team Fortress 2 in a subsequent release.

    6. When running the Orange Box versions of the 'studiomdl' and 'vtex'

    you should include '-nop4' on the command line to bypass our Perforce

    integration with these tools. I will eliminate this need in a subsequent

    release.

    We're launching the new SDK in the morning so that I can be available to

    make fixes as soon as you get your hands on the SDK. Once it goes live

    please feel free to e-mail me directly if you see any problems. We

    aren't able to release this version of the SDK as a beta so I will try

    to act as quickly as possible to fix problems and put out an update.

    -Mike Durand

    Valve

    Display More

    finally

    the new light preview better be decent enough to be actually useful

  • Promises in Crysis

    • Zeta
    • November 6, 2007 at 3:37 PM

    Crysis is the most beautiful game ever but that is an interesting comparison. I looks more like a stylistic change than a draw down on the graphics.

  • go-kart model

    • Zeta
    • November 6, 2007 at 2:21 PM

    that truck is fantastic

  • Automatic Texture Update

    • Zeta
    • November 4, 2007 at 6:58 PM

    fantastic tool.

    video also crashes for me.

    (edit - is the app not available for download?)

  • WIP in WIP, post your level screenshots!

    • Zeta
    • November 3, 2007 at 5:24 PM

    I thought that was going to be for cs:s? or am i confusing you with someone else?

    looks great anyway

  • THIS IS SICK! 3DRipperDX

    • Zeta
    • November 1, 2007 at 1:52 PM

    how does it capture and deal with the textures?

  • Ctf-deConstruction

    • Zeta
    • October 31, 2007 at 11:13 PM

    I'm not familar with the stock art that comes with the game but it all looks very nice. A few more thigns to fill up the areas wouldn't do any harm either.

    Well done!

  • Crysis demo out

    • Zeta
    • October 30, 2007 at 5:27 PM

    congrats frie!

  • The random model thread!

    • Zeta
    • October 30, 2007 at 4:30 PM

    nice bench son

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