i doubt it will do anything but let us know
Posts by Zeta
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this is a real mess
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[Blocked Image: http://i21.tinypic.com/rbabyt.jpg]
Light preview for me. Only works on models and only light_spot's do anything. Brushes remain white and unaffected.
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christ so why does skrs work but noone elses
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i tried light preview mode with a hollow box and white light.
the light entity vanished from view and the walls all appeared as mono tone white and washed out.
ray trace mode just freezes.
i have an nvidia card
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oh and
QuoteDisplay MoreIndeed. In fact it's so fresh and piping hot I am still working on thedetailed release notes.
Here are a couple of things to look out for right away.
1. The sourcesdk_content folder is not getting updated consistently so I
suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories
before running the new SDK the first time. I will update the SDK
Launcher to get around this problem but this is the workaround for now.
2. '3D Lighting Preview' in Hammer works but you should avoid '3D
Ray-traced Lighting Preview'. Really bogs down your machine.
might want to backup any maps you are working on before starting the new sdk just incase something unexpected happens
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excellent ill go check it out now
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*twiddles thumbs*
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Is it an accurate representation of the real thing
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If it doesnt have lpreview im going to top myself.
Also this is now 'today' not 'tomorrow'.
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QuoteDisplay More
Hi All- I wanted to let you all know that I have finished testing the SDK update
and it will go live tomorrow morning. Thanks very much for your patience
while I spent extra time testing it out.
As I've said before the main purpose of this release is to get the
updated content creation tools in the hands of the community. The next
major release will include the client and server DLL code for Episode 2
although there may be a couple of minor releases before to address any
problems.
Here are the interesting things to know about the release tomorrow:
1. The new SDK contains tools for creating content compatible with both
the Ep1 and Orange Box versions of the Source Engine.
2. By default the SDK launcher will launch the Orange Box versions of
Hammer, Face Poser, and Model Viewer.
3. Adding '-engine ep1' to the launch options for the Source SDK tool
will set the launcher to run the Ep1 versions of Hammer Face Poser, and
Model Viewer
4. There is a new directory structure underneath
'%SteamInstallPath%\steamapps\\sourcesdk'
a. sourcesdk\bin - contains the binaries needed to run the SDK
Launcher
b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the
GameConfig.txt that is run when the Source SDK is in "Ep1" mode
c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and
the GameConfig.txt that is run when the Source SDK is in "Orange Box"
mode
5. There is a .vmf file for one of the shipping Portal maps in the
'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example
map for Team Fortress 2 in a subsequent release.
6. When running the Orange Box versions of the 'studiomdl' and 'vtex'
you should include '-nop4' on the command line to bypass our Perforce
integration with these tools. I will eliminate this need in a subsequent
release.
We're launching the new SDK in the morning so that I can be available to
make fixes as soon as you get your hands on the SDK. Once it goes live
please feel free to e-mail me directly if you see any problems. We
aren't able to release this version of the SDK as a beta so I will try
to act as quickly as possible to fix problems and put out an update.
-Mike Durand
Valve
finally

the new light preview better be decent enough to be actually useful
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Crysis is the most beautiful game ever but that is an interesting comparison. I looks more like a stylistic change than a draw down on the graphics.
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that truck is fantastic

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fantastic tool.
video also crashes for me.
(edit - is the app not available for download?)
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I thought that was going to be for cs:s? or am i confusing you with someone else?
looks great anyway
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how does it capture and deal with the textures?
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I'm not familar with the stock art that comes with the game but it all looks very nice. A few more thigns to fill up the areas wouldn't do any harm either.
Well done!
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congrats frie!
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nice bench son