Looks GREAT
Posts by Zeta
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I think the way forward is aggressive anti piracy measures from the time of launch, up untill perhaps a month later, and internet based verification systems such as steam.
By having a relatively short term aggressive system people who are really eager to play will have no alternative but to buy the product if they want it. Cooling off on the restrictions (of limited installs or whatever the chosen defence is), after a month or so, would lessen any irritation or complications a small percentage of the consumers might experience.
Verification systems like steam are also going to become vital if companies are serious about tackling piracy, unless there is a dramatic increase in the strength of copy protection (which consumers hate anyway and put them off purchasing products featuring them), quantum security perhaps. :megaman:
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Nice little environment and great textures, especially for the time frame.
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First shot is definatly my favorite, nice work.
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lovely sculpt mate
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r_draw_viewmodel 0
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good stuff
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how on earth do you get the rubbish back out?
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[Blocked Image: http://www.pcgameshardware.de/screenshots/original/2007/11/8fnndvl.jpg]
This one looks like concept art

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wow that urban thing is looking great, what is it? The engine would be fantastic for it with a good art team.
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Could you post a quick write up on how you produce the ao map?
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2001 trailer > this.
10 years and you have a mirrored skin on the main character model?
I have a feeling this game is going to feel exactly like prey.
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Congratulations!
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The art is great and it looks extremely impressive for a two man project. How long did it take them?
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jesus .. christ.
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that is one lovingly crafted bin
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i found the upstairs spawn a rather strangly placed - everytime i spawned i felt like i should be able to go left as well as right but the left portion was a dead end.
good to see you are still working on improving the design, the flag room in particular is looking much more player friendly

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Shaded view, lighting preview and a number of other things were broken when they arrived in the ep2 hammer update, texture quality in the 3d view was also affected.
A fix will be coming in the next update whenever that may be.
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awesome, what did the base mesh look like?