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Posts by Zeta

  • Bionic commando rearmed

    • Zeta
    • January 20, 2008 at 6:09 PM

    Looks GREAT

  • They Wonder Why People Don't Make PC Games Any More

    • Zeta
    • January 20, 2008 at 3:57 PM

    I think the way forward is aggressive anti piracy measures from the time of launch, up untill perhaps a month later, and internet based verification systems such as steam.

    By having a relatively short term aggressive system people who are really eager to play will have no alternative but to buy the product if they want it. Cooling off on the restrictions (of limited installs or whatever the chosen defence is), after a month or so, would lessen any irritation or complications a small percentage of the consumers might experience.

    Verification systems like steam are also going to become vital if companies are serious about tackling piracy, unless there is a dramatic increase in the strength of copy protection (which consumers hate anyway and put them off purchasing products featuring them), quantum security perhaps. :megaman:

  • DE_Museum BETA 1

    • Zeta
    • January 13, 2008 at 11:45 AM
    Quote from FrieChamp

    It's a whale

  • Q4 MP - Yan's Test

    • Zeta
    • January 10, 2008 at 4:10 PM

    Nice little environment and great textures, especially for the time frame.

  • UT2004 - Divinity

    • Zeta
    • January 10, 2008 at 4:09 PM

    First shot is definatly my favorite, nice work.

  • The random model thread!

    • Zeta
    • January 10, 2008 at 4:08 PM

    lovely sculpt mate

  • WIP in WIP, post your level screenshots!

    • Zeta
    • January 7, 2008 at 9:28 AM

    r_draw_viewmodel 0

  • More TF2 griefing

    • Zeta
    • January 6, 2008 at 11:43 AM

    good stuff

  • The random model thread!

    • Zeta
    • December 28, 2007 at 3:30 PM

    how on earth do you get the rubbish back out?

  • Crysis Map ~ Vulcano [WIP]

    • Zeta
    • December 27, 2007 at 10:50 PM

    [Blocked Image: http://www.pcgameshardware.de/screenshots/original/2007/11/8fnndvl.jpg]

    This one looks like concept art

  • Crysis Map ~ Vulcano [WIP]

    • Zeta
    • December 27, 2007 at 7:58 PM

    wow that urban thing is looking great, what is it? The engine would be fantastic for it with a good art team.

  • Pixelgen_random texures

    • Zeta
    • December 27, 2007 at 3:31 PM

    Could you post a quick write up on how you produce the ao map?

  • The Duke is still alive, teaser incoming

    • Zeta
    • December 21, 2007 at 3:17 PM

    2001 trailer > this.

    10 years and you have a mirrored skin on the main character model?

    I have a feeling this game is going to feel exactly like prey.

  • Fistful of Frags released!

    • Zeta
    • December 21, 2007 at 3:11 PM

    Congratulations!

  • Aquaria: best indie game ever????evr.

    • Zeta
    • December 16, 2007 at 4:57 PM

    The art is great and it looks extremely impressive for a two man project. How long did it take them?

  • UT3 DM-Elevation by warby release !

    • Zeta
    • December 14, 2007 at 8:30 PM

    jesus .. christ.

  • The random model thread!

    • Zeta
    • December 14, 2007 at 5:31 PM

    that is one lovingly crafted bin

  • ctf_quarry [release]

    • Zeta
    • December 14, 2007 at 5:28 PM

    i found the upstairs spawn a rather strangly placed - everytime i spawned i felt like i should be able to go left as well as right but the left portion was a dead end.

    good to see you are still working on improving the design, the flag room in particular is looking much more player friendly

  • Any fix to this?

    • Zeta
    • December 13, 2007 at 3:57 AM

    Shaded view, lighting preview and a number of other things were broken when they arrived in the ep2 hammer update, texture quality in the 3d view was also affected.

    A fix will be coming in the next update whenever that may be.

  • The random model thread!

    • Zeta
    • December 12, 2007 at 11:01 PM

    awesome, what did the base mesh look like?

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