Interesting and Inspiring.
Posts by Psy
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Quote from WesleyTack
I didn't ask for comments, I just wanted to add to the WiP thread
Psycho: Why not reconstruct the WTC, I wonder why no one ever did that actually. Would be cool to have the plaza + 2 WTC towers and being able to go up and defuse a bomb... CT's start at the bottom, T starts at the top.You could make it pretty cool with two bomb spots in tower 1 and 2. Heck I'd make it if i didn't have to map for off limits

Already been done

This a layout that I have come up with;
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I hate having absolutely no ideas for a map =/
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Well, it is a wood texture

Take a looky:
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And look at all the different versions.
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71 Polies
Haven't modeled in a while and I have only recently learned how to uv map.
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Quote from Skjalg
You really should finalize the textures more, the first three pictures didnt really look so good

I'm thinking of changing some of the textures around a bit. Don't worry
QuoteI really like those stairs. Did you make the textures? If you did, I'd say spend some more time on those and it'll look a lot better. I also really like the ceiling. That curved part looks great.
Thanks. Are you referring to the texture that is on the actual staircase which has the marble, with the tiles along the sides?
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Now to add props and finalise the lighting.

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Quote from tomdon
Plodding away at this in my very limited free time. I am hoping to replace the big ugly brushes with models when I get spare time. I also need to start thinking about routes around the map. Now I think about it I also need to make lots of little glows for the fairy lights
.*edit*If you want to know about the scale, a player is smaller than a bauble on the tree.
*edit again*
Yes I know theres no fire
.*snip*
Sweet Jesus! I remember seeing that BBC screen when I was 5 years old. It scared the bejebus out of me with that puppet and it's ever-staring eyes D:
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That has a really good egyptian feel to it Ooghijmiqtxxa

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Did you model the tree as well?
Makes me feel all christmasy inside.

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That's what I was going for.
It'll look more to scale once I put props in there

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Thanks Vivi

Began texturing!
EDIT: Just noticed the rails with the window going in front. I'll fix that later lol.
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Hey! That's a good idea

Shame it's for an MP Mod and I didn't have that planned out in the first place.
I could have some ropes swaying round seeing as the terrorists spawn there.
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Wrote a brief with a lot of description and a checklist to make sure I get things done.
Hopefully, I'll finish it

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Only two hanging lights and a light_environment so far.
Try imagining using what I wrote:
QuoteThe public entrance is very polished and pristine with marble pillars, mahogany trimmings and a curved staircase. There is a feeling of royalty here with the yellow lights illuminating the area from the pillars and hanging lights. By looking up, there is a giant glass roof with complex architect. To the left, there is a meeting room with a large table to sit 10 people and a giant plasma TV which provides a stream of vivid colours throughout the entire room. There are windows with blinds that let through a small amount of light. Back into the entrance there is a staircase which leads to two opposite balconies. Along the walls of theses, there are windows which let in the bright sunlight with defiant rays, pillars with wall lights which glimmer off the tiled marble floor, abstract art hanging off the walls, plants following an orderly pattern and some chairs for people to relax on.
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Bland. All I see is brick textures with barely any variation, repetitive lights and rays of light which make no sense at all.
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That's my gfx card. Can't help that.
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I've varied the lighting, added more details and moved some props around a bit.
Any better?
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Quote from propaganda
Which one specifically? I live in Canada, we don't have castles here. Can you provide some images of generic around a castle type terrain?
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Quote from BlueCoatKarma
Looks pretty good. Here's some specific criticism (obviously it's up to you - take it or leave it.)In the first shot, it's too obvious that the rails are brushes, especially since you used the same thing (copied+pasted) on both levels. Also, what's the access like to the platform on the right side of the shot? If it is a platform, it should have details (like a yellow caution line) and a railing like the other side does. If it isn't a platform, what is it? Right now it seems like a convenient path with very little detail and a big pipe at one end. The collapse looks pretty good though, I have to say.
The second shot is too grungy and concrete-y. If this were a train station or subway you'd expect tiles, not just bare concrete in a lobby/waiting area. You can get away with concrete down below on the platforms (first shot) but not in an open area. Make this distinct from the rest - add some windows or turn the lighting way up and make this area brighter. Make players nostalgic for the station's glory days or something. It's totally up to you, but I think the "was pretty at one point but now it's covered in dirt" look would serve you better in this area. Also, add some sides to the arch up above in the background - it looks a bit HL1-ish right now. Consider raising up the horse statue on a pedestal (not higher than 64 units though or people can't see over it) and putting the benches around it it in a circle with just a couple of them "broken" - the way they're strewn about right now seems a bit excessive. Visually the floor is okay, but game play-wise I think having something in the middle would make things more interesting. Overall, the rest of the geometry is pretty good.
Shot three/four arenice and distinct with geometry and lighting. It's very blue-gray, but that might be okay if this is a small area. If those are stairs going down in the back right side of the shot, consider adding railings on the sides. Is there stuff underneath the grating? Maybe add steam coming out, or different lighting beneath the grate. Also, why is there a grating in the middle of the floor? Maybe try to add a visual cue hinting that this area was accessible at one time; that there was a grating for a reason. Maybe the pipes could even come up through it and you could move it next to a wall. You need something to break up the ceiling a bit here, even if it's only vents. What's powering that light by the way? Also, consider turning up the brightness on those lights or turning down the ambient blue-ness. Replace the DO NOT ENTER sign with a caution sign - it's too obviously a road-sign. Finally, the wall texture makes no sense. Why is there a grimy water-line a foot off the ground? (Although that could have a place somewhere else if part of the abandoned station is flooded.)
1) There is a yellow caution line at the end of the platform. It's just difficult to see because of my crappy gfx card.
2) I agree with the architect. I've yet to add more compilcated details but how would making the lighting brighter make it look any better? If it's supposed to be abandoned there it's supposed to be all grungy.
3) There is stuff under the grating, it just doesn't show up to well. There is supposed to be steam there but it's not coming through for some reason. Maybe I should add a light there. So that's just a bug that needs fixing. I will consider moving the grate further towards the wall and will add railings along the staircase. The main reason I choose blueish lights is to make the area contrast against the platform and to keep it more interesting.
All good points, thanks.