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Posts by Psy

  • Automatic normal maps from diffuse textures...in 5 seconds

    • Psy
    • April 7, 2007 at 8:14 PM

    CrazyBump > Every other normal-map generating tool in the universe

    May or may not be true.

  • The random model thread!

    • Psy
    • April 7, 2007 at 8:11 PM
    Quote from Zyndrome

    Adam's Boxy Apple of Doom.

    Yeah, that's my crit for you! Apart from that, it's damn good!

  • dm_megawatt

    • Psy
    • April 7, 2007 at 6:45 PM
    Quote from Tequila

    Always loved your lighting work, dude. I'm fairly sure you were the first person I saw really messing with lightmap scale and getting such stunning results. Great work.

    Looks like "bitches know about your lightmaps" eh!

  • hl2dm_meet_the_smiths

    • Psy
    • April 6, 2007 at 3:41 PM

    I like the lighting in the corridor a lot. It gives it a sterile feel but the white stripes really look weird.

  • hl2dm_meet_the_smiths

    • Psy
    • April 6, 2007 at 9:56 AM

    Color Correction please!

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 4, 2007 at 3:45 PM

    [Blocked Image: http://i9.tinypic.com/4ibhqoy.jpg]

    [Blocked Image: http://i12.tinypic.com/2mgo3nr.jpg]

    These were created to form a theme for an upcoming de map of mine...

    Obviously there is a lack of detail and props at the moment.

    Comments?

  • The random model thread!

    • Psy
    • April 3, 2007 at 4:56 PM

    Looks nice but the seat is a tad too shiny.

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 3, 2007 at 2:02 PM

    Wow, the first shot looks amazing.

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 3, 2007 at 11:38 AM

    I love PVKII

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 3, 2007 at 9:59 AM

    Maybe try turning the blue down a bit.

    Apart from that, it looks excellent.

  • dm_grale (updated on 15-08-09)

    • Psy
    • April 2, 2007 at 9:52 AM

    Christ, I'm already lost just by looking at the overview.

    Maybe you should distinguish some areas a bit better?

  • dm_Monstar

    • Psy
    • March 30, 2007 at 5:22 PM

    Reminds me of my first DM map. I likey!

  • WIP in WIP, post your level screenshots!

    • Psy
    • March 29, 2007 at 4:18 PM

    Aye! The displacements looks really jagged and noisy.

  • WIP in WIP, post your level screenshots!

    • Psy
    • March 25, 2007 at 11:18 AM
    Quote from Erratic

    Actually they're just brushes, if for no other reason than simplicity. Here's a shot if you're wondering Psycho. Nothing special, just a line of brushes cut up into however many you prefer and then extruded upwards to form whatever arch shape you need.*snip*

    As far as texture alignment goes, just make sure the top faces are aligned with alt+click before hand so that when they're extruded up, you can simply select the top face and align the side face (using alt+click) to the appropriate angle. Hope that clears it up for you.

    Thanks for that.

  • WIP in WIP, post your level screenshots!

    • Psy
    • March 24, 2007 at 7:32 PM
    Quote from Mkz

    he propably brushed it?

    with arch tool ofc...

    I know what a brush is...

    Was it done manually or by using the arch tool?

  • WIP in WIP, post your level screenshots!

    • Psy
    • March 24, 2007 at 1:43 PM

    How did you make that curved wall running along the bridge?

  • dm_grale (updated on 15-08-09)

    • Psy
    • March 4, 2007 at 4:54 PM

    Holy Mother of Jesus! That's...immense!

  • DE_Museum coming to Source!

    • Psy
    • February 23, 2007 at 4:02 PM

    Makes me feel all warm and fuzzy inside.

  • WIP in WIP, post your level screenshots!

    • Psy
    • February 10, 2007 at 11:18 AM

    http://%7boption%7d

  • Frosty!

    • Psy
    • December 21, 2006 at 4:28 PM

    Love the 2nd one.

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