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Posts by Psy

  • de_nereza

    • Psy
    • April 24, 2007 at 5:35 PM

    You need a better graphics card.

    No AF or AA makes me cry.

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 24, 2007 at 5:33 PM

    ^ I save mine every 5 minutes and save into a new file everyday.

    EG;

    map_April24th

    map_April25th

    Very helpful if you do a lot of work which you end up not liking which would take a while to remove.

  • Achtung Panzer!

    • Psy
    • April 20, 2007 at 8:14 PM

    Sexy. Just sexy.

  • Dm_tech

    • Psy
    • April 18, 2007 at 5:02 PM
    Quote from teeluu

    wot? i think the orange there looks nice, it's different, gives some nice warm feeling to it imo. Superb brushwork too, well done

    *looks at rick_d's post*

    I think the map has some good brushwork but it seems that the texture pack he is using seems to be doing most of the work.

    Also, each room could be given a more unique look compared to each other.

  • Dm_tech

    • Psy
    • April 18, 2007 at 4:16 PM

    FFS! Fix the damn orange lights. Give the light source an orange sprite or change the light to white.

    It looks weird.

  • coop_wardogs

    • Psy
    • April 17, 2007 at 4:08 PM

    It's good up until those outside shots.

    I'm hoping that the floor will be displaced and there will be some alpha blending.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Psy
    • April 16, 2007 at 4:07 PM
    Quote from KungFuSquirrel

    I actually got quite a bit done this weekend but it's really not ready to be shown yet... still some layout kinks to work out but I'm getting fairly comfortable with hammer again which is nice.One unfortunate issue... ammo and health pickups float in water. Boo.

    Go to flags>asleep

    They shouldn't move when they spawn then

  • Factory Rooms

    • Psy
    • April 16, 2007 at 10:55 AM

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 15, 2007 at 7:03 PM

    I find it weird that in-game screenshots always end up more blurry then they should look.

    Thank god for the sharpen filter.

  • ugly black shadows on displacements

    • Psy
    • April 15, 2007 at 10:31 AM

    Fast RAD is more messy then Normal.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Psy
    • April 15, 2007 at 10:29 AM

    Love the atmosphere BlueStrike!

  • Zelda models for source

    • Psy
    • April 13, 2007 at 2:19 PM

    Who the hell is this?

    http://%7boption%7d

  • The random model thread!

    • Psy
    • April 12, 2007 at 5:38 PM
    Quote from buddy the designer

    Nah, not this one, the one here: http://img73.imageshack.us/img73/7581/w ... t01wl9.jpg

    Somebody call an ambulance! We got a bleeding vent here! D:

  • [WIP] DoD_Nightingale

    • Psy
    • April 12, 2007 at 5:35 PM

    The building near to the left with the 3 windows lined up vertically looks really odd in my eyes. It's like it doesn't belong there.

  • Post your batch!

    • Psy
    • April 12, 2007 at 10:45 AM
    Quote from Defrag

    I spy BF2 on the desktop!

    YAY BF2...*joins server*....*crash*

    Ok...try again? *joins server*...*you have been disconnected for absolutely no reason*

    *explodes*

  • Hawker Hurricane MK1

    • Psy
    • April 11, 2007 at 5:59 PM

    holy shit that looks real lolzzzz11!1

  • Halo 3 Multiplayer behind the scenes

    • Psy
    • April 11, 2007 at 11:08 AM

    Bleh. Halo is uninspiring, boring and uses an over-done concept.

    (Kill aliens, proceed to next room, kill more, proceed to next room, fmv, kill aliens, fly in vehicle, kill more aliens...etc etc)

  • S.T.A.L.K.E.R uses Doom3 assets

    • Psy
    • April 10, 2007 at 12:22 PM

    Yet again the internet reveals hidden content in a game.

    *Looks at GTA: SA and the Hot Coffee Mod*

  • Achtung Panzer!

    • Psy
    • April 9, 2007 at 7:02 PM

    Put that Achtung! thing on the texture when it's done please!

    I love the model

  • dm_grale (updated on 15-08-09)

    • Psy
    • April 9, 2007 at 3:31 PM

    ^ Aye! Old school

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