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  3. Psy

Posts by Psy

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 16, 2007 at 9:13 AM

    A lot of the custom stuff is too clean!

    GET DIRRTY.

  • Iraq Scenery

    • Psy
    • May 15, 2007 at 7:07 PM
    Quote from Steppenwolf

    I can see a bus. where is the promised iraq scene?

    The bus is clearly a metaphor.

  • Halo 2 for PC - PC Gamer review

    • Psy
    • May 15, 2007 at 3:38 PM

    It's an FPS which is set in a futuristic setting and you have to shoot everything that moves.

    You can't get any more original then that!

  • go-kart model

    • Psy
    • May 15, 2007 at 12:34 PM

    Awesome low-poly cart.

    Definitely makes me think of Mario Kart.

  • Uni Animation

    • Psy
    • May 15, 2007 at 9:32 AM

    Still needs more color...

    Nothing really stands out apart from the building in the first scene.

  • idiots arguing

    • Psy
    • May 13, 2007 at 10:29 AM

    People don't seem to understand the concept of time.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 11, 2007 at 6:45 PM

    [Blocked Image: http://img394.imageshack.us/img394/3088/detheartsdev11thmay0002pl5.th.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/6089/detheartsdev11thmay0001nk1.th.jpg]

    [Blocked Image: http://img404.imageshack.us/img404/6549/detheartsdev11thmay0000yf3.th.jpg]

  • idiots arguing

    • Psy
    • May 11, 2007 at 5:40 PM

    ZING!

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 9, 2007 at 5:23 PM
    Quote from von*ferret

    Interesting. The player space is kinda sparse. The Slanted roof on the 1st floor is a unique architectural element, but comes off wrong. The sky light above seems to be more modern with a more rustic interior and its clashing. maybe if it were wood trim with a little metal around the glass.

    Agreed! The sky ceiling is just a placeholder at the moment.

    Please be aware that this is only T Spawn so the player only leaves out of the one exit.

    EDIT:

    [Blocked Image: http://img513.imageshack.us/img513/3526/detheartsdev9thmay0000lx5.th.jpg]

    [Blocked Image: http://img440.imageshack.us/img440/5535/detheartsdev9thmay0001jn2.th.jpg]

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 9, 2007 at 4:07 PM

    [Blocked Image: http://img255.imageshack.us/img255/832/detheartsdev8thmay0000wm4.th.jpg]

    Nowhere near finished of course.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 6, 2007 at 5:08 PM

    Thanks. Now I'm blind.

  • Crazy Bump 2.6

    • Psy
    • May 6, 2007 at 9:42 AM
    Quote from JeanPaul

    Am I the only one that gets more and more nervous as the number of automated programs increases?

    Well normal maps aren't really that exciting to make so using a tool which offers you a great amount of control over the results quickly is welcome.

  • Unreal vs Source.

    • Psy
    • May 3, 2007 at 6:10 PM

    I really would like to know why they got rid of the logic view.

  • New 3D feature in Hammer?

    • Psy
    • May 3, 2007 at 4:35 PM

    Bloody pointless to be honest.

  • Uni Animation

    • Psy
    • May 3, 2007 at 4:34 PM

    Needs more RGB.

  • Competition: HL2DM 1024-unit Official Entries

    • Psy
    • May 2, 2007 at 4:18 PM

    Reno's subtle use of HDR = Win.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 1, 2007 at 4:31 PM

    Splines are needed too.

    I love the CoH world editor where you can use splines to have fences and sandbags line up perfectly with the terrain.

    They can also be used with overlays...

  • Happy 10th Birthday Duke Nukem!

    • Psy
    • April 29, 2007 at 3:27 PM

    10 years eh? Jesus, did they even start making it 10 years ago?

    They must of changed to another engine at some point...

  • de_nighthawk

    • Psy
    • April 29, 2007 at 3:26 PM

    Change the colour of the warehouses's lights to a blue/green to give it a more grimy atmosphere.

  • Cs_occupation Beta2

    • Psy
    • April 25, 2007 at 4:39 PM

    Any custom map can be compared to an original map.

    All the map ideas have been done.

    You can make something look interesting by simply adding your own style which I think Pengu has done really well.

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