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  3. Psy

Posts by Psy

  • WIP in WIP, post your level screenshots!

    • Psy
    • July 13, 2007 at 11:05 AM

    I hate the shiny poles, looks too fake.

  • My new Portfolio [updated]

    • Psy
    • July 12, 2007 at 6:53 PM

    Make the screenshots open in a new tab.

  • My portfolio

    • Psy
    • July 12, 2007 at 5:42 PM

    You need to categorise each level!

  • Off site work?

    • Psy
    • July 11, 2007 at 5:35 PM

    Who you working for Dux?

  • Off site work?

    • Psy
    • July 11, 2007 at 4:38 PM

    Thanks for the map.

    I also find it hard to work by myself on maps because I get easily distracted by things like the internet and MSN.

    Working in studio would be a lot easier because you have other people to talk to you when you're feeling a bit bored.

  • Off site work?

    • Psy
    • July 11, 2007 at 2:16 PM
    Quote from Zete

    I currently work in this way but will be applying soon to a company that is local to me (england) /quote]Where you going? There doesn't seem to be many game companies here in England.

  • PS3 Price Drop in the US

    • Psy
    • July 9, 2007 at 12:25 PM
    Quote from JamesL

    In terms of raw numbers the PS3 is outselling the PS2 at the same point in its launch cycle.

    But the market has expanded since.

  • 3DS Max Quick Normal Map Tutorial

    • Psy
    • July 9, 2007 at 11:07 AM

    I came. D:

  • PS3 Price Drop in the US

    • Psy
    • July 9, 2007 at 11:06 AM

    I would rather have an 360 because of it's collection of games and Xbox Live.

    I don't need a HD-Multimedia center because I already have one, it's called...TEH PC!!!

  • where to start...

    • Psy
    • July 6, 2007 at 2:19 PM

    Level-design requires little knowledge in programming and more or less requires common sense more then anything.

    What engine you looking to map for? If your looking to map for the Source engine go here: http://%7boption%7d

  • Noitu love

    • Psy
    • July 4, 2007 at 2:17 PM

    We demand your game Koko.

  • Insurgency Trailer Release & Website Launch

    • Psy
    • July 3, 2007 at 5:33 PM

    I give up. I've got wireframe materials and error models again. The mod is broken.

  • Insurgency Trailer Release & Website Launch

    • Psy
    • July 3, 2007 at 5:07 PM
    Quote

    but all that energy could have been spent elsewhere.

    ...like the voice acting for a start.

  • Insurgency Trailer Release & Website Launch

    • Psy
    • July 3, 2007 at 2:56 PM

    Wouldn't it make sense to put some kind of icon above the capture point? If you get close enough to begin capturing the point the icon can start flashing or something.

  • Insurgency Trailer Release & Website Launch

    • Psy
    • July 3, 2007 at 2:39 PM

    Could someone please tell me what I have to actually do in this mod apart from kill the opposite team?

  • Insurgency Trailer Release & Website Launch

    • Psy
    • July 3, 2007 at 11:23 AM

    Terrible FPS while outside. 20 fps? Unplayable. I hope this issue is fixed in the next release because apart from this, it's a bloody good mod.

  • Insurgency Trailer Release & Website Launch

    • Psy
    • July 2, 2007 at 1:28 PM

    This is silly. Finishing up a mod on the day of release?

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Psy
    • July 1, 2007 at 10:28 AM

    Best bump evar?

  • Soldier of Fortune 3: Pay Back

    • Psy
    • June 30, 2007 at 11:56 AM

    GIBS! LOTSA GIBS PLEASE! kthxbai.

  • Opinion: If Sony Releases a Wii-Like Controller...

    • Psy
    • June 29, 2007 at 2:20 PM

    The Wii browser would be almighty if it had keyboard support.

    It's fine for looking at forums and pr0n.

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