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  3. Psy

Posts by Psy

  • I am making a DoD:s map.

    • Psy
    • July 25, 2007 at 3:02 PM

    I never thought of keeping the outer faces.

  • Interview with Garry on Shacknews

    • Psy
    • July 25, 2007 at 12:49 PM

    I think GMod is great and all but it's not exactly amazing in itself. It's just a sandbox mod and to be honest I don't like sandbox games. D:

  • totally random texture thread

    • Psy
    • July 25, 2007 at 11:15 AM

    Method...that actually looks like the mansion from GoW.

  • I am making a DoD:s map.

    • Psy
    • July 25, 2007 at 10:07 AM

    How the fuck did you do that bridge?

  • I am making a DoD:s map.

    • Psy
    • July 24, 2007 at 12:54 PM
    Quote from Rick_D

    take that low poly version of the bridge - copy it to either side, select all the faces of all three "bridges" and then subdivide

    [Blocked Image: http://aycu38.webshots.com/image/24397/2001858893355219004_th.jpg]

  • I am making a DoD:s map.

    • Psy
    • July 24, 2007 at 11:05 AM

    I just tried making it using a arch. I can confirm that this is in fact, voodoo magic.

  • I am making a DoD:s map.

    • Psy
    • July 23, 2007 at 2:11 PM

    I place floors at the top of a 128 high brush. 8 units thick does the trick...

    Same for ceilings as well.

    Yeah, I used to get kind of mad about this (I like being neat) but, meh, I'll have to live with it.

  • PHOTOEDIT

    • Psy
    • July 22, 2007 at 11:19 AM

    You transformed her into stone! D:

  • WIP in WIP, post your level screenshots!

    • Psy
    • July 21, 2007 at 4:17 PM

    I demand a screenshot showing the readings from cl_showfps 1!

  • [HL2DM] fragyard (new version)

    • Psy
    • July 21, 2007 at 4:16 PM

    Use your mouse; The left button.

  • [HL2DM] fragyard (new version)

    • Psy
    • July 21, 2007 at 10:58 AM

    [Blocked Image: http://aycu11.webshots.com/image/21970/2003821931859401685_th.jpg]

  • The random model thread!

    • Psy
    • July 21, 2007 at 9:47 AM

    Nice.

  • WIP in WIP, post your level screenshots!

    • Psy
    • July 21, 2007 at 9:47 AM
    Quote from JeanPaul

    Not bad, not bad at all. But you sir need to work on your texturing :wink:

    I'm sure the texture tile wouldn't look too noticeable in-game. It depends on the lighting really.

  • [HL2DM] fragyard (new version)

    • Psy
    • July 21, 2007 at 9:46 AM

    RANDOM TEXTURES FTMFW!

    Sorry, but your choice of textures just don't work together at all.

  • Silicon Knights sues Epic Games

    • Psy
    • July 20, 2007 at 1:31 PM

    Never heard of Silicon Knights. :S

  • The random model thread!

    • Psy
    • July 19, 2007 at 2:37 PM

    Looks good but maybe you could remove the smaller details from the normal map. I'm not too fond of really tiny, insignificant bumps. :X

  • [HL2DM] Streetfight

    • Psy
    • July 19, 2007 at 12:02 PM
    Quote from SnipaMasta

    It's his first try. Quit being assholes.

    QFT.

    First Screenshot: What's going on with the textures? The blue strip is supposed to be aligned to the bottom. Also, the red light appears to have no light source and doesn't really work well with the white textures.

    Second Screenshot: The lights are WAY TO BRIGHT! It's like you left the default value. Use something more suitable for the light source such as a brightness of 50. Change the light colour as well. Hell, why not look here.

    Third Screenshot: What's going on here? I would claim that it is fullbright if it weren't for the shadows (which are casting in the wrong direction btw) use the following guides.

    Choose a sky you like from here and use the corresponding light_env settings from here.

    That's how you crit people.

  • We've got Hostiles- Remake

    • Psy
    • July 18, 2007 at 7:58 PM

    And the loose tiles seem wayyyyy to thin.

  • Leak!

    • Psy
    • July 18, 2007 at 6:03 PM

    Your username says: F&1103;&1101;&a

  • Peter Moore leaves MS for EA Sports

    • Psy
    • July 18, 2007 at 5:39 PM

    Use a combination: Laugh until you cry.

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