[Blocked Image: http://cubeupload.com/files/cb9b84media1.jpg]
Last time I posted a screenshot in this thread was almost a year ago. ![]()
[Blocked Image: http://cubeupload.com/files/cb9b84media1.jpg]
Last time I posted a screenshot in this thread was almost a year ago. ![]()
QuoteShack: Before I forget, I couldn't help but overhear you a minute ago talking about [shacknews community member -sk-'s map] CP_Redstone.Robin Walker: So what we do is every Tuesday and Thursday we try and play through community maps, and we have a big list, but we haven't gotten to Redstone, so I feel bad. I don't want to make design comments, it's just, we were talking about it, and I was saying how one of the interesting things in the community--there are different maps which catch your eye for different reasons. Redstone's screenshots caught my eye because I thought it was a really good example of how, just.. it's really fun to look out there and see people who are just customers of TF, who can kind of pick up the visual style and start to sort of put their own touch to it, but still fit in really neatly. And I thought Redstone did that really well, just looking at the screenshots. Can't comment on the gameplay yet.
New unlockable weapons is going to keep the game fresh. I don't know about you guys but the game is becoming a little boring and repetitive.
Also, what Thrik said. ![]()
Every area uses one-color lights. Add contrast to the lighting in each area.
Thanks for the useful feedback. I appreciate it. ![]()
QuoteAlso how old are you? The only education you have listed down there is GCSE's so I assume you are at least 16. No A-Levels/Diplomas/Degree? Most place's wont hire unless you are at least 18 and GCSE's don't really cut it anymore for jobs.
I'm 17 and I'm currently studying an Applied ICT course at College.
QuoteResident Evil 4 - This violence can only be bad for you.
![]()
So I've finally got somebody to create me a decent portfolio. I've made a few changes here and there but it's more or less the same.
I need your thoughts about possible improvements for the content or layout of the site. ![]()
...but you don't get the QC generator with the Max plugin.
I would say that the tint of the light_environment's ambience needs to be a little more reddish/orangish.
Oops. I should of read all of your post. ![]()
Looking awesome but I've spotted something. ![]()
Source engine. A fuck load of ![]()
I love the architect. ![]()
Wiki states that it is running on a heavily modified UT2 engine.
Quote from Probably a load of bullshit from WikiThe engine, which now contains parts of an early version of Unreal Engine 2.0 (the team branched off from the engine in 2001) supports such features as pixel shading, normal mapping and high dynamic range based lighting.[16][17]Broussard has stated several times that the only parts of the Unreal engine that are still part of their code base are UnrealScript, the networking code, and the UnrealEd. Everything else (except Meqon, the physics engine) has been written from scratch by 3D Realms. The principal technical reason given by Broussard for the extensive delays was the unstable tech base. Once it was stabilized, 3D Realms expanded their team considerably, from 22 to 31 members.
Reply With Quote
3 years left until I will be able to run this game.
I quite like the new layout. It just needs to be restored to the good ol' mapcore colour scheme.
Does anybody else get the feeling that Mike has simply abandoned the Source SDK? I haven't hear anything from him in weeks. ![]()