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  3. Psy

Posts by Psy

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 20, 2008 at 11:38 AM

    [Blocked Image: http://cubeupload.com/files/cb9b84media1.jpg]

    Last time I posted a screenshot in this thread was almost a year ago.

  • TF2: CP_REDSTONE

    • Psy
    • April 17, 2008 at 6:09 PM

    oops.

  • TF2: CP_REDSTONE

    • Psy
    • April 17, 2008 at 11:12 AM
    Quote

    Shack: Before I forget, I couldn't help but overhear you a minute ago talking about [shacknews community member -sk-'s map] CP_Redstone.Robin Walker: So what we do is every Tuesday and Thursday we try and play through community maps, and we have a big list, but we haven't gotten to Redstone, so I feel bad. I don't want to make design comments, it's just, we were talking about it, and I was saying how one of the interesting things in the community--there are different maps which catch your eye for different reasons. Redstone's screenshots caught my eye because I thought it was a really good example of how, just.. it's really fun to look out there and see people who are just customers of TF, who can kind of pick up the visual style and start to sort of put their own touch to it, but still fit in really neatly. And I thought Redstone did that really well, just looking at the screenshots. Can't comment on the gameplay yet.

  • Upcoming TF2 changes on April 20th 2038

    • Psy
    • April 17, 2008 at 11:08 AM

    New unlockable weapons is going to keep the game fresh. I don't know about you guys but the game is becoming a little boring and repetitive.

    Also, what Thrik said.

  • zps_thelabs (Zombie Panic! Source Map)

    • Psy
    • April 12, 2008 at 2:09 PM

    Every area uses one-color lights. Add contrast to the lighting in each area.

  • Source VTF Mipmap Filter

    • Psy
    • April 2, 2008 at 10:35 AM
    Quote from insta

    The letters "MIP" in the name Mipmap are an acronym of the Latin phrase multum in parvo, meaning "much in a small space". :wink:

    I never knew that.

  • My Portfolio

    • Psy
    • March 31, 2008 at 1:39 PM

    Thanks for the useful feedback. I appreciate it.

    Quote

    Also how old are you? The only education you have listed down there is GCSE's so I assume you are at least 16. No A-Levels/Diplomas/Degree? Most place's wont hire unless you are at least 18 and GCSE's don't really cut it anymore for jobs.

    I'm 17 and I'm currently studying an Applied ICT course at College.

  • Anne Diamond blah blah violent games blah blah photoshop lol

    • Psy
    • March 30, 2008 at 9:25 PM
    Quote

    Resident Evil 4 - This violence can only be bad for you.

  • My Portfolio

    • Psy
    • March 29, 2008 at 9:43 PM

    So I've finally got somebody to create me a decent portfolio. I've made a few changes here and there but it's more or less the same.

    I need your thoughts about possible improvements for the content or layout of the site.

    Linkage

    Images

    • annaaaaa.webp
      • 137.05 kB
      • 879 × 1,289
    • meeeeuw.webp
      • 255.36 kB
      • 877 × 1,287
    • meisjjee.webp
      • 144.89 kB
      • 879 × 1,289
    • booottt.webp
      • 143.53 kB
      • 879 × 1,289
    • surfplankk.webp
      • 322.32 kB
      • 879 × 1,289
  • Blizzard makes odd rules for Canadians

    • Psy
    • March 27, 2008 at 9:35 AM

    That is rofl.

  • hessi's Maya SMD exporter

    • Psy
    • March 23, 2008 at 3:52 PM

    ...but you don't get the QC generator with the Max plugin.

  • CS_Sleuth *Updated April 17th*

    • Psy
    • March 21, 2008 at 10:06 AM

    I would say that the tint of the light_environment's ambience needs to be a little more reddish/orangish.

  • WIP in WIP, post your level screenshots!

    • Psy
    • March 20, 2008 at 6:41 PM

    Oops. I should of read all of your post.

  • WIP in WIP, post your level screenshots!

    • Psy
    • March 20, 2008 at 5:28 PM

    Looking awesome but I've spotted something.

  • Strange round lights on shadow [Source Engine]

    • Psy
    • March 8, 2008 at 9:42 PM

    Source engine. A fuck load of

  • TF2: CP Map (but not named yet)

    • Psy
    • March 2, 2008 at 11:46 AM

    I love the architect.

  • The Duke is still alive, teaser incoming

    • Psy
    • December 20, 2007 at 10:25 AM

    Wiki states that it is running on a heavily modified UT2 engine.

    Quote from Probably a load of bullshit from Wiki

    The engine, which now contains parts of an early version of Unreal Engine 2.0 (the team branched off from the engine in 2001) supports such features as pixel shading, normal mapping and high dynamic range based lighting.[16][17]Broussard has stated several times that the only parts of the Unreal engine that are still part of their code base are UnrealScript, the networking code, and the UnrealEd. Everything else (except Meqon, the physics engine) has been written from scratch by 3D Realms. The principal technical reason given by Broussard for the extensive delays was the unstable tech base. Once it was stabilized, 3D Realms expanded their team considerably, from 22 to 31 members.

    Reply With Quote

  • Ultra High Quality Custom Config

    • Psy
    • December 19, 2007 at 4:10 PM

    3 years left until I will be able to run this game.

  • Welcome to the New Forums!!

    • Psy
    • December 17, 2007 at 7:15 PM

    I quite like the new layout. It just needs to be restored to the good ol' mapcore colour scheme.

  • HL2 sdk update tomorrow morning

    • Psy
    • November 30, 2007 at 5:26 PM

    Does anybody else get the feeling that Mike has simply abandoned the Source SDK? I haven't hear anything from him in weeks.

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