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  3. Psy

Posts by Psy

  • Mirror's Edge

    • Psy
    • May 7, 2008 at 1:33 PM

    When you run the camera sways from the side to side as does your weapon and when you get flashed you struggle to turn around properly. Maybe I'm seeing shit.

  • Mirror's Edge

    • Psy
    • May 7, 2008 at 12:28 PM
    Quote from Thrik

    this is meant to be the first game that gives you the feel of controlling an actual body — momentum, weight, and all.

    I think COD4 did that pretty well in my opinion.

  • [TF2] CP_YEEHAW_BETA

    • Psy
    • May 3, 2008 at 1:55 PM

    Chuck Norris would approve of this map.

  • TF2 update released, free weekend incoming!

    • Psy
    • April 30, 2008 at 11:01 PM

    It's just the fact that the achievements detract from the gameplay. I find it odd that even when there is six medics on a team I seem to get healed less then before the update.

  • TF2 update released, free weekend incoming!

    • Psy
    • April 30, 2008 at 10:20 PM

    Valve have turned the game to shit. I have yet to play a decent round of TF2 today because of people who just want to whore all the achievements, try out the new weapons for 5 minutes, then never play the medic again.

    Tying weapons to achievements was a terrible idea to begin with and now they've pissed off a lot of the TF2 community. At least the Spy is fixed now.

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 30, 2008 at 3:35 PM

    It looks like the mountains have a completely different light source. D:

  • Grand Theft Auto IV

    • Psy
    • April 29, 2008 at 8:46 PM

    This game is brilliant. All the little features just add up to something quite special.

  • Grand Theft Auto IV

    • Psy
    • April 28, 2008 at 3:28 PM

    I just read that a few minute ago and it said 99/100. Now it says 100/100. D:

  • Grand Theft Auto IV

    • Psy
    • April 27, 2008 at 5:11 PM

    Just got me a 360 Elite. All I need now is GTA4.

  • Grand Theft Auto IV

    • Psy
    • April 26, 2008 at 9:09 PM
    Quote from buddy the designer

    But tell me why to me the vehicles behave strangely? How does it play?

    What do you mean by "act strangely"? All I know is that you can't drive vehicles in the same way that you could in the GTA3 series.

  • Grand Theft Auto IV

    • Psy
    • April 26, 2008 at 7:07 PM

    Euphoria is awesome.

    [Blocked Image: http://i27.tinypic.com/mv43h0.gif]

    [Blocked Image: http://i182.photobucket.com/albums/x111/bad_hat/gta4.gif]

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 26, 2008 at 1:18 PM
    Quote from dux

    I'm assuing the massivley repeating stone textures are just placeholder?

    Yeah. I just took a single TF2 texture and changed the colour of them to form two different variations.

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 25, 2008 at 5:32 PM

    TF2 CTF Update.

    There will be a huge tower in between those...erm...two castle bits along the top of the wall.

    [Blocked Image: http://www.cubeupload.com/files/f67fcemedia21.jpg]

    A 3D skybox would be used to add variation to the skyline.

    [Blocked Image: http://www.cubeupload.com/files/70f90amedia22.jpg]

    Instead of using a wooden structure, I decided to go for a stone floor which was suitable for some nice curves which I've used in other parts of the map.

    [Blocked Image: http://www.cubeupload.com/files/a47befmedia23.jpg]

    I was thinking of going for the name CTF_UTURN due to the shape of the layout and the prominent tower in the middle of the map. It's either that or CTF_GREYSTONE.

  • [ WIP ] DoD_Gassenhauer

    • Psy
    • April 25, 2008 at 1:51 PM

    That middle section looks like it could be a really frantic place.

  • Forum links, open in new window?

    • Psy
    • April 23, 2008 at 8:00 PM

    Middle click - Open New Tab.

    Ctrl + Tab - Cycle through Tabs.

    BASK IN THE AWESOMENESS OF MODERN WEB BROWSING!

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 23, 2008 at 7:00 PM
    Quote from Tarky

    I do like that Psycho - seems like a good start.My only real concern is the same texture use up the wall. I can only question that maybe it is temp, since you still have a dev floor texture in there?

    If not try to break it up a bit, maybe even consider adding some depth to the wall? A battlements that struts out supported by wooden beams off the side? Perhaps even an indented balcony on that second level?

    I was planning to do that but I haven't opened the map up since the weekend. I like the wooden platform idea.

  • Grand Theft Auto IV

    • Psy
    • April 22, 2008 at 6:26 PM

    Dispatch estimate for these items: 2 May 2008

    1 "Grand Theft Auto IV (Xbox 360)"

  • Grand Theft Auto IV

    • Psy
    • April 21, 2008 at 10:01 PM

    Looks like the water obeys the laws of physics...and this is in a GTA game!

  • WIP in WIP, post your level screenshots!

    • Psy
    • April 21, 2008 at 7:07 PM

    Thanks. It's a CTF map with a U-Turn middle section. I'm hoping to have a beta version out in a few weeks.

  • OctaveEngine - Liquid physics playground (software included)

    • Psy
    • April 20, 2008 at 4:39 PM

    hah. I just downloaded this and spent half an hour messing around with it.

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