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  3. Psy

Posts by Psy

  • CTF_Greystone B1

    • Psy
    • May 28, 2008 at 9:29 PM

    My first release in two years. Finally, I got a map finished!

    [Blocked Image: http://imgplace.com/image_bin/7289/898dc3e178ea8ac9f7002300dfbe1a4a.jpg.th.jpg] [Blocked Image: http://imgplace.com/image_bin/7180/8e707ba7f34a182588fb751890636131.jpg.th.jpg]

    [Blocked Image: http://imgplace.com/image_bin/2573/0cf3f00a9fe44e4885a6cc91cfb0e93d.jpg.th.jpg] [Blocked Image: http://imgplace.com/image_bin/9924/cf2072ea67512926bac2cf95627b178e.jpg.th.jpg]

    It's a little empty in some places but I was already very close to the brush limit and my texinfo had reached 99.5% so apart from spamming decals, overlays, and props.

    If people like the way the map plays, I'll just pretty it up for the next version and I'll use models to replace a lot of the complex brushwork.

    Enjoy.

    Download Now.

  • UT3 - DM-Cove

    • Psy
    • May 28, 2008 at 7:16 PM

    The fountain looks sooo nice.

  • Grand Theft Auto IV

    • Psy
    • May 26, 2008 at 8:53 PM

    Woah.

  • To Vista or not to Vista, thats the question!

    • Psy
    • May 26, 2008 at 11:06 AM
    Quote from madgernader

    Now the only thing I gotta do is find a place to buy a non-OEM disc

    Why? Retail versions are rip-offs. If you're sure your going to be using the same PC for a few years you may as well go for an OEM version. I've used OEM Windows XP for my PC and Laptop and have never had a problem with it.

  • New Prince of Persia was announced today

    • Psy
    • May 25, 2008 at 10:32 AM

    Love the style.

  • Separating TF2 textures from HL2 textures (Hammer)

    • Psy
    • May 22, 2008 at 12:43 PM

    Eh? Using the TF keyword shows up every TF2 texture as far as I can tell.

  • GTA IV PC!!!

    • Psy
    • May 21, 2008 at 8:43 PM

    A pleasant change from all shades of brown.

  • Crap artist can't get job, whines about it

    • Psy
    • May 20, 2008 at 6:29 PM
    Quote from Thrik

    If you'd just said "lol. annoying site to use." then that'd be fine — I'd agree with that.

    It's just that some people seem to have this assumption that because a site is made using Flash it is better then a normal HTML page. That's the sort of feeling I get with his portfolio.

  • Crap artist can't get job, whines about it

    • Psy
    • May 20, 2008 at 4:35 PM
    Quote from Thrik

    HP has a Flash portfolio.

    But HP's portfolio is simple and easy to use with no clutter.

  • Crap artist can't get job, whines about it

    • Psy
    • May 20, 2008 at 4:32 PM

    lol. flash portfolio.

  • To Vista or not to Vista, thats the question!

    • Psy
    • May 19, 2008 at 8:58 PM

    XP. There is nothing Vista has to offer me that makes want to buy it.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 18, 2008 at 2:48 PM

    Why does it look so grainy? It's like you applied a sharpen filter 100 times.

  • Grand Theft Auto IV

    • Psy
    • May 18, 2008 at 11:01 AM

    I've haven't experienced any of the problems you've mentioned except FPS lag which I wasn't exactly surprised about.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 17, 2008 at 3:11 PM

    That reminds me. Are you supposed to see a visible difference between smoothing groups within the 3D view or do you only see a difference in-game?

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 17, 2008 at 2:59 PM

    [Blocked Image: http://www.cubeupload.com/files/25b9bfmedia42.jpg]

    [Blocked Image: http://www.cubeupload.com/files/f0f9f6media41.jpg]

    cubemaps are for noobs.

  • My First Custom HL2 Map.

    • Psy
    • May 17, 2008 at 2:17 PM

    Epic bump is epic.

  • dod_kolsch on television

    • Psy
    • May 14, 2008 at 8:44 PM

    I haven't a clue what I'm supposed to be looking at.

  • Experienced BF2 Modders, Python, Mappers?

    • Psy
    • May 13, 2008 at 11:28 AM

    People are going to need screenshots or concept art to become interested.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 12, 2008 at 1:17 PM
    Quote from Punky

    -you need to add more detail (by adding lots of props, but you are probably in an earlier stage of your map where you are doing the brushwork?)

    I'm just using brushes at the moment.

    Quote from Punky

    -the intel is just laying on the floor, in the center of a building...

    That is what I was planning to change. Might have it on a pedestal or something.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 12, 2008 at 12:04 PM

    Little update on my CTF map.

    [Blocked Image: http://www.cubeupload.com/files/6c0a5emedia3.jpg]

    Skyline is flat, I know, and the area just around the Intel is a little open which I plan to change a little.

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