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  3. Psy

Posts by Psy

  • [DoD:S] dod_orange_chiron_tl34

    • Psy
    • June 11, 2008 at 9:48 AM

    This will fail. DoDs is supposed to be a tactical team FPS, not a deathmatch.

  • WIP in WIP, post your level screenshots!

    • Psy
    • June 10, 2008 at 9:54 AM

    I find the blue a little overpowering. Hurts my eyes a little.

  • Zero Gear - an indie multiplayer kart racing game

    • Psy
    • June 9, 2008 at 7:26 PM

    Reminds me of Super Mario Galaxy.

  • WIP in WIP, post your level screenshots!

    • Psy
    • June 9, 2008 at 1:22 PM

    This is what looks best on my monitor.

    [attachment=0]rofl.jpg[/attachment]

  • [TF2] ctf_aerospace (beta 4)

    • Psy
    • June 7, 2008 at 4:22 PM

    A giant hollow cube with nodraw is the best method as you have done. However, the skybox has a skybox texture on the outside which increases compile a lot.

  • My new portfolio - thiagoklafke.com (updated 06/12)

    • Psy
    • June 5, 2008 at 10:55 PM

    I didn't even know that the image of the INS map was a link. It would be better if each image that has a link had some sort of border clearly indicating that it's a hyperlink.

  • [TF2] ctf_aerospace (beta 4)

    • Psy
    • June 5, 2008 at 9:56 PM

    Those hanging lights inside the hanger need to be brighter.

  • Perpendicular Texturing in MAX?

    • Psy
    • June 3, 2008 at 9:16 PM

    Thanks for the linkage. It seems like a pretty useful tool but a lot of the buttons seem to be blank and have no icons, making it difficult to tell what I'm doing.

    [Blocked Image: http://www.cubeupload.com/files/5429c2eh.png]

    I put all the contents of the folder - the .dlm and the two bitmaps - into the plugins folder.

    EDIT: Nevermind, I had to put the bitmaps into the UI folder. D:

  • Perpendicular Texturing in MAX?

    • Psy
    • June 2, 2008 at 9:19 PM

    That worked but I have another question.

    [Blocked Image: http://www.cubeupload.com/files/14794cnour.jpg]

    How would I break up all those faces into a single row of polygons as show in white?

  • Perpendicular Texturing in MAX?

    • Psy
    • June 2, 2008 at 8:31 PM

    Hmm...this is going to be hard to explain so here's a picture instead.

    [Blocked Image: http://www.cubeupload.com/files/a39c56uv.jpg]

    In Hammer, you texture an arch by clicking the texture on the side, and alt + clicking the face on top. The texture on top becomes perfectly aligned with the texture at the side. Can you do this in Max?

    I ask because manually rotating the face in the UV Mapping Window seems too much like hard work for something so simple.

  • Crytek drops Crysis patch support

    • Psy
    • June 2, 2008 at 7:40 PM

    Oh noes. Let's all blame piracy.

  • WIP in WIP, post your level screenshots!

    • Psy
    • June 2, 2008 at 12:18 PM

    I remember reading an interview where Robin was thinking of a map with a moving cart that you could sentries on.

  • [TF2] ctf_aerospace (beta 4)

    • Psy
    • May 30, 2008 at 4:19 PM

    Just had a download and a quick run around. Here's my criticisms.

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/crit1.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/crit2.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/crit3.jpg]

    [Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/crit4.jpg]

  • CTF_Greystone B1

    • Psy
    • May 30, 2008 at 1:52 PM

    Sure. Forgot who runs that now but feel free to put it on there.

  • CTF_Greystone B1

    • Psy
    • May 30, 2008 at 1:15 PM

    Thanks guys.

    I could either detail it up now and release Beta 2 or wait for some feedback on how it plays. That's the problem though. I need to get it playtested somewhere so I can make modifications to the layout. Any ideas how to get somebody to host it?

  • [TF2] ctf_aerospace (beta 4)

    • Psy
    • May 30, 2008 at 11:16 AM

    Such an interesting read! I demand more. MOAR!

  • Grand Theft Auto IV

    • Psy
    • May 29, 2008 at 3:46 PM

    (They're very, very loud.)

  • Grand Theft Auto IV

    • Psy
    • May 29, 2008 at 12:24 PM
    Quote from Thrik

    Sure you're not accidentally playing on a PS3?

    I think my ears would be able to tell the difference.

  • Grand Theft Auto IV

    • Psy
    • May 29, 2008 at 11:14 AM

    That's strange because I can get a close one. :\

  • Grand Theft Auto IV

    • Psy
    • May 28, 2008 at 9:32 PM

    You can do the same on the 360. It tells you what button to press in order to zoom in.

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