This will fail. DoDs is supposed to be a tactical team FPS, not a deathmatch.
Posts by Psy
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I find the blue a little overpowering. Hurts my eyes a little.
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Reminds me of Super Mario Galaxy.

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This is what looks best on my monitor.
[attachment=0]rofl.jpg[/attachment]
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A giant hollow cube with nodraw is the best method as you have done. However, the skybox has a skybox texture on the outside which increases compile a lot.
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I didn't even know that the image of the INS map was a link. It would be better if each image that has a link had some sort of border clearly indicating that it's a hyperlink.
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Those hanging lights inside the hanger need to be brighter.
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Thanks for the linkage. It seems like a pretty useful tool but a lot of the buttons seem to be blank and have no icons, making it difficult to tell what I'm doing.

[Blocked Image: http://www.cubeupload.com/files/5429c2eh.png]
I put all the contents of the folder - the .dlm and the two bitmaps - into the plugins folder.
EDIT: Nevermind, I had to put the bitmaps into the UI folder. D:
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That worked but I have another question.
[Blocked Image: http://www.cubeupload.com/files/14794cnour.jpg]
How would I break up all those faces into a single row of polygons as show in white?
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Hmm...this is going to be hard to explain so here's a picture instead.
[Blocked Image: http://www.cubeupload.com/files/a39c56uv.jpg]
In Hammer, you texture an arch by clicking the texture on the side, and alt + clicking the face on top. The texture on top becomes perfectly aligned with the texture at the side. Can you do this in Max?
I ask because manually rotating the face in the UV Mapping Window seems too much like hard work for something so simple.

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Oh noes. Let's all blame piracy.
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I remember reading an interview where Robin was thinking of a map with a moving cart that you could sentries on.
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Just had a download and a quick run around. Here's my criticisms.
[Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/crit1.jpg]
[Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/crit2.jpg]
[Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/crit3.jpg]
[Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/crit4.jpg]
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Sure. Forgot who runs that now but feel free to put it on there.

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Thanks guys.

I could either detail it up now and release Beta 2 or wait for some feedback on how it plays. That's the problem though. I need to get it playtested somewhere so I can make modifications to the layout. Any ideas how to get somebody to host it?
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Such an interesting read! I demand more. MOAR!
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(They're very, very loud.)
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That's strange because I can get a close one. :\
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You can do the same on the 360. It tells you what button to press in order to zoom in.