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Posts by Psy

  • WIP in WIP, post your level screenshots!

    • Psy
    • July 22, 2008 at 3:43 PM

    [Blocked Image: http://www.cubeupload.com/files/29eda3islandmattest0000.jpg]

    I'm still having a little play around with some TF2 textures before I start the actual map.

  • Low poly environment - Girl's bedroom

    • Psy
    • July 22, 2008 at 1:17 PM

    Looks great.

  • [TF2] pl_quarry

    • Psy
    • July 22, 2008 at 11:34 AM

    This was the map QT was talking about!

    Looks damn good but I fail to see the resemblance to Quarry.

  • My Portfolio

    • Psy
    • July 21, 2008 at 6:06 PM

    New, Improved Site.

  • How You Got Into The Industry

    • Psy
    • July 20, 2008 at 4:40 PM

    I'm currently in College where I will complete the second part of my two year course in IT at the beginning of September through to next July. After completing the course I could go onto University and study Games Design or try and apply for a job in the industry.

    I created this topic to try and gain some insight into some mapcorian's first-hand experience of getting into the games industry. So how did you get into the games industry?

  • POLL: Mappingcontest

    • Psy
    • July 19, 2008 at 6:18 PM

    So is there going to be a Portal design contest or not?

  • Trouble Designing A Layout

    • Psy
    • July 18, 2008 at 3:00 PM
    Quote

    ":3g3h2dn2]

    For this i have to agree.

    I've seen many stuff from you, and I never seen any completed. Are you aware that being able to take a project from start to finish is one of the best qualities a person can have, and this applies to the games industry as well. Making a map, a game, or anything games related takes time, and a lot of effort. So I'd say stick with your projects, finish them, and move on to a fresh one!

    This year I finally broke out of that horrible pattern of not finishing anything as the last two project I've worked on have been taken through to completion.

    Thanks for the responses guys. I appreciate it.

  • Trouble Designing A Layout

    • Psy
    • July 18, 2008 at 12:14 PM

    I'm trying to design a layout for a Payload map but I really don't know where to start. I look at what I've designed so far and I keep thinking, "Is this going to work? Is this actually any good?", and it feels like I keep hitting a brick wall whenever I put pencil to paper. This is really aggravating and this is the part I always struggle with on every project I start.

    How do you start the design for a layout? I'm really struggling here so any advice would be much appreciated.

  • Guess whos working on the Wanted movie game

    • Psy
    • July 16, 2008 at 6:26 PM

    Diesel Engine. lol.

  • New 3G iPhone

    • Psy
    • July 15, 2008 at 9:31 PM

    All I need is a phone that I can ring and text people with. Camera is a bonus. I'm not too fussy.

  • POLL: Mappingcontest

    • Psy
    • July 15, 2008 at 6:03 PM

    I vote for Portal.

  • Final Fantasy XIII for Xbox 360

    • Psy
    • July 14, 2008 at 8:26 PM

    MASSIVE DAMAGE!!! Ahem. Poor Sony.

  • WIP in WIP, post your level screenshots!

    • Psy
    • July 14, 2008 at 9:29 AM

    It would be a 5-point map where the first two points for each team would reside inside a mountain on either side of the island. The middle point would sit above a sandy area on some wooden platforms where surrounding water would give people the chance to attack from behind by simply submerging underwater and appearing at the other side.

    I'm still coming with ideas for the layout before I start to plan it out properly.

  • WIP in WIP, post your level screenshots!

    • Psy
    • July 13, 2008 at 3:58 PM

    [attachment=0]island-2.jpg[/attachment]

    Texture test for an upcoming TF2 map.

  • INS_Abdallah

    • Psy
    • July 10, 2008 at 5:19 PM

    The lighting is lovely. I just love the pale purple colour!

  • WIP in WIP, post your level screenshots!

    • Psy
    • July 4, 2008 at 1:05 PM

    Why does it look so washed out?

  • My new portfolio - thiagoklafke.com (updated 06/12)

    • Psy
    • July 3, 2008 at 10:24 PM

    Site doesn't load up.

  • [TF2] Pyro_Breakout

    • Psy
    • June 29, 2008 at 10:02 PM

    I've seen some videos of TF2 tennis. Looks like fun.

  • COPS: GTA4 INSPIRED CRIME SPREE

    • Psy
    • June 29, 2008 at 12:33 PM

    "They were bored and they decided this was a good idea."

    WHAT THE GUYS REALLY SAID.

    "We r borded, let's go kill peoples like on ger teh aa foor. Seams like a gud idea."

  • Amd or Intel

    • Psy
    • June 27, 2008 at 10:07 PM

    IBM.

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