DICE have posted a thread listing all the bugs they're aware of and working on. Link.
Posts by Psy
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Quote from Thrik
Er, you do realise you're in the 'History' tab which only shows servers you've already connected to don't you? The proper server browser is in the 'Multiplayer' menu.My server list is like 1000 pages long. And very slow.
But...but it said servers on the button! Honestly, I didn't even realise it said 'history' but there absolutely no way I've connected to that many servers.

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Quote from skdr
There's plenty of euro servers out there, I've been playing on this german one with 40ms ping.
That just makes me rage more. Look at my server browser.
[Blocked Image: http://dl.dropbox.com/u/1008157/Misc/BFBC2Game%202010-01-30%2017-12-41-63.jpg]
D:
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Now that the server browser is fixed, I took a look at the servers and was shocked. There are no European servers at all. The vast majority of them are based in Chicago with only 1 other being in Seattle. Eurgh.

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I played for 2 hour straight with no problems and it was the most fun I've had in a game for quite a long time.
FYI, it runs fine on Medium with 2x AA and 16x AF with a 4870 and a Q660, though enabling HS** (whatever the hell that is) rapes my framerate. -
It's downloading! I know what I'll be doing all day tomorrow.

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Developers at Electronic Arts have revealed an interesting quirk about the upcoming Medal of Honor reboot for PC, PS3 and Xbox 360, confirming over twitter that the game will make use of two totally different engines. According to tweets from the official EA LA twitter account and from Community Manager Matthew Pruitt (via Shacknews) have revealed that while the singleplayer portion of the game will use a heavily modified Unreal Engine 3 the multiplayer portion will be built using DICE's Frostbite engine.
Err, what? The first thing that comes to mind is people being able to run the SP (UE3) fine whilst struggling to run the MP (FB2).

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I think I might cancel my pre-order with Amazon and spend an extra £10 just to have the convenience of Steam and early access to the beta.
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I haven't been on the forums for a few months until today which is when I noticed this new fangled section! So I thought I'd post my own portfolio up.

Feel free to criticise.
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Quote from Buddy
There was a rumour about being able to customize weapons, characters etc for custom l4d2 campaigns, we all know this is not true for current release. While it doesnt sound Valve-ish at all to give that kind of scripting powa I find it reasonable for this to be available once "The Passing" DLC is out (l4d2+l4d1 characters in one campaign).These SDK upgrades are nice, especially vmf instancing.
They've added a scripting entity called logic_script so maybe this will allow more room for modifications.
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I want that shit for TF2. NOW.
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I found it most sad for one of the developers who - as a professional - only ever worked on DNF for several years. Poor guy.
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This is going the way of MW2.
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I remember watching this movie when I was about 11 years old. It made no sense to me then and it makes no sense to me now.

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This cheating buisness wouldn't be anywhere near as bad if IW simply added the option to kick players. Seriously, did they forget to add this or something?

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Let us know how it goes preferably using video or sound clips.

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Bwer. Werr. Err. My...God. Imagine playing that whilst drunk.