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  3. Sindwiller

Posts by Sindwiller

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • July 23, 2006 at 9:33 PM

    Freakman, like others said on mtut.de, your map sucks Joke! It looks very nice! Keep up the good work (except that you really should use some custom content)

    Wfr, Sindwiller

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • July 23, 2006 at 4:40 PM

    NURBS are a alternative way to render and save geometry. The problem is that the way its saved is very painful.

    http://en.wikipedia.org/wiki/NURBS

    Wfr, Sindwiller

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • July 23, 2006 at 10:32 AM
    Quote

    Well, withmulti core GPUs, could one be dedicated to nurb-based models and the other dedicated to vertex-based geometry, or am I severly over-estimating the value of nurbs for organic object?

    Im not sure. Regarding that one GPU needs to stop parallel processes to recalculate NURBS-geometry into vertex-geometry, and regarding also, that the output (vertex-geometry) is often very, very highpoly so it needs a relatively huge amount of RAM to save all data. Even workstation-graphiccards, with a really big amount of RAM (1GB for *one* QuadroFX 5500) have problems with rendering high-detailed NURBS-geometry in realtime. I think, NURBS is atm something for non-realtime rendering like ray-tracing.

    Quote

    Youre 12?

    Jup^^

    Wfr, Sindwiller

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • July 22, 2006 at 10:44 PM
    Quote

    why aren't nurbs used in games?

    Uhm, no. Because, today's 3D-Graphics accelerators are vertex based. So, models who are NURBS-based were recalculated into vertices to render properly. Earlier, 3D-Graphics were based on NURBS. The problem was, that NURBS werent very robust. You couldnt do hard-surfaces. And regarding that texture mapping was invented later, were vertex-based 3D-graphics dominated the world, the whole thing sucked.

    So, to render NURBS on today's graphics-accelelarator, you need to recalculate them into vertices. This process is time-consuming and ineffizient. A NURBS model would be 5 million vertices (around 7 million polies, eh) as recalculated. A tough modeler could model the same shape with 50k-100k polies.

    Wfr, Sindwiller

  • Best. Game. Ever.

    • Sindwiller
    • July 20, 2006 at 8:49 PM

    The game look extremely nice thats like Sonic Adventure + More Action + Classic Arcade + Shooting. Yehaa! I want it! NOW!

    Wfr, Sindwiller

  • the german TV is fucked up

    • Sindwiller
    • July 20, 2006 at 8:32 PM
    Quote

    The last thing we need are hordes of 12 year old teenager Bitches who believe the old cunts in this program are cool and what they see is the real life how it should be between man and woman

    Full Ack!

    Wfr, Sindwiller

  • totally random texture thread

    • Sindwiller
    • July 19, 2006 at 9:31 AM

    @ Koko5oVar

    Your really making good work with those "next-gen" Textures How about giving the source-image?

    @ m4d1n

    Very nice work. And im glad to see you here too

    Wfr, Sindwiller

  • Nightwatch Cancelled!

    • Sindwiller
    • July 18, 2006 at 12:08 PM

    nooooo, not again!

    Wfr, Sindwiller

  • Gothic III

    • Sindwiller
    • July 13, 2006 at 3:15 PM
    Quote from D3ads

    LOL!!1111

    No, I don't like RPGS.

    But thats Gothic!

    Wfr, Sindwiller

  • What would you pay for a book on leveldesign?

    • Sindwiller
    • July 12, 2006 at 5:44 PM

    You forgot one option. Nothing. I still learn stuff myself.

    Wfr, Sindwiller

  • Post Your Pic Extravaganza 2006 ~~!

    • Sindwiller
    • July 11, 2006 at 8:23 PM

    You both look pretty cool

    Quote

    Looks like a little hessi wanabee

    Actually, i dont like long hair very much. But im too lazy to cut them

    Wfr, Sindwiller

  • Post Your Pic Extravaganza 2006 ~~!

    • Sindwiller
    • July 11, 2006 at 6:28 PM
    Quote

    D: FAKERS! RIPPERS! COPY-PASTER-S!!!! my idea of making photos from above instead of those nose-hole-images

    Be happy that yours is the best innovative picture atm

    FAGGGGGS:

    [Blocked Image: http://img424.imageshack.us/img424/1879/mejpg3hp.jpg]

    Wfr, Sindwiller

  • True story

    • Sindwiller
    • July 10, 2006 at 6:05 PM

    Very nice work

    Wfr, Sindwiller

  • July Low Poly Modelling Challenge:

    • Sindwiller
    • July 4, 2006 at 7:55 AM

    Wohooo, thats my discipline! I'll kick you all in the ass

    Wfr, Sindwiller

  • CS_DOCKS2 - The Dockening...er...est

    • Sindwiller
    • July 4, 2006 at 7:53 AM

    Uhm... has nice brushwork but to boxy for my taste (second picture). The indoor stuff seems nice but the outdoors are very empty. Also, the outdoor lightning is high-contrast. Overall, not very bad, but i think, you can make it better.

    Wfr, Sindwiller

  • Quakecon 2006 Signups

    • Sindwiller
    • June 28, 2006 at 6:53 PM
    Quote from The Postman

    Like I said earlier:

    TWO HITLERS ENTER ONE HITLER LEAVES! EVA BRAUN RUNS BARTER TOWN!

    Uhm, wait? Since when was Hitler a communist??

    Wfr, Sindwiller

  • Quakecon 2006 Signups

    • Sindwiller
    • June 28, 2006 at 6:45 PM
    Quote from Polaris

    Can Quakecon handle 2 communist Hitlers!?

    Omg

    Wfr, Sindwiller

  • Level Designing with Gears of War

    • Sindwiller
    • June 26, 2006 at 9:04 PM
    Quote

    its not a very interesting video to watch he is just pushing and rotating arund a couple of premade concrete tiles ... no real leveldeisgn here sorry ... just gfx-polish (of the boring kind)

    Indeed.

    Wfr, Sindwiller

  • de_malta

    • Sindwiller
    • June 26, 2006 at 7:57 PM

    I can't test it at the moment (running Linux) but it looks very nice. I like especially the skybox and the usage of HDR. Excellent custom content, but it was confusing when i saw the typical HL2 gravestone

    Wfr, Sindwiller

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • June 24, 2006 at 11:12 AM

    Wow, another very good German artist is here

    Nice work Colonel! Keep up the good work.

    Mfg, Sindwiller

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