Freakman, like others said on mtut.de, your map sucks
Joke! It looks very nice! Keep up the good work (except that you really should use some custom content)
Wfr, Sindwiller
Freakman, like others said on mtut.de, your map sucks
Joke! It looks very nice! Keep up the good work (except that you really should use some custom content)
Wfr, Sindwiller
NURBS are a alternative way to render and save geometry. The problem is that the way its saved is very painful.
http://en.wikipedia.org/wiki/NURBS
Wfr, Sindwiller
QuoteWell, withmulti core GPUs, could one be dedicated to nurb-based models and the other dedicated to vertex-based geometry, or am I severly over-estimating the value of nurbs for organic object?
Im not sure. Regarding that one GPU needs to stop parallel processes to recalculate NURBS-geometry into vertex-geometry, and regarding also, that the output (vertex-geometry) is often very, very highpoly so it needs a relatively huge amount of RAM to save all data. Even workstation-graphiccards, with a really big amount of RAM (1GB for *one* QuadroFX 5500) have problems with rendering high-detailed NURBS-geometry in realtime. I think, NURBS is atm something for non-realtime rendering like ray-tracing.
QuoteYoure 12?
Jup^^
Wfr, Sindwiller
Quotewhy aren't nurbs used in games?
Uhm, no. Because, today's 3D-Graphics accelerators are vertex based. So, models who are NURBS-based were recalculated into vertices to render properly. Earlier, 3D-Graphics were based on NURBS. The problem was, that NURBS werent very robust. You couldnt do hard-surfaces. And regarding that texture mapping was invented later, were vertex-based 3D-graphics dominated the world, the whole thing sucked.
So, to render NURBS on today's graphics-accelelarator, you need to recalculate them into vertices. This process is time-consuming and ineffizient. A NURBS model would be 5 million vertices (around 7 million polies, eh) as recalculated. A tough modeler could model the same shape with 50k-100k polies.
Wfr, Sindwiller
The game look extremely nice
thats like Sonic Adventure + More Action + Classic Arcade + Shooting. Yehaa! I want it! NOW! ![]()
Wfr, Sindwiller
QuoteThe last thing we need are hordes of 12 year old teenager Bitches who believe the old cunts in this program are cool and what they see is the real life how it should be between man and woman
Full Ack!
Wfr, Sindwiller
@ Koko5oVar
Your really making good work with those "next-gen" Textures
How about giving the source-image? ![]()
@ m4d1n
Very nice work. And im glad to see you here too ![]()
Wfr, Sindwiller
nooooo, not again! ![]()
Wfr, Sindwiller
You forgot one option. Nothing. I still learn stuff myself. ![]()
Wfr, Sindwiller
You both look pretty cool ![]()
QuoteLooks like a little hessi wanabee
Actually, i dont like long hair very much. But im too lazy to cut them ![]()
Wfr, Sindwiller
QuoteD: FAKERS! RIPPERS! COPY-PASTER-S!!!! my idea of making photos from above instead of those nose-hole-images
Be happy that yours is the best innovative picture atm ![]()
FAGGGGGS:
[Blocked Image: http://img424.imageshack.us/img424/1879/mejpg3hp.jpg]
Wfr, Sindwiller
Very nice work ![]()
Wfr, Sindwiller
Wohooo, thats my discipline! I'll kick you all in the ass ![]()
![]()
Wfr, Sindwiller
Uhm... has nice brushwork but to boxy for my taste (second picture). The indoor stuff seems nice but the outdoors are very empty. Also, the outdoor lightning is high-contrast. Overall, not very bad, but i think, you can make it better.
Wfr, Sindwiller
Quoteits not a very interesting video to watch he is just pushing and rotating arund a couple of premade concrete tiles ... no real leveldeisgn here sorry ... just gfx-polish (of the boring kind)
Indeed.
Wfr, Sindwiller
I can't test it at the moment (running Linux) but it looks very nice. I like especially the skybox and the usage of HDR. Excellent custom content, but it was confusing when i saw the typical HL2 gravestone ![]()
Wfr, Sindwiller
Wow, another very good German artist is here ![]()
Nice work Colonel! Keep up the good work.
Mfg, Sindwiller