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  3. Sindwiller

Posts by Sindwiller

  • totally random texture thread

    • Sindwiller
    • August 24, 2006 at 4:35 PM

    Color. Saturation. Contrast. Unless those are granit stones, it needs those 3 aspects. Take a picture of something green for example. Grass or something. Use it as a Monitor-Layer (not sure how this is called in PS/English, im using GIMP/german version) at a low opacity (eg. 15-20% would do the job), merge both monitor and base layer and increase saturation, lower brightness a bit (-10%) and increase contrast (+5%).

    Wfr, Sindwiller

  • Blizzard Art Challenge: SC Chaplain

    • Sindwiller
    • August 23, 2006 at 8:00 PM

    Well, SC2 wont be so cool IMHO. In SC2, there'll be those Protoss+Zerg Hybrid Xel'Naga guys who want to rule the universe or something like that. And i dont want a rebuild of the story, just like in Warcraft III

  • Blizzard Art Challenge: SC Chaplain

    • Sindwiller
    • August 23, 2006 at 7:44 PM
    Quote from Nazul

    you forgot something in your post

    Model looks cool , So this means they're making a SC2 ? or jsut for that damned starcraft ghost ....

    That guy (CyanideCotdPnuts) is NOT from Blizzard. He is just making a piece of art for a contest from blizzard. I dont know details, maybe our friend here can tell us more.

  • Blizzard Art Challenge: SC Chaplain

    • Sindwiller
    • August 23, 2006 at 6:53 PM

    W00t? There's a Blizzard Art Challange? Wow, thats pretty cool. If my modeling skillz were better, i would make something.

    Ontopic: Very nice model. Dont'se got critics. Keep it up.

  • Leaf nodes vs poly counts

    • Sindwiller
    • August 23, 2006 at 3:05 PM

    Thats like using Octrees and Frustum Detection in scenes around 250 polies :roll:

  • Remake HL textures

    • Sindwiller
    • August 22, 2006 at 8:37 PM
    Quote from Archanor

    I simply love that crate texture, you're very talented.Make more!

    Oh c'mon. Dont be silly. ReFlex is THE Master in modelling, texturing and level design. And ive got him in Skype

    Wfr, Sindwiller

  • Russian Reality Mappack (1.6\CZ)

    • Sindwiller
    • August 22, 2006 at 6:25 PM

    Ca3DE for the win

  • Remake HL textures

    • Sindwiller
    • August 22, 2006 at 6:16 PM
    Quote from ReFlex

    Aaaaw, dont rape my textures.

    CA3D Rapist on teh way :wink:

  • Remake HL textures

    • Sindwiller
    • August 21, 2006 at 8:08 PM

    I wanna make some gamepics within the Ca3DE

  • dod_wall_b1 released

    • Sindwiller
    • August 21, 2006 at 6:28 PM
    Quote

    That's the strangest reply to input I've ever seen (not that the input was very good to begin with.)

    YOU WANNA MORE CONSTRUCTIVE GEOMETRY?!?!!

    Ok.

    The medieval theme is very nice achieved. Archs, towers and stuff. Even the terrain looks very nice to me. Only the walls in the outher part of the castle dont look very good. Bad old DOD walls. It would be very nice if you replace them, like, a new texture or a different architecture. The 3D-Skybox is not overloaded but also not empty. The skybox itself is a very good choice. Nice props, nice stuff.

    Wfr, Sindwiller

  • Freeware!

    • Sindwiller
    • August 21, 2006 at 5:58 PM

    I found 3 sniffer, two of them GPLed. I think that this project looks very inviting:

    Ettercap

    Wfr, Sindwiller

  • dod_wall_b1 released

    • Sindwiller
    • August 21, 2006 at 5:55 PM

    Its well done but i dont like it very much. I dont like the style. Medieval maps kinda suck. Anyway, your doesnt look very realistic. I dont see even one hole in the walls or something. Good work anyway

    Wfr, Sindwiller

    PS. And yes, the lighting is too bright

  • Remake HL textures

    • Sindwiller
    • August 21, 2006 at 5:50 PM

    Wow very nice work ReFlex! Just needs a specmap

    And, get a avatar. Youre nothing in mapcore without an avatar

    Wfr, Sindwiller

  • totally random texture thread

    • Sindwiller
    • August 20, 2006 at 10:17 AM

    Make it as a graffity and it would look GREAT!

    Wfr, Sindwiller

  • totally random texture thread

    • Sindwiller
    • August 19, 2006 at 5:25 PM

    Grayscale? Indeed, really random

  • dm_metro

    • Sindwiller
    • August 19, 2006 at 3:27 PM

    Looks very nice! Keep up the good work!

    Well, you should fill the places on picture 3 and 4 with some debris, dont you think?

    Wfr, Sindwiller

  • SVN directories being picked up by Hammer. Fix?

    • Sindwiller
    • August 19, 2006 at 11:40 AM
    Quote

    Posted: Wed Jul 19, 2006 2:22 pm Post subject:

    Quote

    Fri Aug 18, 2006 8:52 pm Post subject:

    wtf?

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • August 19, 2006 at 11:39 AM

    Very nice! Especially the plants.

    Wfr, Sindwiller

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • August 19, 2006 at 11:38 AM

    lol

  • totally random texture thread

    • Sindwiller
    • August 19, 2006 at 11:32 AM

    Very neat! A proper Normal- and Specmap and it would look very nice.

    Wfr, Sindwiller

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