Thats awesome stuff! Like the brushwork, the lighting, the textures. I'd suggest to get rid of these standard HL2-textures. But *votes for spotlight* Damn hot baby!
Posts by Sindwiller
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Quote from NykO18
There's not really 4 cards on these 4 slots.In fact, there's 2 sets of 2 cards, and these cards are somewhat thinner that the original ones.
Ive got such a card (GF 7950GX2, the GT one sucks) and it runs, even in MultiGPU mode, on my mainboard very well.
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Luka, who IS an american looks european Wink
He's german, is'nt he?

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I hope they changed their fucked up ethernet ports and their SATA-controler. But anyway: 3 PCI-E slots, woohoo!
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My atm workspace:
[Blocked Image: http://img83.imageshack.us/img83/3343/mydesksx1.jpg]
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I cant identify me with the workflow of WorldMachine. I generally dont like procedural techniques, especially geometry creation. Procedural techniques are very unhandy, primarily because you cannot know what product you'll become. 2D heightmap-editor's are also very unhandy due to the same reason i dislike procedural terrain-creators.
I gonna use T.ED for my purposes as a terrain editor to create heightmaps for the CA3DE engine. The most helpful feature for me will maybe be the megatexture.
Wfr, Sindwiller
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I'd recommend T.ED. It has some nice terrain editing tools, you can import/export a heightmap, you can also create mega textures and lightmaps and the workflow isn't very bad at all. Well it's still kinda slow because of the crappy GUI implementation imho but it's worth for that price (29€).
Wfr, Sindwiller
PS. I'm not sure if you'll need something like that for Quake Wars. Maybe the guys will update the Q4Edit and add some terrain editing and texturing featueres. We'll see

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Looks very nice!

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Another experiment of mine. Tried alot with fiber mixing, burns, grunges and shades. And thats my first modelled normalmap btw. C&C are welcome. Everything in 1024x1024.
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[Blocked Image: http://img163.imageshack.us/img163/6720/expwallspecpi2.th.jpg]
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€: Small fix

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Wow, looks very nice!
I like the concept, the graphics and the AI. I'll definitly get it
Quotei hated the securitycam. It looked like a model from Sindwiller
You never modeled, huh? :roll:
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Youre sick. Just because its a week old doesnt mean its OLD.
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play around with photoshop a month and you will not want gimp back
I played a month with PS and i had enough with that damn low performance, with the 2000 tools installed i never used and with the very bulky interface. No thanks, i prefer GIMP

(okok, Ontopic now^^)
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(take photoshop or paintshop - the rest is a pain in the ass)
A pain in the ass? Dude, i used GIMP before and it worked fine! Had no problems. When you have some custom brushes, a working gimptool to compile custom plugins (only availaible for Linux) and some basic tuts, then it's a very nice tool

Wfr, Sindwiller
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Wow, really motivating essay Hessi. Now seriously
Quotemaybe you will hate me while reading this but a thing i noticed myself (watching me and others) is that the age of some people also gives certain limits of "skill". working in this whole graphics buisness requires a lot of physical understanding and a very good skill in remarking and noticing nature.
Yes, i noticed that myself :roll: I am trying to do graphics stuff, especially 3d graphics and game design, since 2 years now. Stuff changed, i tried to learn and also tried to understand as much as i can. Well, im here now. I can model a bit, im making my first steps in texturing and i can map. Mad skillz yo
Quotewhere i wanted to get to: dont look at the clock while learning. learning requires unlimited time because you will never learn out. especially you sindwiller with a decent age of 13 are pretty you to hang your goals that high you seem to do.
Well, IMHO, even setting goals or making productive stuff (when we comment out school) is for a average 13 year olds (even for gymnasists) an excessive demand.
Wfr, Sindwiller
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get an introduction somewhere to kick you off and then go on by looking at other peoples textures and remarking and copying details they used.
When youre right i'd be something like, yeah, at the level of a epic employee :roll:
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Damn innovative design. Honestly, never saw a better one. Only the cockpit needs adjustements. I'd suggest to make notchs and attachements at the edges.
Wfr, Sindwiller
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Very nice pictures. I like this one the most
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Wfr, Sindwiller
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Looks very nice (i'll send out a friend of mine who has BF2 into the Battlefield to test this map
). But lacks contrast. Brown, brown, brown: duh
Anyway, nice work!