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  3. Sindwiller

Posts by Sindwiller

  • dm_drift - Back with a vengeance!

    • Sindwiller
    • October 16, 2006 at 7:22 PM

    Thats awesome stuff! Like the brushwork, the lighting, the textures. I'd suggest to get rid of these standard HL2-textures. But *votes for spotlight* Damn hot baby!

  • nforce 680i

    • Sindwiller
    • October 15, 2006 at 7:58 PM
    Quote from NykO18

    There's not really 4 cards on these 4 slots.In fact, there's 2 sets of 2 cards, and these cards are somewhat thinner that the original ones.

    http://www.matbe.com/images/biblio/ces_ ... 026046.jpg

    Ive got such a card (GF 7950GX2, the GT one sucks) and it runs, even in MultiGPU mode, on my mainboard very well.

  • Post Your Pic Extravaganza 2006 ~~!

    • Sindwiller
    • October 14, 2006 at 11:08 AM
    Quote

    Luka, who IS an american looks european Wink

    He's german, is'nt he?

  • nforce 680i

    • Sindwiller
    • October 14, 2006 at 11:01 AM

    I hope they changed their fucked up ethernet ports and their SATA-controler. But anyway: 3 PCI-E slots, woohoo!

  • Post Your Desktop 2006~~~

    • Sindwiller
    • October 13, 2006 at 1:22 PM

    My atm workspace:

    [Blocked Image: http://img83.imageshack.us/img83/3343/mydesksx1.jpg]

  • The random model thread!

    • Sindwiller
    • September 27, 2006 at 6:33 PM

    Nice stuff!

  • Searching for a piece of software...

    • Sindwiller
    • September 26, 2006 at 6:57 PM

    I cant identify me with the workflow of WorldMachine. I generally dont like procedural techniques, especially geometry creation. Procedural techniques are very unhandy, primarily because you cannot know what product you'll become. 2D heightmap-editor's are also very unhandy due to the same reason i dislike procedural terrain-creators.

    I gonna use T.ED for my purposes as a terrain editor to create heightmaps for the CA3DE engine. The most helpful feature for me will maybe be the megatexture.

    Wfr, Sindwiller

  • Windows geniune

    • Sindwiller
    • September 26, 2006 at 5:54 PM
    Quote from twiz

    :LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL::LOL:

    You are SUCH unaware Windows-users

  • Searching for a piece of software...

    • Sindwiller
    • September 25, 2006 at 7:53 PM

    I'd recommend T.ED. It has some nice terrain editing tools, you can import/export a heightmap, you can also create mega textures and lightmaps and the workflow isn't very bad at all. Well it's still kinda slow because of the crappy GUI implementation imho but it's worth for that price (29€).

    Wfr, Sindwiller

    PS. I'm not sure if you'll need something like that for Quake Wars. Maybe the guys will update the Q4Edit and add some terrain editing and texturing featueres. We'll see

  • totally random texture thread

    • Sindwiller
    • September 24, 2006 at 5:19 PM

    Looks very nice!

  • totally random texture thread

    • Sindwiller
    • September 24, 2006 at 3:11 PM

    Another experiment of mine. Tried alot with fiber mixing, burns, grunges and shades. And thats my first modelled normalmap btw. C&C are welcome. Everything in 1024x1024.

    [Blocked Image: http://img138.imageshack.us/img138/5203/expwallwo2.th.jpg]

    [Blocked Image: http://img163.imageshack.us/img163/6720/expwallspecpi2.th.jpg]

    [Blocked Image: http://img163.imageshack.us/img163/5548/expwallnmpt0.th.jpg]

    €: Small fix

  • Bioshock footage

    • Sindwiller
    • September 22, 2006 at 4:24 PM

    Wow, looks very nice! I like the concept, the graphics and the AI. I'll definitly get it

    Quote

    i hated the securitycam. It looked like a model from Sindwiller

    You never modeled, huh? :roll:

  • Black Mesa Source Interview with new screenshots

    • Sindwiller
    • September 20, 2006 at 7:22 PM

    Youre sick. Just because its a week old doesnt mean its OLD.

  • I want to buy this texture book!

    • Sindwiller
    • September 18, 2006 at 9:45 PM
    Quote

    play around with photoshop a month and you will not want gimp back

    I played a month with PS and i had enough with that damn low performance, with the 2000 tools installed i never used and with the very bulky interface. No thanks, i prefer GIMP

    (okok, Ontopic now^^)

  • I want to buy this texture book!

    • Sindwiller
    • September 18, 2006 at 8:46 PM
    Quote

    (take photoshop or paintshop - the rest is a pain in the ass)

    A pain in the ass? Dude, i used GIMP before and it worked fine! Had no problems. When you have some custom brushes, a working gimptool to compile custom plugins (only availaible for Linux) and some basic tuts, then it's a very nice tool

    Wfr, Sindwiller

  • I want to buy this texture book!

    • Sindwiller
    • September 18, 2006 at 6:43 PM

    Wow, really motivating essay Hessi. Now seriously

    Quote

    maybe you will hate me while reading this but a thing i noticed myself (watching me and others) is that the age of some people also gives certain limits of "skill". working in this whole graphics buisness requires a lot of physical understanding and a very good skill in remarking and noticing nature.

    Yes, i noticed that myself :roll: I am trying to do graphics stuff, especially 3d graphics and game design, since 2 years now. Stuff changed, i tried to learn and also tried to understand as much as i can. Well, im here now. I can model a bit, im making my first steps in texturing and i can map. Mad skillz yo

    Quote

    where i wanted to get to: dont look at the clock while learning. learning requires unlimited time because you will never learn out. especially you sindwiller with a decent age of 13 are pretty you to hang your goals that high you seem to do.

    Well, IMHO, even setting goals or making productive stuff (when we comment out school) is for a average 13 year olds (even for gymnasists) an excessive demand.

    Wfr, Sindwiller

  • I want to buy this texture book!

    • Sindwiller
    • September 17, 2006 at 7:46 PM
    Quote

    get an introduction somewhere to kick you off and then go on by looking at other peoples textures and remarking and copying details they used.

    When youre right i'd be something like, yeah, at the level of a epic employee :roll:

  • The random model thread!

    • Sindwiller
    • September 16, 2006 at 8:00 PM

    Damn innovative design. Honestly, never saw a better one. Only the cockpit needs adjustements. I'd suggest to make notchs and attachements at the edges.

    Wfr, Sindwiller

  • Hail nature! [56k Beware!!] Lots of pics!

    • Sindwiller
    • September 13, 2006 at 6:37 PM

    Very nice pictures. I like this one the most

    [Blocked Image: http://img99.imageshack.us/img99/1471/s5000210bj7.jpg]

    Wfr, Sindwiller

  • [BF2] Iraq Oilfields

    • Sindwiller
    • September 11, 2006 at 4:02 PM

    Looks very nice (i'll send out a friend of mine who has BF2 into the Battlefield to test this map ). But lacks contrast. Brown, brown, brown: duh Anyway, nice work!

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