Quote from hessilast wednesday in Aachen, Germany:[Blocked Image: http://www.thomashess.net/phantastic_three.jpg]
Omg, you met VoodoBenshee and warby? ![]()
Quote from hessilast wednesday in Aachen, Germany:[Blocked Image: http://www.thomashess.net/phantastic_three.jpg]
Omg, you met VoodoBenshee and warby? ![]()
Story and style looks like GoW, but the fact that HG:London is a MMORPG, is kinda funny. I think that this will be the most innovative MMO so far.
Hot admn!
You two should make your own gamedev company! I'd buy every single game of yours!
Very nice for your first model! Try to uvmap it. It's worth a try ![]()
I'm running a Conroe E6600 (or also called "Core 2 Duo", for you guys, who aren't digging so much into HW) and a 7950GX2 (i've already heard your opinion about SLI ^^) and its great. I can only recommend those Conroes! I can listen to music, let SETI@Home calculate some shit and model with Blender at the same time without problems. Even though: The second core isn't working (damn non-SMP kernel)
Hot damn! Congrats kleiny~ ![]()
I actually wanted to make a map in this style. A debrised "Bundesplatz" with a destroyed "Bundeshaus" by the combine. It was way too much work (and i overdozed my brushwork; Not even 1/30 of the map finished == 500 brushes oO).
Anyway, goddamn great work! I hope you'll finish that piece of art ![]()
Yay, CoKies here
Looks very FarCry like, i like it. ![]()
Yeah, such stuff isn't new. There are much programs who utilize such algorithms to combine multiple layers of imagery and renders to one texture, or even create them 100% from scratch. 99& of all demo's are using those algorithms with a very high benefit for executable size. I also know a guy who's developing a game using mostly such textures ("Artists are too slow and too inefficient."). But the big question is: Where the fuck is the artistic part there?! :roll:
Very nice work. I like the contrast of the lighting, the switch between very bright and dark. Nice texturing and props. I would change the intensity of those torchs, but that's ok. The third pic looks a bit empty. Everything else looks nice! ![]()
Wfr, Sindwiller
I'd suggest to port the engine to OGL and all programing problems should be solved... ![]()
Yeah, i saw that movie. Bad story man... I don't get, why you should be fired because of that movie. That's just absurd! I hope you'll win in the court. Such asses shouldn't even exist... and if they exist... *dling* ![]()
Genius stuff Teddy! I really like your style. Looks very realistic, even when the scenario is fictitious. Looking forward for more (cool) work! ![]()
Wfr, Sindwiller
damn, looks very nice! What size is this texture? ![]()
QuoteQuake Wars is looking like the more appealing of the two
Indeed. I will definitely get it. Not only because of the engine. It looks like fun and the game concept looks very appealing to me. I love BF2 and i loved Enemy Territory and UT2k4 with it's Onshlaugt-Mode. Can't wait for it ![]()