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  3. Sindwiller

Posts by Sindwiller

  • Post Your Pic Extravaganza 2006 ~~!

    • Sindwiller
    • November 30, 2006 at 8:36 PM
    Quote from hessi

    last wednesday in Aachen, Germany:[Blocked Image: http://www.thomashess.net/phantastic_three.jpg]

    Omg, you met VoodoBenshee and warby?

  • Hellgate: London

    • Sindwiller
    • November 29, 2006 at 5:07 PM

    Story and style looks like GoW, but the fact that HG:London is a MMORPG, is kinda funny. I think that this will be the most innovative MMO so far.

  • totally random texture thread

    • Sindwiller
    • November 20, 2006 at 8:32 PM

    Hot admn! You two should make your own gamedev company! I'd buy every single game of yours!

  • The random model thread!

    • Sindwiller
    • November 19, 2006 at 6:10 PM

    Very nice for your first model! Try to uvmap it. It's worth a try

  • The random model thread!

    • Sindwiller
    • November 16, 2006 at 11:27 PM
    Quote from cyberjunkie

    nice *Reflex , reminds me of RTS buildings competition Some additions

    Image

    Looks very nice CJ! Keep it up!

  • Time for a new gaming/dev workstation

    • Sindwiller
    • November 16, 2006 at 11:24 PM

    I'm running a Conroe E6600 (or also called "Core 2 Duo", for you guys, who aren't digging so much into HW) and a 7950GX2 (i've already heard your opinion about SLI ^^) and its great. I can only recommend those Conroes! I can listen to music, let SETI@Home calculate some shit and model with Blender at the same time without problems. Even though: The second core isn't working (damn non-SMP kernel)

  • My Game has gone gold!

    • Sindwiller
    • November 15, 2006 at 8:44 PM

    Hot damn! Congrats kleiny~

  • cat's map screenshots

    • Sindwiller
    • November 13, 2006 at 5:29 PM

    I actually wanted to make a map in this style. A debrised "Bundesplatz" with a destroyed "Bundeshaus" by the combine. It was way too much work (and i overdozed my brushwork; Not even 1/30 of the map finished == 500 brushes oO).

    Anyway, goddamn great work! I hope you'll finish that piece of art

  • [css] cs_bog

    • Sindwiller
    • November 9, 2006 at 7:52 PM

    Yay, CoKies here Looks very FarCry like, i like it.

  • Procedural textures, is this the future?

    • Sindwiller
    • November 9, 2006 at 7:45 PM

    Yeah, such stuff isn't new. There are much programs who utilize such algorithms to combine multiple layers of imagery and renders to one texture, or even create them 100% from scratch. 99& of all demo's are using those algorithms with a very high benefit for executable size. I also know a guy who's developing a game using mostly such textures ("Artists are too slow and too inefficient."). But the big question is: Where the fuck is the artistic part there?! :roll:

  • Landscape, LongCampus, MassiveCampus, DeathCampus..What Ever

    • Sindwiller
    • November 5, 2006 at 10:43 AM

    Impressive!

  • pvk_fort (Image Heavy)

    • Sindwiller
    • November 4, 2006 at 10:31 AM

    Very nice work. I like the contrast of the lighting, the switch between very bright and dark. Nice texturing and props. I would change the intensity of those torchs, but that's ok. The third pic looks a bit empty. Everything else looks nice!

    Wfr, Sindwiller

  • The random model thread!

    • Sindwiller
    • October 28, 2006 at 10:59 AM
    Quote from TeddyBear

    If those are the choices I'd definately say gray. Brings the most realistic look to the car.

    Me too.

  • New S.T.A.L.K.E.R screens! :D

    • Sindwiller
    • October 28, 2006 at 10:57 AM

    I'd suggest to port the engine to OGL and all programing problems should be solved...

  • Landscape, LongCampus, MassiveCampus, DeathCampus..What Ever

    • Sindwiller
    • October 28, 2006 at 10:55 AM

    Very nice work! Very impressing what you can do with a limited engine, some ambition and spare time. Keep it up! Such projects keep the community and the innovation alive!

  • Am i the first who lost his job due to a youtube video?

    • Sindwiller
    • October 27, 2006 at 10:03 PM

    Yeah, i saw that movie. Bad story man... I don't get, why you should be fired because of that movie. That's just absurd! I hope you'll win in the court. Such asses shouldn't even exist... and if they exist... *dling*

  • totally random texture thread

    • Sindwiller
    • October 25, 2006 at 6:02 PM

    Genius stuff Teddy! I really like your style. Looks very realistic, even when the scenario is fictitious. Looking forward for more (cool) work!

    Wfr, Sindwiller

  • totally random texture thread

    • Sindwiller
    • October 22, 2006 at 12:57 PM

    damn, looks very nice! What size is this texture?

  • Deferred Shading pros / cons

    • Sindwiller
    • October 20, 2006 at 8:23 PM
    Quote from e-freak

    If i understood right this is something like a raytracebox?like it

    No, it isn't one.

  • battlefield 2142

    • Sindwiller
    • October 17, 2006 at 4:34 PM
    Quote

    Quake Wars is looking like the more appealing of the two

    Indeed. I will definitely get it. Not only because of the engine. It looks like fun and the game concept looks very appealing to me. I love BF2 and i loved Enemy Territory and UT2k4 with it's Onshlaugt-Mode. Can't wait for it

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