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  3. Sindwiller

Posts by Sindwiller

  • The random model thread!

    • Sindwiller
    • May 14, 2007 at 5:50 PM
    Quote from Pericolos0

    damn warby thats awesome, great design! I guess models in source look best when they have lightmaps on them . That smoke looks weird though! It would be awesome if you could create rotating normal mapped smoke sprites lit with orange light from underneath, i'm not sure if that is even possible in source

    He could bake the whole render (including rendered normalmap and textures ofc) into a texture with such a light... That's at least possible in Blender :S

  • dm_breakFree

    • Sindwiller
    • May 14, 2007 at 5:34 PM
    Quote from Defrag

    You don't need to make textures to make a 'new' theme Go take a look at some of the 1024 contest entries and you can see how some level designers can construct really different themes using stock resources.

    But then again, it still makes you kind of limited.

  • The random model thread!

    • Sindwiller
    • May 13, 2007 at 8:26 PM

    Fkn fkn fkn fkn god. That looks amazing...

  • TF2

    • Sindwiller
    • May 13, 2007 at 11:51 AM

    Seems that TF2 will be an awesome game

  • derelict mill

    • Sindwiller
    • May 13, 2007 at 10:41 AM

    Interesting stuff

    The first one seems a bit blurry, but still, very interesting

  • Unknown Worlds looking for artists for Natural Selection 2

    • Sindwiller
    • May 12, 2007 at 12:35 PM
    Quote from amckern

    Why are they producing level concept art if the game is going to be composed of a large amount of community content?

    We make the interesting part (style etc.), you do the boring part (make the level itself)?

  • Future Contest suggestions

    • Sindwiller
    • May 11, 2007 at 8:33 PM

    I vote for custom content in that case!

    EDIT: How about: A surrealistic scene, with only 15 textures and only one light? Pretty crazy idea, I know :roll:

  • Future Contest suggestions

    • Sindwiller
    • May 11, 2007 at 4:09 PM

    How about a contest where I can be, too?

  • World in conflict

    • Sindwiller
    • May 10, 2007 at 7:07 PM

    This actually looks like the Ground Control 2 engine with Ground Control 2 gameplay with NATO and Soviet units. :roll:

    And it's from the same publisher and developer.

    How innovative.

  • Unreal vs Source.

    • Sindwiller
    • May 10, 2007 at 5:57 PM

    Apropos Patches in Source: http://www.violator.eclipse.co.uk/disped/

  • Now playing

    • Sindwiller
    • May 9, 2007 at 4:30 PM

    Quake 4 - Arghhh

    UrbanTerror ofc

  • Write about the person above you...

    • Sindwiller
    • May 9, 2007 at 3:58 PM

    Is more metal than me, I'd say. And can squeeze lots of good stuff out of GoldSrc.

  • Unknown Worlds looking for artists for Natural Selection 2

    • Sindwiller
    • May 9, 2007 at 3:57 PM
    Quote

    That's right, we don't need mappers. That's because we're planning on buying the maps from the community.

    I already see a professional Warsow approach :roll: Good luck!

  • Write about the person above you...

    • Sindwiller
    • May 8, 2007 at 10:52 AM

    Thinks Evert is emo.

  • Blizzard's new game

    • Sindwiller
    • May 6, 2007 at 8:33 PM
    Quote

    One mmo I really did enjoy was EVE Online. Contrary to popular belief this game is both hardcore, or casual. I suppose you'd just have to try it to understand what I mean, but they balance skill training with the gameplay very nicely. Eve's playerbase is growing exponentially as well.

  • Crazy Bump 2.6

    • Sindwiller
    • May 6, 2007 at 6:36 PM
    Quote

    Efficiency is the name of the game.

    As long as controle is the same.

  • Crazy Bump 2.6

    • Sindwiller
    • May 6, 2007 at 12:03 PM
    Quote from Rick_D

    lol JP and sindwiller - I suppose we should all be modeling and mapping in notepad because only amateurs use programs designed for the task at hand. :roll:

    There's no Notepad for Linux D:

    No, seriously. It's not just Crazy Bump. It's all this procedural stuff in general. Procedural texture generation, procedural model generation, procedural this, procedural that - Hell, I even know a guy who want's to get rid off his artists in his team because their "lazy asses" and "slow" etc. by replacing their stuff with procedural content. Everyone praises procedural textures these days.

    And besides, .NET doesn't run on my box :roll:

  • Blizzard's new game

    • Sindwiller
    • May 6, 2007 at 11:57 AM
    Quote from Sentura

    dear god. more of blizzard's mmos will mean less players on the better mmos. too bad really, because there were some kick ass mmos out there that went down because of wow. i despise blizzard.

    Q-F-T

    And WoW isn't even a good game, either :roll:

  • Crazy Bump 2.6

    • Sindwiller
    • May 5, 2007 at 9:17 PM
    Quote from JeanPaul

    Am I the only one that gets more and more nervous as the number of automated programs increases?

    No, you're not the only one

  • Blizzard's new game

    • Sindwiller
    • May 5, 2007 at 9:16 PM

    Oh god, this will suck

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