Posts by Sindwiller
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":20odovz0]

Welcome to the core
Mapcore: Multi-Quotes and expressionless statements
Looks nice indeed! I can't make any comments on the anatomy or something, as I'm not very experienced in this field. But it sure looks like a hell-rock solid piece of work

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I just mean I can't be bothered as it's not already on my hard drive like HL2 is, and because of the dated looks I don't really feel enthused to play this instead of just playing through a newer game on my list such as BioShock. ...
If this'd come out in 2002/2003 I'd probably have loved it.
People have worked hard to make that game. Those people sacrificed a big part of their spare time, in which they could have gotten laid, drunk or learned something more "reputable" than modifiying an antique piece of software nobody wants. Give it a spin, I'd say.

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Yeah, some illustrative editor shots would be awesome

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Will it run on Linux?

Looks really nice though
Also, it would be nice to see some comparison shots with RIM enabled and disabled. 
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Quote from killertomato

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I think flickr photos are free, but maybe you should ask permision to the photographers.
Depends whether they're under the CC or not.
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/me dies because of awesomness
I'm going to try that tomorrow

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Thx Pomperi, for that really inspiring how-to

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Beautiful stuff, as always

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None. No TV, no interest, no money

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Sometimes Warcraft 3, Starcraft, Myth 2...
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Mhm, very nice looking tool. And it's even based on OGRE. Sadly, it doesn't have a Linux port
Oh well, looks quite promising nonetheless *downloads* -
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":13r153b9]We use tortoiseSVN over here, it's free!

Yeah, everyone uses SVN these days. But SVN doesn't deliver anything new or make collaboration easier on a new level. CVS has existed since, ever. SVN, too.
QuoteOn Crysis we worked half the project using Alienbrain and then made the switch to perforce. Although I thought that Alienbrain is more artist/designer friendly, it does seem to be less secure and that's one of the fundamental features of a source control program. If it doesn't back up your files reliably, it's useless.
Oh? I thought it does that? Or did I let me fool by the drivel in the video? It looks pretty nice to me, though

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http://www.softimage.com/products/alien ... ideos.aspx
That's apparently some kind of groupware-suite for game developers respectively artists in particular, that combines a SVN-like service with backupping, versioning and commenting, IM and a seamless interface for PS, 3DS Max and Maya in one package. Quite useful, I'd say

Discuss.
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Quote from Wunderboy
Isn't OpenGL also just an implementation rather than a hardware "need"? I remember *ages* ago reading a comparison of DX vs GL and it saying that DX is just a hardware API, whereas GL us a rendering system which *may* be hardware accelerated. I think thats why GL is more portable over DX.
Basically, yes. OpenGL is "just" a specification, a bunch of concepts and API calls that a GPU support to be "OGL 3.0 compliant" or something, while the actual implementation (WGL on Windows, AppleGL on OS X, GLX on X11-based systems) can differ. Sure, there actually are lots of software OpenGL implementations (like Mesa), but they are only intended for testing extensions which are not supported by the GPU or when there's no GPU support. But the fact that OGL is an open specification, in contrast to DirectX, which isn't open, makes it perfect for platforms other than Windows.
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That being said, Vista being a complete whore of resources completely off-sets the whole point of DX10 (being incredibly well optimized) so in the end, you'll probs be better off with DX9.
Or OpenGL 2.0 because it's in fact better optimized than DX9 (needs less calls for operations) and it's platform-independent. The OGL 3.0 specs are coming out soon, and with it, cards that support 3.0.

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Like you couldn't do SSS and Phong lighting in DX9... :roll: