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  3. Sindwiller

Posts by Sindwiller

  • Best less known games for lanparty...

    • Sindwiller
    • November 21, 2007 at 7:37 PM

    utter shit

    even worse

    Don't kill me! D:

  • Old man head WIP

    • Sindwiller
    • November 20, 2007 at 9:10 PM
    Quote

    ":20odovz0]

    Welcome to the core

    Mapcore: Multi-Quotes and expressionless statements

    Looks nice indeed! I can't make any comments on the anatomy or something, as I'm not very experienced in this field. But it sure looks like a hell-rock solid piece of work

  • go-kart model

    • Sindwiller
    • November 20, 2007 at 6:45 PM
    Quote from dissonance

    YESSSSS!

    Doesn't necessarely mean that it's going to run on Linux

  • Half-Life: Paranoia

    • Sindwiller
    • November 19, 2007 at 4:21 PM
    Quote

    I just mean I can't be bothered as it's not already on my hard drive like HL2 is, and because of the dated looks I don't really feel enthused to play this instead of just playing through a newer game on my list such as BioShock. ...

    If this'd come out in 2002/2003 I'd probably have loved it.

    People have worked hard to make that game. Those people sacrificed a big part of their spare time, in which they could have gotten laid, drunk or learned something more "reputable" than modifiying an antique piece of software nobody wants. Give it a spin, I'd say.

  • The Spire (Gears of War MP)

    • Sindwiller
    • November 18, 2007 at 9:15 PM

    Yeah, some illustrative editor shots would be awesome

  • go-kart model

    • Sindwiller
    • November 17, 2007 at 9:14 PM

    Will it run on Linux?

    Looks really nice though Also, it would be nice to see some comparison shots with RIM enabled and disabled.

  • The Spire (Gears of War MP)

    • Sindwiller
    • November 17, 2007 at 5:36 PM
    Quote from killertomato

  • Gaming Questionnaire

    • Sindwiller
    • November 16, 2007 at 4:48 PM

    +1

  • Nerd-Geek photos

    • Sindwiller
    • November 14, 2007 at 8:34 PM
    Quote

    I think flickr photos are free, but maybe you should ask permision to the photographers.

    Depends whether they're under the CC or not.

  • Creating decent rock textures - Help please

    • Sindwiller
    • November 12, 2007 at 8:58 PM

    /me dies because of awesomness

    I'm going to try that tomorrow

  • totally random texture thread

    • Sindwiller
    • November 10, 2007 at 12:27 PM

    Thx Pomperi, for that really inspiring how-to

  • First Frost

    • Sindwiller
    • November 9, 2007 at 9:39 PM

    Beautiful stuff, as always

  • Latest Mapcore console owernship survey

    • Sindwiller
    • November 9, 2007 at 4:36 PM

    None. No TV, no interest, no money

  • What old games are you playing?

    • Sindwiller
    • November 8, 2007 at 4:53 PM

    Sometimes Warcraft 3, Starcraft, Myth 2...

  • HDR Skybox generator

    • Sindwiller
    • November 6, 2007 at 8:20 PM

    Mhm, very nice looking tool. And it's even based on OGRE. Sadly, it doesn't have a Linux port Oh well, looks quite promising nonetheless *downloads*

  • Interesting collaboration software for artists

    • Sindwiller
    • November 6, 2007 at 5:27 PM
    Quote

    ":13r153b9]We use tortoiseSVN over here, it's free!

    Yeah, everyone uses SVN these days. But SVN doesn't deliver anything new or make collaboration easier on a new level. CVS has existed since, ever. SVN, too.

    Quote

    On Crysis we worked half the project using Alienbrain and then made the switch to perforce. Although I thought that Alienbrain is more artist/designer friendly, it does seem to be less secure and that's one of the fundamental features of a source control program. If it doesn't back up your files reliably, it's useless.

    Oh? I thought it does that? Or did I let me fool by the drivel in the video? It looks pretty nice to me, though

  • Interesting collaboration software for artists

    • Sindwiller
    • November 6, 2007 at 2:16 PM

    http://www.softimage.com/products/alien ... ideos.aspx

    That's apparently some kind of groupware-suite for game developers respectively artists in particular, that combines a SVN-like service with backupping, versioning and commenting, IM and a seamless interface for PS, 3DS Max and Maya in one package. Quite useful, I'd say

    Discuss.

  • Microsoft, Direct X 10

    • Sindwiller
    • November 6, 2007 at 2:05 PM
    Quote from Wunderboy

    Isn't OpenGL also just an implementation rather than a hardware "need"? I remember *ages* ago reading a comparison of DX vs GL and it saying that DX is just a hardware API, whereas GL us a rendering system which *may* be hardware accelerated. I think thats why GL is more portable over DX.

    Basically, yes. OpenGL is "just" a specification, a bunch of concepts and API calls that a GPU support to be "OGL 3.0 compliant" or something, while the actual implementation (WGL on Windows, AppleGL on OS X, GLX on X11-based systems) can differ. Sure, there actually are lots of software OpenGL implementations (like Mesa), but they are only intended for testing extensions which are not supported by the GPU or when there's no GPU support. But the fact that OGL is an open specification, in contrast to DirectX, which isn't open, makes it perfect for platforms other than Windows.

  • Microsoft, Direct X 10

    • Sindwiller
    • November 6, 2007 at 1:22 PM
    Quote

    That being said, Vista being a complete whore of resources completely off-sets the whole point of DX10 (being incredibly well optimized) so in the end, you'll probs be better off with DX9.

    Or OpenGL 2.0 because it's in fact better optimized than DX9 (needs less calls for operations) and it's platform-independent. The OGL 3.0 specs are coming out soon, and with it, cards that support 3.0.

  • Microsoft, Direct X 10

    • Sindwiller
    • November 5, 2007 at 7:44 AM

    Like you couldn't do SSS and Phong lighting in DX9... :roll:

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