Quote from EvertWe could easily have the same as we had on the 1024 contest, but larger.Like 'make a singleplayer level 2048x2048 units', that will force people from not doing the typical corridor running action, but more focus on ONE situation.
More like a little gameplay element that could be like "oh this is the time I'm introduced to this type of level miniboss thingy".
Like, "Hold the barricades, omfgbbq the fuckers are breaking through, kill them, omfg gunship ahead go collect that rpg they're keeping in their safe and destroy it!!!"
Like 5-10 minutes gameplay that takes place on one location, to see who can make the most out of it.
Edit - custom content should really be up to the person making it, but most time should prolly be spent on the actual layout and scripting to make it hella phunnn.
i might be some what new, but i recomend this idea. It is the simplest, and would bring the best out of a level designer. Then like 10 peeople try the level out, and judge it. the winner is the one with the best, gameplay, action, and memorability.(ie. a small battle with 4 combine, and 2 rebels, and yourself. Then out of nowhere, 3 combine dropships come and drop 12 guys, and they start to flank. then yyou receive reinforcements. then out of nowhere a strider comes, and destroys your building.)