San Fransisco Rush 2042
F-Zero X
Ledgend of Zelda: OoT
All on smooth running emulators
(email me if you want them)
Oh and Dod:s
San Fransisco Rush 2042
F-Zero X
Ledgend of Zelda: OoT
All on smooth running emulators
(email me if you want them)
Oh and Dod:s
Wow, just wow.
That cellar is incredible.
Broken down and old is much better.
Exactly, no matter what, they should always respond. Unless you didnt include work or something.
I still have recieved no response. ![]()
Dude, its really time to move on to another engine.
R_Yell, stop making lame excuses and just compile (full, no final) with the ground lightmap at 16. I PROMISE it will look 999999 times better.
There is very little to no performace hit in lowering the lightmap scale as Source pre-renders all lighting calculations.
You really need to keep the grounds lightmap at default (16)
It would look sooo much better
BMS uses an SVN too, we also have this problem.
I have 4 versions of every model texture and 3 versions of every world texture. You have NO IDEA how annoying that is.
Glad you guys like it. ![]()
HDR overkill, most definitely.
Tone that down a bit and you are good to go. (hoping that you are going for a cartoony, unrealistic look?)
They could still swipe the image as you posted and call it their own ![]()
I really love the last two. And I definitely love the first one's strong contrast in focus
Damn, I was hoping for some larger sizes ![]()
Maybe a 2560 x 1600 or a 3360 x 1050? Thanks
Hey, can I see a Hammer shot of this map. I am really curious as to what is models and what isnt.