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Posts by JeanPaul

  • Now playing

    • JeanPaul
    • December 15, 2006 at 12:16 AM

    San Fransisco Rush 2042

    F-Zero X

    Ledgend of Zelda: OoT

    All on smooth running emulators (email me if you want them)

    Oh and Dod:s

  • de_wanda by warby ... final release !

    • JeanPaul
    • December 14, 2006 at 9:57 PM

    Wow, just wow.

    That cellar is incredible.

  • Old asylum

    • JeanPaul
    • December 4, 2006 at 11:40 PM

    Broken down and old is much better.

  • Unknown Worlds looking for artists for Natural Selection 2

    • JeanPaul
    • December 4, 2006 at 1:22 AM

    Exactly, no matter what, they should always respond. Unless you didnt include work or something.

  • Unknown Worlds looking for artists for Natural Selection 2

    • JeanPaul
    • December 4, 2006 at 12:14 AM
    Quote from skdr

    Applying for a job first time in your life, eh?

    Why do you say it like that?

  • Unknown Worlds looking for artists for Natural Selection 2

    • JeanPaul
    • December 3, 2006 at 11:29 PM

    I still have recieved no response.

  • Black Mesa Source is back

    • JeanPaul
    • December 3, 2006 at 11:24 PM

    <3

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • December 3, 2006 at 12:48 AM

    Dude, its really time to move on to another engine.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • JeanPaul
    • December 1, 2006 at 8:56 PM

    R_Yell, stop making lame excuses and just compile (full, no final) with the ground lightmap at 16. I PROMISE it will look 999999 times better.

  • Black Mesa Source is back

    • JeanPaul
    • November 30, 2006 at 10:53 PM

    There is very little to no performace hit in lowering the lightmap scale as Source pre-renders all lighting calculations.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • JeanPaul
    • November 30, 2006 at 10:51 PM

    You really need to keep the grounds lightmap at default (16)

    It would look sooo much better

  • Scott Miller: Steam should not be a part of valve

    • JeanPaul
    • November 30, 2006 at 1:10 AM

    Valve is Steam.

  • Black Mesa Source is back

    • JeanPaul
    • November 29, 2006 at 10:11 PM
    Quote from dissonance

    you're working on lamda core?PLEASE tell me you got rid of that jumping puzzle.

    No, I havent. I plan on really exapnding that area, while making it entertaining, as it seems that you didnt find the original that entertaining.

  • SVN directory's ? TortoiseSVN

    • JeanPaul
    • November 29, 2006 at 9:24 PM

    BMS uses an SVN too, we also have this problem.

    I have 4 versions of every model texture and 3 versions of every world texture. You have NO IDEA how annoying that is.

  • Black Mesa Source is back

    • JeanPaul
    • November 29, 2006 at 8:38 PM

    Glad you guys like it.

  • warby presents: de_wanda 100% custom map for cs-source

    • JeanPaul
    • November 21, 2006 at 5:41 AM

    HDR overkill, most definitely.

    Tone that down a bit and you are good to go. (hoping that you are going for a cartoony, unrealistic look?)

  • Night photos

    • JeanPaul
    • November 21, 2006 at 2:24 AM

    They could still swipe the image as you posted and call it their own

  • [o*] The woods in the fall.

    • JeanPaul
    • November 17, 2006 at 8:19 PM

    I really love the last two. And I definitely love the first one's strong contrast in focus

  • Night photos

    • JeanPaul
    • November 17, 2006 at 8:18 PM

    Damn, I was hoping for some larger sizes

    Maybe a 2560 x 1600 or a 3360 x 1050? Thanks

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • JeanPaul
    • November 17, 2006 at 8:11 PM

    Hey, can I see a Hammer shot of this map. I am really curious as to what is models and what isnt.

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