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  3. JeanPaul

Posts by JeanPaul

  • Post your pic extravaganza 2007!!!~

    • JeanPaul
    • January 20, 2007 at 11:03 PM
    Quote from hessi

    emo sucks.

    vivi is as hot as he always is

    Fuck you too?

    "Emo" is a mindset, and a way of acting, and last time I checked, you have never met me.

  • Post your pic extravaganza 2007!!!~

    • JeanPaul
    • January 20, 2007 at 3:28 AM

    HAY THERE

    [Blocked Image: http://img136.imageshack.us/img136/7162/lca9630827dc484c9d4d704gw7.jpg]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 17, 2007 at 4:35 AM
    Quote from mabufo

    I plan on making a very extensive torus tutorial very soon

    For me, it all goes to shit when I try and make them curve.

    You never resize a torus.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 16, 2007 at 6:34 PM
    Quote from TeddyBear

    So when are you going to teach us this torus magic, JeanPaul?

    I plan on making a very extensive torus tutorial very soon

  • /!\ OLD SCHOOL CONTEST /!\

    • JeanPaul
    • January 16, 2007 at 2:00 AM
    Quote from hamst3r

    Okay lil` update, didnt have much time to work on it todayMade eveything a lil` brighter first off

    [Blocked Image: http://users.adelphia.net/~greenbak/g1.jpg]

    That rock formation is amazing.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 15, 2007 at 10:32 PM

    The gameplay includes many areas for screenshot taking. Thats it.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 15, 2007 at 9:56 PM

    Well, I could just give the torus (pipes) triple the amount of sides it has now, but I dont really feel like doing that

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 15, 2007 at 9:43 PM

    Some more torus work

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30002.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30003.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30004.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30005.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30006.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30007.jpg]

  • looking for the creative spark

    • JeanPaul
    • January 14, 2007 at 6:59 PM

    99% of my "spark" is right here, baby

    http://www.google.com/images

  • cs_Oldtown

    • JeanPaul
    • January 13, 2007 at 1:06 AM

    Turn up your ambient brightness.

  • For you Source fans

    • JeanPaul
    • January 10, 2007 at 8:43 PM
    Quote from Dradz

    guess that means an indoor scene? (noob speaking here )-No custom content, only CSS and HL2 content is allowed.

    no DoDS content allowed?

    Sure, why not.

    These are the competition rules, like them or not, ONLY ONE LIGHT

  • For you Source fans

    • JeanPaul
    • January 10, 2007 at 12:38 PM

    Not an entire map, just one screenshot.

    Quote from hessi

    are texturelights allowed?

    No

  • For you Source fans

    • JeanPaul
    • January 10, 2007 at 4:01 AM

    I just started a mapping competition over at HL2World and I want as much competition as possible, so join in.

    http://www.hl2world.com/bbs/limited-res ... 46917.html

    Quote

    Limited Resources - Competition #1


    Yeah, we have done a couple of these, and only a few have succeeded, but I dont give a fuck, we are going to do another one, and this time there will be limitations to what you can do so that we can keep it nice and simple.

    The object of the competition is to create the most realistic and beautiful Hammer created scene as possible. But there's a catch, you can only use one, thats right, one light as the entire illumination for the whole scene.

    Rules:

    -There can only be one "light" entity per scene.

    -The light may have any setting modifications (Constant, brightness, color)

    -No light_enviroments

    -No Light_spot's

    -No custom content, only CSS and HL2 content is allowed.

    -No limit to amount of brushwork or lightblock brushwork

    -Lightmap 1 recommended

    -Be creative and lets see the lighting masters excel

    -When posting the final submission, you must include the VMF and BSP along with the posted screenshot, or else your screenshot will be void in the final choosing of the winners.

    I am willing to put up some money for the competition winner, along with some other free prizes for those who didnt get first place.

    The deadline will be around a month from now, so get mapping.

    Display More

    Post over at HL2World if you are going to enter.

    All submissions should go in the thread over at HL2World, email me if you have questions.

  • Post old maps/mods etc...

    • JeanPaul
    • January 5, 2007 at 2:29 AM

    Nah, dont worry about constantly releasing, just worry about progressing in skill. I have actually only released one map, and to be honest, it was terrible.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 4, 2007 at 8:42 PM
    Quote from dissonance

    jean: adjust yer gamma

    Diss: I have some of the brightest LCD monitors on the market. I am not adjusting anything for an overly dark map.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 4, 2007 at 4:09 AM

    Might be good if I could see it.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • December 20, 2006 at 4:12 AM

    The props look nice, but that room is -literally- a prop box.

  • Black Mesa Source is back

    • JeanPaul
    • December 18, 2006 at 12:56 AM

    Wait, I am Indian?

  • Black Mesa Source is back

    • JeanPaul
    • December 17, 2006 at 4:54 PM

    Hey! Dont foget about me!

    Updated the stage 2 Lab shot.

    [Blocked Image: http://www.blackmesasource.com/media/c3a2_mediarelease_001.jpg]

    And some new ones.

    [Blocked Image: http://www.blackmesasource.com/media/c3a2_mediarelease_009.jpg]

    And my personal favorite

    [Blocked Image: http://www.blackmesasource.com/media/c3a2_mediarelease_010.jpg]

  • DM_Marden (Lots of pics)

    • JeanPaul
    • December 17, 2006 at 4:47 PM

    There are an endless amount if incredible things you could do with the 3d skybox in this map.

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