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  3. JeanPaul

Posts by JeanPaul

  • Quake 4 - Method's Hideout (WIP)

    • JeanPaul
    • April 22, 2007 at 12:49 AM

    Wow, that is amazing.

    The lighting needs some more colors though.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 21, 2007 at 10:44 PM

    Thanks, and it is only HL2 content.

    EDIT: Is that orange-ish beam texture from CSS that someone ported in a map I might have downloaded? Or is it a HL2 texture?

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 21, 2007 at 10:09 PM

    I still have a lot of walkways to add, but I did manage to texture it.

    [Blocked Image: http://img256.imageshack.us/img256/3124/dm10240001ah1.th.jpg][Blocked Image: http://img221.imageshack.us/img221/3193/dm10240002em0.th.jpg][Blocked Image: http://img68.imageshack.us/img68/9242/dm10240003cg2.th.jpg]

  • A Combine's Life is recruiting!

    • JeanPaul
    • April 21, 2007 at 4:26 AM

    Exiting gameplay?

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 19, 2007 at 12:35 AM

    Could we have more time for this? It would let us created better maps and also give more people a chance to get in on this action.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 17, 2007 at 3:12 AM
    Quote from Zete

    i just raped god with my vert skills

    You are all talk until you upload some sort of screen shots.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 17, 2007 at 12:35 AM
    Quote from Synthesizer

    Here's where mine is at so far.How are those towers going to be connected JeanPaul? Or will each person get their own tower and shoot from there?

    Suspended walkways and pipes n shit

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 16, 2007 at 6:27 AM

    I would like to thank everyone that made this event possible, and my mother.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 16, 2007 at 5:50 AM

    [Blocked Image: http://img254.imageshack.us/img254/4628/dm10240000xl4.th.jpg]

    I Just need to get the rest of the walkways in place (which there will be LOADS more of, for maximum vertical game play)

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 16, 2007 at 12:17 AM

    But its just so much FUNNNNNNN

  • The toughest game levels/missions

    • JeanPaul
    • April 15, 2007 at 8:45 PM

    It was probably my favorite Xbox game.

  • The toughest game levels/missions

    • JeanPaul
    • April 15, 2007 at 6:12 PM

    Ninja Gaiden

    I almost cried playing that game (Xbox version)

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • April 13, 2007 at 11:45 PM

    Reminds me of Stalker

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 13, 2007 at 9:58 PM

    Here are some VERY early shots of my 1024 refinery

    [Blocked Image: http://img260.imageshack.us/img260/4467/scr4e4205fzq1.th.jpg]

    [Blocked Image: http://img413.imageshack.us/img413/5858/scr4e44a1ega5.th.jpg]

    [Blocked Image: http://img67.imageshack.us/img67/7240/scr4e47fb5hs5.th.jpg]

    -Lots of vertical game play

    -Some crazy low scale lightmaps

    And I know that the developer textures I am using are custom assets, but dont worry, they are only placeholders.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 12, 2007 at 4:56 PM

    I am going to start this tonight

    T-junc limit HERE I COME

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 7, 2007 at 5:59 AM

    I want in on this but wont be able to start until Thursday.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 5, 2007 at 1:07 AM

    1024 is a perfect size for a restraining contest.

  • Insurgency Media Release

    • JeanPaul
    • April 4, 2007 at 11:44 PM

    I love everything, but holy damn those sounds suck :/

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 4, 2007 at 11:35 PM

    What about the 3d sky-box?

  • S.T.A.L.K.E.R uses Doom3 assets

    • JeanPaul
    • April 2, 2007 at 1:09 AM
    Quote from The Blacker Brad Pitt

    Most likely from a texture pack that was purchased, Valve have also done it in Half-Life 2.

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