Now reaching 4000 solids.....
Posts by JeanPaul
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Heh, I really hope thats not VVIS
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I AM GOING TO FINISH, JUST GIVE ME A FEW HOURS
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Thats fucking awesome.
Meanwhile, I approach 3000 solids.......

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Um, I need a lot more time, can I get it in by around 12am Eastern time?
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Alright, I am trying really hard to get it done by tonight. I WILL TRY MY BEST NIGGAS
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It looks great, but the props seem to glow just a smidge
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Bah, I wont have enough time to finish this, if the deadline is moved I will, but not if its tomorrow.
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Its fucking crunch time. I have 50% done, LETS DO THIS!
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I haven't set up the railings yet, and I am still not done with the walkways, but here is my progress. (Oh and I am not even CLOSE to done with piping)
[Blocked Image: http://img234.imageshack.us/img234/6008/scrc3a6f7als2cs0.th.jpg]
[Blocked Image: http://img187.imageshack.us/img187/3969/scrc3a9830zg2ha3.th.jpg]
[Blocked Image: http://img300.imageshack.us/img300/7664/scrc3ad009hk7rq8.th.jpg]
Topic of discussion: should I make this map at night with loads of spotlights and some dramatic lighting, or should I have it be lit by one light_env during the day?
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Holy shit wrong topic
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Edit: Sorry man, wrong topic
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T2 was awesome
T1000 FTMFW
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That looks pretty sweet man.

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Still has yet to finish TMP_Lodge.
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Okay, next Monday, good stuff.
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So wait, when is the new deadline?
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Quote from Maveric
1. Have the player spawn in a sealed room completely outside the area.2. Put a trigger to strip all weapons from the player in this room.
3. Place teleports in the room that lead to areas on the map.
4. Have weapons spawn near teleport destinations, but generally make those destinations impossible to get into and to shoot out of. (To prevent all players from camping spawns and getting kills without moving from the spawn)
Done. Though, it isn't the 'cleanest' way to do it, and feels slightly ugly having to hack the process together.
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Prop_physics are added last.