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Posts by JeanPaul

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 1:03 AM

    Now reaching 4000 solids.....

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 12:27 AM

    Heh, I really hope thats not VVIS

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 12:17 AM
    Quote from von*ferret

    5.75 hours to compile. Thanks for getting the server rocking rick.

    What?

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • April 30, 2007 at 11:04 PM

    I AM GOING TO FINISH, JUST GIVE ME A FEW HOURS

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • April 30, 2007 at 10:44 PM

    Thats fucking awesome.

    Meanwhile, I approach 3000 solids.......

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • April 30, 2007 at 10:29 PM

    Um, I need a lot more time, can I get it in by around 12am Eastern time?

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • April 30, 2007 at 8:57 PM

    Alright, I am trying really hard to get it done by tonight. I WILL TRY MY BEST NIGGAS

  • Uni Animation

    • JeanPaul
    • April 30, 2007 at 8:55 PM

    It looks great, but the props seem to glow just a smidge

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 30, 2007 at 3:54 AM

    Bah, I wont have enough time to finish this, if the deadline is moved I will, but not if its tomorrow.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 30, 2007 at 2:31 AM

    Its fucking crunch time. I have 50% done, LETS DO THIS!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 29, 2007 at 7:49 AM

    I haven't set up the railings yet, and I am still not done with the walkways, but here is my progress. (Oh and I am not even CLOSE to done with piping)

    [Blocked Image: http://img234.imageshack.us/img234/6008/scrc3a6f7als2cs0.th.jpg]

    [Blocked Image: http://img187.imageshack.us/img187/3969/scrc3a9830zg2ha3.th.jpg]

    [Blocked Image: http://img300.imageshack.us/img300/7664/scrc3ad009hk7rq8.th.jpg]

    Topic of discussion: should I make this map at night with loads of spotlights and some dramatic lighting, or should I have it be lit by one light_env during the day?

  • De_archipelago

    • JeanPaul
    • April 29, 2007 at 7:48 AM

    Holy shit wrong topic

  • De_archipelago

    • JeanPaul
    • April 29, 2007 at 7:10 AM

    Edit: Sorry man, wrong topic

  • Best Terminator film?

    • JeanPaul
    • April 28, 2007 at 6:45 AM

    T2 was awesome

    T1000 FTMFW

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 24, 2007 at 11:50 PM

    That looks pretty sweet man.

  • Write about the person above you...

    • JeanPaul
    • April 23, 2007 at 2:04 AM

    Still has yet to finish TMP_Lodge.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 22, 2007 at 7:13 PM

    Okay, next Monday, good stuff.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 22, 2007 at 6:49 PM

    So wait, when is the new deadline?

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 22, 2007 at 7:07 AM
    Quote from Maveric

    1. Have the player spawn in a sealed room completely outside the area.2. Put a trigger to strip all weapons from the player in this room.

    3. Place teleports in the room that lead to areas on the map.

    4. Have weapons spawn near teleport destinations, but generally make those destinations impossible to get into and to shoot out of. (To prevent all players from camping spawns and getting kills without moving from the spawn)

    Done. Though, it isn't the 'cleanest' way to do it, and feels slightly ugly having to hack the process together.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • JeanPaul
    • April 22, 2007 at 6:29 AM

    Prop_physics are added last.

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