Posts by JeanPaul
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Yeah, I can see where you guys are coming from.
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Am I the only one that gets more and more nervous as the number of automated programs increases?
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I wish I could draw like that, or like any of you for that matter.
Looking good guys, keep it up.
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Too bad you left that rock arch in

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This is gay, all this time could have been spent finishing my map.

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I most definitely am going to have a sweet 3d skybox. It just needs to be PERFECT.
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Well, I didn't make the deadline (FUCKING LAME) But I am still going to release this map, because I like it a whole bunch.
Its a 4 hour LDR compile (obviously 8 hours for HDR)
dm_jamnagar
[Blocked Image: http://img242.imageshack.us/img242/7762/dmjamnagar0000km1.th.jpg][Blocked Image: http://img297.imageshack.us/img297/2521/dmjamnagar0001gs2.th.jpg][Blocked Image: http://img222.imageshack.us/img222/4947/dmjamnagar0002xp7.th.jpg]
[Blocked Image: http://img137.imageshack.us/img137/6919/dmjamnagar0003xq7.th.jpg][Blocked Image: http://img264.imageshack.us/img264/5644/dmjamnagar0004sv7.th.jpg][Blocked Image: http://img249.imageshack.us/img249/7164/dmjamnagar0005zh1.th.jpg]
[Blocked Image: http://img139.imageshack.us/img139/621/dmjamnagar0006vb8.th.jpg][Blocked Image: http://img83.imageshack.us/img83/5361/dmjamnagar0007cy1.th.jpg][Blocked Image: http://img104.imageshack.us/img104/3659/dmjamnagar0008na9.th.jpg]
In terms of lighting, should I make it at night, or keep it the way it is?
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Double post again!
Looks like I got it to compile!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (extra !'s for added excitement.)
I am going to do a daytime compile overnight and then am going to set up the spotlights for a nighttime compile tomorrow. Is there anyway I could get a few extra days? JUST ONE DAY? Or something?!!?
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The interior is pretty impressive.
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Double post!
Looks like there are absolutely no solutions for my issues with my map, so I cant be apart of this competition anymore unless someone comes up with something (maybe more time?)

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No light bounces

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Well, I haven't done ANY func_detailing yet, and so I did a BSP only compile to test my ladders and I get this error. So, I selected the whole map and tied EVERYTHING to a func_detail (just to test, I wasnt going to do that in the final version) and well, I still get that t-junc error. So I downloaded Taz00's custom batch compiler to disable t-juncs (didnt feel like doing it in the expert compile options mode) and I get past t-juncs in BSP and now I get a "too many portal verts" error. So I went to interloper's error page to see how to get rid of that and it said
Quote"Reduce this number by reducing portals, which can be done by tying world brushes to entities like func_detail."
But you can obvliously see that I have already done that. So pretty much I am fucked in all directions, anyone have any advice on any possible solutions?!
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I have put a lot of effort into this, anyone want to help me please?! Or possibly give me more time to work on this?
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Here is a shot if I don't get it to work in the next 2 hours.
[Blocked Image: http://img177.imageshack.us/img177/7731/scr15abcf70ju4.th.jpg]
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So, I cant get my map to compile. Fucking Lame.
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AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
"Too many t-juncs to fix up!"
Dumb ass fucking source.