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  3. JeanPaul

Posts by JeanPaul

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 5, 2007 at 11:57 PM
    Quote from Dodger

    the one who missed his boat may take his next boat, in the upcoming competition.

    Sounds good, whats the competition?

  • Crazy Bump 2.6

    • JeanPaul
    • May 5, 2007 at 7:55 PM

    Yeah, I can see where you guys are coming from.

  • Crazy Bump 2.6

    • JeanPaul
    • May 5, 2007 at 6:02 PM

    Am I the only one that gets more and more nervous as the number of automated programs increases?

  • The 'Core Sketch Thread!?

    • JeanPaul
    • May 5, 2007 at 12:08 AM

    I wish I could draw like that, or like any of you for that matter.

    Looking good guys, keep it up.

  • Post your pic extravaganza 2007!!!~

    • JeanPaul
    • May 5, 2007 at 12:01 AM
    Quote from FMPONE

    I guess its not suprising your maps are curvey considering you can't even resist turning your hair into a circular vortex of shameNEOO COMBOVERRRR

    Have you posted your picture yet?

  • Post your pic extravaganza 2007!!!~

    • JeanPaul
    • May 4, 2007 at 8:06 PM

    [Blocked Image: http://jeanpaul.conception-design.net/Images/Me/noname43523432.jpg]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • May 4, 2007 at 8:02 AM

    Too bad you left that rock arch in

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 3, 2007 at 9:48 PM

    This is gay, all this time could have been spent finishing my map.

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 11:37 PM
    Quote from insta

    Also the mapname is sort of an anagram of my name (Magnar J), whats up with that?

    Jamnagar is a place in India and it has a pretty sick refinery, so I picked that name so that it was original and would stand out.

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 11:18 PM

    I most definitely am going to have a sweet 3d skybox. It just needs to be PERFECT.

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 10:46 PM

    Well, I didn't make the deadline (FUCKING LAME) But I am still going to release this map, because I like it a whole bunch.

    Its a 4 hour LDR compile (obviously 8 hours for HDR)

    dm_jamnagar

    [Blocked Image: http://img242.imageshack.us/img242/7762/dmjamnagar0000km1.th.jpg][Blocked Image: http://img297.imageshack.us/img297/2521/dmjamnagar0001gs2.th.jpg][Blocked Image: http://img222.imageshack.us/img222/4947/dmjamnagar0002xp7.th.jpg]

    [Blocked Image: http://img137.imageshack.us/img137/6919/dmjamnagar0003xq7.th.jpg][Blocked Image: http://img264.imageshack.us/img264/5644/dmjamnagar0004sv7.th.jpg][Blocked Image: http://img249.imageshack.us/img249/7164/dmjamnagar0005zh1.th.jpg]

    [Blocked Image: http://img139.imageshack.us/img139/621/dmjamnagar0006vb8.th.jpg][Blocked Image: http://img83.imageshack.us/img83/5361/dmjamnagar0007cy1.th.jpg][Blocked Image: http://img104.imageshack.us/img104/3659/dmjamnagar0008na9.th.jpg]

    In terms of lighting, should I make it at night, or keep it the way it is?

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 5:04 AM

    Double post again!

    Looks like I got it to compile!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (extra !'s for added excitement.)

    I am going to do a daytime compile overnight and then am going to set up the spotlights for a nighttime compile tomorrow. Is there anyway I could get a few extra days? JUST ONE DAY? Or something?!!?

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 5:01 AM

    The interior is pretty impressive.

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 4:42 AM

    Double post!

    Looks like there are absolutely no solutions for my issues with my map, so I cant be apart of this competition anymore unless someone comes up with something (maybe more time?)

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 4:40 AM

    No light bounces :/

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 3:49 AM

    Well, I haven't done ANY func_detailing yet, and so I did a BSP only compile to test my ladders and I get this error. So, I selected the whole map and tied EVERYTHING to a func_detail (just to test, I wasnt going to do that in the final version) and well, I still get that t-junc error. So I downloaded Taz00's custom batch compiler to disable t-juncs (didnt feel like doing it in the expert compile options mode) and I get past t-juncs in BSP and now I get a "too many portal verts" error. So I went to interloper's error page to see how to get rid of that and it said

    Quote

    "Reduce this number by reducing portals, which can be done by tying world brushes to entities like func_detail."

    But you can obvliously see that I have already done that. So pretty much I am fucked in all directions, anyone have any advice on any possible solutions?!

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 3:27 AM

    I have put a lot of effort into this, anyone want to help me please?! Or possibly give me more time to work on this?

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 3:11 AM

    Here is a shot if I don't get it to work in the next 2 hours.

    [Blocked Image: http://img177.imageshack.us/img177/7731/scr15abcf70ju4.th.jpg]

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 3:04 AM

    So, I cant get my map to compile. Fucking Lame.

  • Competition: HL2DM 1024-unit Official Entries

    • JeanPaul
    • May 1, 2007 at 1:48 AM

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

    "Too many t-juncs to fix up!"

    Dumb ass fucking source.

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