Posts by JeanPaul
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While that definitely looks awesome, the scale is wayyyyyyyyy off.
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Quote from sk3tch
Kinda looks like alot of tedious work. Looks cool and could make an interesting de_map.
It would, but I already have more solids than TRS's de_nuke
Quote from fonfamaybe you guys could try that with displacements? would be so light on the engine that you could make something really playable out of it
Displacements are worthless for anything but terrain and rubble/destruction because of how incredibly annoying they are, and the already mentioned ugly ass lighting.
Quote from QuakisI like how smooth you got the tunnel to look, nice.
Thanks, but does it look too wide?
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I kind of stopped mapping this out of boredom with it, but here is what I have so far.
[Blocked Image: http://img129.imageshack.us/img129/4438/39538281ur6.png]
[Blocked Image: http://img201.imageshack.us/img201/3124/32620932zn1.png]
[Blocked Image: http://img150.imageshack.us/img150/1547/55700184dw9.png]
I am still working on getting the tunnel part right, because its missing a few curves on the bottom part and a few other things.
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Awesome, thanks.
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Well, this is turning out to be pretty difficult. I am going to start working on the tunnel itself now.....
[Blocked Image: http://img355.imageshack.us/img355/9103/img0835xk9.th.jpg]
[Blocked Image: http://img514.imageshack.us/img514/2351/scr2811cb2dlc8.th.jpg]
Heh...
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Alright, dont expect much, but I am going to try and map that.

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Where the fuck is that? That is awesome!
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Yeah thats definitely something you could relate my map too, but I used this for reference:
[Blocked Image: http://img341.imageshack.us/img341/631/ceansurgeempty1hc0.th.jpg]
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FPMOE is just sour, always.
And plus, guys, its only a side project for when I am out of ideas for Lambda Core, this whole thing took maybe 2 hours, max.
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Why all the hate?

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I really wanted to do something that was really simple, yet really effective, so I did. And here it is: (YES I know the bottom ladder leads to nothing......yet)
[Blocked Image: http://img365.imageshack.us/img365/4643/shaft0000pc0.th.jpg]
[Blocked Image: http://img505.imageshack.us/img505/4610/shaft0001uy5.th.jpg]
[Blocked Image: http://img390.imageshack.us/img390/7021/shaft0002iy5.th.jpg]
[Blocked Image: http://img522.imageshack.us/img522/2240/shaft0003oo7.th.jpg]
[Blocked Image: http://img352.imageshack.us/img352/5348/shaft0004aw8.th.jpg]
EDIT: I am doing a -Final compile now to see if those lighting artifacts go away.
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It looks alright, it also looks like it is seriously lacking some z-axis fighting areas
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Quote from FMPONE
You could have access to the UE3 editor and you haven't produced anything with it, hence you're useless and whatever you show is worth shitting on. Because Source is old? Right.
Give the guy a break he clearly enjoys using the older engines. Its harmless.
edit:

There's a difference between 1-2 years and 20, BOYYYEEEE
EDIT: Really, I mearly like busting peoples chops, kind of like you FPMONE, so dont take everything I say seriously
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More like [/excuses] or even [/Doesnt have ability to use new editors] but definitely not [/rant]
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I really like the building in the second shot, but really, where are those sliding doors going to slide too?
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Quote from dissonance
Jeanaul, mind posting that wallpaper?
Dont tell me you didnt ask for it......

6000 x 2906
Just center it and you will be good to go, or you can Photoshop it, whatever works.
Plenty more where that came from.
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That looks really awesome, I love the epic feel it gives off.
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Yeah bitches, nice and simple
[Blocked Image: http://img241.imageshack.us/img241/5357/untitledbh5.jpg]
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Doom 3 expansion pack