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  3. JeanPaul

Posts by JeanPaul

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 23, 2007 at 11:28 PM

    Yeah, same here

    [Blocked Image: http://img522.imageshack.us/img522/7510/intimidatejpgfb4.th.jpg]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 23, 2007 at 10:25 PM

    While that definitely looks awesome, the scale is wayyyyyyyyy off.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 23, 2007 at 8:39 PM
    Quote from sk3tch

    Kinda looks like alot of tedious work. Looks cool and could make an interesting de_map.

    It would, but I already have more solids than TRS's de_nuke

    Quote from fonfa

    maybe you guys could try that with displacements? would be so light on the engine that you could make something really playable out of it

    Displacements are worthless for anything but terrain and rubble/destruction because of how incredibly annoying they are, and the already mentioned ugly ass lighting.

    Quote from Quakis

    I like how smooth you got the tunnel to look, nice.

    Thanks, but does it look too wide?

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 23, 2007 at 3:58 PM

    I kind of stopped mapping this out of boredom with it, but here is what I have so far.

    [Blocked Image: http://img129.imageshack.us/img129/4438/39538281ur6.png]

    [Blocked Image: http://img201.imageshack.us/img201/3124/32620932zn1.png]

    [Blocked Image: http://img150.imageshack.us/img150/1547/55700184dw9.png]

    I am still working on getting the tunnel part right, because its missing a few curves on the bottom part and a few other things.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 20, 2007 at 10:26 PM

    Awesome, thanks.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 20, 2007 at 10:22 PM

    Well, this is turning out to be pretty difficult. I am going to start working on the tunnel itself now.....

    [Blocked Image: http://img355.imageshack.us/img355/9103/img0835xk9.th.jpg]

    [Blocked Image: http://img514.imageshack.us/img514/2351/scr2811cb2dlc8.th.jpg]

    Heh...

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 20, 2007 at 8:58 PM

    Alright, dont expect much, but I am going to try and map that.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 20, 2007 at 2:49 AM

    Where the fuck is that? That is awesome!

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 20, 2007 at 1:35 AM

    Yeah thats definitely something you could relate my map too, but I used this for reference:

    [Blocked Image: http://img341.imageshack.us/img341/631/ceansurgeempty1hc0.th.jpg]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 19, 2007 at 2:39 AM

    FPMOE is just sour, always.

    And plus, guys, its only a side project for when I am out of ideas for Lambda Core, this whole thing took maybe 2 hours, max.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 18, 2007 at 10:41 PM

    Why all the hate?

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 18, 2007 at 10:14 PM

    I really wanted to do something that was really simple, yet really effective, so I did. And here it is: (YES I know the bottom ladder leads to nothing......yet)

    [Blocked Image: http://img365.imageshack.us/img365/4643/shaft0000pc0.th.jpg]

    [Blocked Image: http://img505.imageshack.us/img505/4610/shaft0001uy5.th.jpg]

    [Blocked Image: http://img390.imageshack.us/img390/7021/shaft0002iy5.th.jpg]

    [Blocked Image: http://img522.imageshack.us/img522/2240/shaft0003oo7.th.jpg]

    [Blocked Image: http://img352.imageshack.us/img352/5348/shaft0004aw8.th.jpg]

    EDIT: I am doing a -Final compile now to see if those lighting artifacts go away.

  • [WIP] dod_hameau

    • JeanPaul
    • June 18, 2007 at 8:59 PM

    It looks alright, it also looks like it is seriously lacking some z-axis fighting areas

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 16, 2007 at 2:36 AM
    Quote from FMPONE

    You could have access to the UE3 editor and you haven't produced anything with it, hence you're useless and whatever you show is worth shitting on. Because Source is old? Right.

    Give the guy a break he clearly enjoys using the older engines. Its harmless.

    edit:

    There's a difference between 1-2 years and 20, BOYYYEEEE

    EDIT: Really, I mearly like busting peoples chops, kind of like you FPMONE, so dont take everything I say seriously

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 16, 2007 at 1:43 AM

    More like [/excuses] or even [/Doesnt have ability to use new editors] but definitely not [/rant]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 12, 2007 at 1:17 AM

    I really like the building in the second shot, but really, where are those sliding doors going to slide too?

  • Post your room pic extravaganza 2007!!!~

    • JeanPaul
    • June 7, 2007 at 1:26 AM
    Quote from dissonance

    Jeanaul, mind posting that wallpaper?

    Dont tell me you didnt ask for it......

    6000 x 2906

    Just center it and you will be good to go, or you can Photoshop it, whatever works.

    http://%7boption%7d

    Plenty more where that came from.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • May 31, 2007 at 8:24 PM

    That looks really awesome, I love the epic feel it gives off.

  • Post your firefox links bar extravaganza

    • JeanPaul
    • May 29, 2007 at 11:22 PM

    Yeah bitches, nice and simple

    [Blocked Image: http://img241.imageshack.us/img241/5357/untitledbh5.jpg]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • May 29, 2007 at 4:59 AM

    Doom 3 expansion pack

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