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  3. JeanPaul

Posts by JeanPaul

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 7, 2008 at 5:00 AM

    Yes definitely, the main drag down the center of the bridge will have all sorts of half enterable areas and rooms (think of the industrial section of dustbowl)

    Oh and...

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1030/10300237a7427a2a26f97e17030f08f2ca9b749.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1030/103002521cc962337573dcfb6b52e420b7196b2.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1030/1030026519f02a1a3bbcd5f8ba454582fc9fc40.jpg]

    And does anyone know how to get rid of the stupid weapon model in TF2? (impulse 200 doesnt work)

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 5, 2008 at 8:31 PM

    Visually, its very boring. Is it EP2?

    Add more beams the show where the elevator slides on. More wires, and more interesting details. Oh and PIPES PIPES PIPES. (and please fix that ugly texturing on those close up beams)

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 5, 2008 at 8:18 PM
    Quote from Seldoon182

    Remind me your old Dods maps' project...

    It IS my DoD project, I just decided to redo it for TF2 because I could fit it into the theme easily.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • January 5, 2008 at 10:14 AM

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1017/101755130d818d340de418f492cfadda643a503.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1017/101755282bf6a48c8a5bb16c90cabec6f704a46.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1017/1017553db382f67d02015d279dd942459dca8e8.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1017/101755491e31a2a7c51d3860f14263a16b001a0.jpg]

    Early concept idea, optimization is figured out, and so is gameplay. It will have 5 capture points with a push type gameplay style with alternate paths (suspended tracks on the outside part (Think well)

  • Crysis Map ~ Vulcano [WIP]

    • JeanPaul
    • December 24, 2007 at 8:38 PM

    What did you use to get those good looking mountains?

  • TF2 Texture Scaling

    • JeanPaul
    • December 13, 2007 at 5:48 PM

    No no

    This one:

    http://www.mapcore.net/forums/viewtopic.php?t=10331

  • Any fix to this?

    • JeanPaul
    • December 13, 2007 at 4:05 AM
    Quote from Zete

    Shaded view, lighting preview and a number of other things were broken when they arrived in the ep2 hammer update, texture quality in the 3d view was also affected. A fix will be coming in the next update whenever that may be.

    Alright thank you, so you are sure that there is no fix until then, right?

  • TF2 Texture Scaling

    • JeanPaul
    • December 13, 2007 at 3:44 AM
    Quote from dux

    I'm getting this too. What's the deal?

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

    http://www.mapcore.net/forums/viewtopic.php?t=10331

  • ctf_quarry [release]

    • JeanPaul
    • December 12, 2007 at 8:36 PM

    Well I love it all, but I have one BIG complaint.

    The carts that drive on the tracks and are an instant kill are annoying as FUCK. And pretty much filters out everyone going that way except scouts, I would say fix this.

  • What to do.. what to do!!!

    • JeanPaul
    • December 12, 2007 at 6:15 PM

    AMD x2 3.2ghz dual core

    4 gb RAM

    Dual 8800gt 512mb

    Dual 250 gb 7200 rpm HD

    PC power and cooling 750 watt power supply

    Crysis at all very high at 1680 x 1050 at 20-30 fps

    $1300

    Get GT's you will NOT regret it, especially considering that they are 90% the power of a GTX for half the price

  • ctf_quarry [release]

    • JeanPaul
    • December 12, 2007 at 6:13 PM

    Wow awesome stuff, going to play now.

  • Any fix to this?

    • JeanPaul
    • December 12, 2007 at 6:07 PM

    Sooooooo0o0o0o0000o0o0o

  • Any fix to this?

    • JeanPaul
    • December 11, 2007 at 11:21 PM

    Anyone?

  • Any fix to this?

    • JeanPaul
    • December 11, 2007 at 8:50 PM

    My ep2 version of Hammer uses the lowest possible textures in the 3d view, wtf?!

    I know about reverting to the old version, but I cant edit tf2 maps then, right?

    Any fixes?

  • cs_siege_2007

    • JeanPaul
    • November 30, 2007 at 1:58 AM

    Oh man, those interiors need some work

  • DM Krodan - WIP - UT3

    • JeanPaul
    • November 28, 2007 at 11:19 PM

    I love the tall rock walls and cramped gameplay area, you STOLE MY IDEA :wink:

    Oh and please put a space in between your images

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • November 11, 2007 at 6:36 AM

    Very nice, I love it

  • Promises in Crysis

    • JeanPaul
    • November 9, 2007 at 7:45 AM

    So how do you force Ultra in the editor?

  • My first set of photos

    • JeanPaul
    • November 5, 2007 at 2:32 AM

    Another set, but I forgot my tripod and some of the images are a little fuzzy

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/1.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/2.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/3.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/4.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/5.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/6.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/7.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/8.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/9.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-4-2007/10.jpg]

  • My first set of photos

    • JeanPaul
    • November 4, 2007 at 5:53 PM

    Its downtown Rochester, in the high falls area.

    http://maps.google.com/maps?f=q&hl=en&t ... &z=17&om=1

    I was standing on that blue pedestrian bridge across the water

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