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  3. JeanPaul

Posts by JeanPaul

  • DvS' photothread

    • JeanPaul
    • May 30, 2009 at 11:24 PM

    First one is nice, just color correct the heavy tungsten areas and you will be good to go

  • My photo thread

    • JeanPaul
    • May 29, 2009 at 9:37 PM

    also

    [Blocked Image: http://farm4.static.flickr.com/3613/3576950284_b3d777ce03_o.jpg]

  • My photo thread

    • JeanPaul
    • May 29, 2009 at 8:58 PM

    It was a giant (like 1000 people total, I was at the small one) pillow fight organized entirely on facebook

  • My photo thread

    • JeanPaul
    • May 28, 2009 at 10:57 PM

    [Blocked Image: http://farm4.static.flickr.com/3401/3487966782_58713fdf11_o.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3388/3494867683_05be4fa254_o.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3623/3516471313_118c7549d4_o.jpg]

    [Blocked Image: http://farm3.static.flickr.com/2285/3532026361_3d1c1b8e2b_b.jpg]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • May 28, 2009 at 7:03 PM

    If I were you tofo, I would work on finishing a final version of great heights in hope that it gets picked for Valve's next update

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • May 27, 2009 at 12:52 AM

    That looks amazing, nice job.

    Question though, how the hell did you get that 'super bright' foggy look in the outdoor areas? And from what I can see, its no in indoor areas? (second to last shot)

    I need to know, NOW

  • [Ep2] Mission Improbable

    • JeanPaul
    • May 24, 2009 at 5:35 PM

    Wow that is fucking awesome

  • Architecture

    • JeanPaul
    • May 24, 2009 at 5:31 PM

    I have like a gig of references like this

  • work in progress : de_manifoods

    • JeanPaul
    • May 18, 2009 at 5:15 PM

    Lighting is a bit bland

    Also, those round bits you have in each area do not fit with the theme at ALL

    Pretty sweet so far though

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • May 17, 2009 at 8:10 PM

    Those are some HUGE people

  • Meet the Spy!

    • JeanPaul
    • May 17, 2009 at 7:28 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • SPLIT: L4D Tools Discussion

    • JeanPaul
    • May 16, 2009 at 4:48 PM
    Quote from JoshuaC

    Woah I like the lighting preview. Though I don't get why they can't just make it load lightmap data from the .bsp and overlay it in the editor for you to look at.

    Because that would require a compile, and that would sort of defeat the purpose now wouldnt it?

  • TF2 Sniper Update

    • JeanPaul
    • May 14, 2009 at 1:20 AM

    O________________________________O

    Cant fucking wait

  • TF2 Sniper Update

    • JeanPaul
    • May 12, 2009 at 10:54 PM

    Fuck yes

    Cant wait to play as spy and destroy entire teams when the update first comes out

  • [TF2] Furnace Creek - a 3 point A/D map

    • JeanPaul
    • May 12, 2009 at 10:47 PM

    I definitely agree with DVS in that it needs more detailing.

    But I definitely disagree with Freak. TF2 doesnt need more custom content, it just needs more creative level designers. I am far from saying that Youme is not creative (I actually really like the lighting in this map) I am saying TF2 needs more 'thinking outside the box" not to mention the alpine texture set that no one takes advantage of........

    I have a few ideas I am going to execute once my BM work is done, hopefully no one does them beforehand, haha

    Anywhoo, the map looks cool, if not under detailed and lacking in the vertical gameplay department (but then again I cant say this until I play it)

  • My photo thread

    • JeanPaul
    • May 11, 2009 at 7:03 PM

    Thanks

    Its a specialized tri-spoke wheel. They are pretty cool unless they become un-true which then at that point you are fucked

  • My photo thread

    • JeanPaul
    • May 11, 2009 at 3:33 AM

    http://farm4.static.flickr.com/3583/352 ... 44f8_o.jpg

    http://farm4.static.flickr.com/3555/352 ... 468a_o.jpg

    http://farm4.static.flickr.com/3396/352 ... 5dbd_o.jpg

    http://farm4.static.flickr.com/3550/352 ... 04fc_o.jpg

    http://farm4.static.flickr.com/3584/352 ... c3a2_o.jpg

    http://farm4.static.flickr.com/3628/352 ... 028e_o.jpg

    http://farm4.static.flickr.com/3625/352 ... a5ce_o.jpg

    http://farm4.static.flickr.com/3247/348 ... 41e9_o.jpg

    the set

    http://www.flickr.com/photos/jeanpaultr ... 836917235/

    I missed the focus slightly on a few, but I like how they turned out. And yes, that last bike is mine

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • May 10, 2009 at 2:10 AM

    lightblock those little lines in the window and lower the lightmap on that floor to 2

  • Photography and Money?

    • JeanPaul
    • May 7, 2009 at 6:11 AM

    Well I will be using a Profoto acute kit

  • Photography and Money?

    • JeanPaul
    • May 6, 2009 at 2:41 AM

    The money is not made in stock photography. its in photo shoots.

    I am making $1000 next Wednesday for doing some corporate portraits (about 3 hours of work)

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