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  3. JeanPaul

Posts by JeanPaul

  • My photo thread

    • JeanPaul
    • September 28, 2010 at 3:10 AM

    [Blocked Image: http://farm5.static.flickr.com/4083/5023966843_e9b5f0b047_b.jpg]

    [Blocked Image: http://farm5.static.flickr.com/4092/5006072855_308dd1880c_b.jpg]

    [Blocked Image: http://farm5.static.flickr.com/4109/4985033596_eae495bf30_b.jpg]

    woot!

    Also if you go back a page, I wound up fixing that girl's foot.

  • [TF2] 3Dnj's artpass contest thread

    • JeanPaul
    • September 24, 2010 at 6:14 PM

    the skybox trees really kill it

  • [Crysis] Storm

    • JeanPaul
    • September 21, 2010 at 5:16 AM

    This:

    http://www.abload.de/img/yeahheql9.jpg

    Is incredible. The only thing I would say is turn down your sharpening or post processing shit or whatever is going heavily on in those images.

  • My photo thread

    • JeanPaul
    • September 1, 2010 at 3:29 AM

    Mostly a Nikon D3 that I rent from my school. I am in love with that camera.

  • My photo thread

    • JeanPaul
    • August 24, 2010 at 5:12 PM

    Welcome to game design!

  • My photo thread

    • JeanPaul
    • August 24, 2010 at 3:20 AM

    Who knows really, I might shorten it now that you mention it. And I just know all these girls or just ask friends around for attractive women they know. Its pretty easy really, I dont get why everyone always asks me that

  • My photo thread

    • JeanPaul
    • August 23, 2010 at 3:34 AM

    thanks babes

  • [Overwatch] Looking for Artists (2D/3D) + Lead

    • JeanPaul
    • August 16, 2010 at 7:09 PM
    Quote from Skjalg

    This boggles my mind

    why? They're only trying to be professional

  • RAGE

    • JeanPaul
    • August 16, 2010 at 6:57 PM

    You guys arent really taking into consideration the scale of this game. This isnt some small Unreal 3 deathmatch map, this is a piece of a level doubling the size of most cyrsis warhead SP levels. (which were gigantic btw)

  • My photo thread

    • JeanPaul
    • August 15, 2010 at 4:09 PM

    Hey seir, I thought I would make this post to make amends, as I felt like a dick saying what I said a few posts back.

    I took your advice about story telling in my imagery and it basically created two large set pieces for my portfolio, thanks a lot dude.

    Prewar

    [Blocked Image: http://www.jeanpaultron.com/portfolio/prewar1.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/prewar2.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/prewar3.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/prewar4.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/prewar5.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/prewar6.jpg]

    Postwar

    [Blocked Image: http://www.jeanpaultron.com/portfolio/postwar1.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/postwar2.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/postwar3.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/postwar4.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/postwar5.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/postwar6.jpg]

    And some recent single images I created:

    [Blocked Image: http://www.jeanpaultron.com/portfolio/people3a.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/people5a.jpg]

    [Blocked Image: http://www.jeanpaultron.com/portfolio/people8.jpg]

    I am going to do a "war" set where my friend wears a full military outfit/uniform and like runs through the woods or something weird. Maybe some formal military portraits as well, who knows.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • August 9, 2010 at 11:33 PM

    Too many light props. They would look better on the beams anyways.

  • [Overwatch] Looking for Artists (2D/3D) + Lead

    • JeanPaul
    • August 4, 2010 at 1:00 AM
    Quote from AndY^

    To Apply

    Send us your resume (with a cover letter) including a link to your online portfolio to: [email protected]

    This boggles my mind

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • August 4, 2010 at 12:47 AM

    Id say this.

    [Blocked Image: http://i38.tinypic.com/2rd9fr5.jpg]

  • [Crysis] | [WIP] - Hongzhou Harbor *New Pics and Video.*

    • JeanPaul
    • July 23, 2010 at 7:57 PM

    Personally, I think its way too flat. Crysis is this amazing engine for view distances, why hasnt there been a magnificently large cliff map or super vertical battle map? It looks good otherwise, maybe turn down the yellow in the distance fog

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • July 22, 2010 at 7:45 PM
    Quote from Term!nator525

    [Blocked Image: http://bildupload.sro.at/a/thumbs/1-test0013.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/1-test0014.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/1-test0015.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/1-test0016.jpg]

    You really need to work on unifying your color pallet

    Quote from 3Dnj

    Thanks for comment, final compil looks better but I will make some bush and rock props for the tree's integration. [Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_woods_a30021.jpg]

    Just want to say that 90% of custom props are not by me but from other guys from bullet crops project.

    @ Jean Paul : big industry is great, I just think those vent are too many on the second shot.

    Yeah I am going for massive industry, these walls are like 4000 units tall. And yeah I agree, I should take some of the vents out, they are a bit much.

    I also love what you have here, but the sky is a bit too bright for your lighting, load up doublecross and use that sky (sky_nightfall_01 I think)

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • July 22, 2010 at 6:12 AM

    The white trees just jutting out of the very obviously a displacement rock chunk really bothers me for some reason. Slap some grey rock props around those trees and displacements and you will be golden muh boy. The white on the trees is rather jarring as well.

    Well I took a few hours off from black mesa to start on the tf2 detail pass contest and I came up with this. The light_env/fog/sun is ripped straight from pl_upward just to see my brushwork as the final will be at night with a shit ton of lighting. Also, ignore the wooden stairs in the second shot, I forgot about those

    Heavy WIP

    [Blocked Image: http://i28.tinypic.com/28vbsr7.jpg]

    [Blocked Image: http://i32.tinypic.com/9j3nli.jpg]

  • TF2 Maps/VALVE Art Pass Contest

    • JeanPaul
    • July 21, 2010 at 8:05 AM

    I can guarantee you they made all this weird shit in here to for us to be creative.

  • TF2 Maps/VALVE Art Pass Contest

    • JeanPaul
    • July 20, 2010 at 7:43 AM

    Yeah I am going to take a few days off black mesa and give this a shot.

  • Aaron Zimmermann - Level Designer

    • JeanPaul
    • July 1, 2010 at 5:22 AM

    If a screenshot requires you to use a flashlight, its too dark to be used.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • June 21, 2010 at 9:29 PM

    I really hope you can access those really high areas

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